merged with potion ideas
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docs/potion-ideas.md
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docs/potion-ideas.md
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# Potion Ideas
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Potions can change the following character variables:
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- Health (HP)
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- Attack (ATK)
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- Defense (DEF)
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- Hit Rate (HR)
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Note:
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- All variables except HP are calculated in-turn before potion calculation.
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- HP, ATK, DEF, HR can never drop below 0 ( i.e. >= 0 )
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## Default Potions
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### Positive Potions
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> These potions give the player an advantage.
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1. Restore Health (RH): +10HP (up to race max health)
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2. Boost Atk (BA): +5 ATK
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3. Boost Def (BD): +5 DEF
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### Negative Potions
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> These potions give the player a disadvantage.
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1. Poison Health (PH): -10 HP (down to 0 HP)
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2. Wound Atk (WA): -5 ATK
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3. Wound Def (WD): -5 DEF
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## Additional Potions (DLC)
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### Positive Potions
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> These potions give the player an advantage.
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1. Vitality Vial (VV): +20 HP
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2. Power Surge (PS): +10 ATK
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3. Ironhide Tonic (IT): +10 DEF
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4. Precision Elixir (PE): +10% HR
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### Neutral Potions
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> These potions give the player an advantage, but come at some cost.
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1. Berzerk Brew (BB): For the next 5 turns, 2x ATK, -50% DEF
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2. Savage Strike (SS): +25% ATK, -20% HR
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3. Fortune's Gambit (FB): 33% chance of +50 HP, 66% chance of -10 HP, -10 ATK, -10 DEF
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4. Echoing Resilience (ER): +15 HP, -5 ATK, -5 DEF
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5. Tempest Tantrum (TT): 3x ATK, -50% DEF, -25% HP (glass cannon)
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6. Ironclad Ward (IW): 3x DEF, -50% ATK, -25% HR (stone wall)
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### Negative Potions
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> These potions give the player a disadvantage.
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1. Glassheart Tincture (GT): -15 HP
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2. Dullblade Draft (DD): -10 ATK
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3. Serum of Exposure (SE): -10 DEF
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4. Veiled Precision (VP): -10% HR
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