1.5 KiB
1.5 KiB
Potion Ideas
Potions can change the following character variables:
- Health (HP)
- Attack (ATK)
- Defense (DEF)
- Hit Rate (HR)
Note:
- All variables except HP are calculated in-turn before potion calculation.
- HP, ATK, DEF, HR can never drop below 0 ( i.e. >= 0 )
Default Potions
Positive Potions
These potions give the player an advantage.
- Restore Health (RH): +10HP (up to race max health)
- Boost Atk (BA): +5 ATK
- Boost Def (BD): +5 DEF
Negative Potions
These potions give the player a disadvantage.
- Poison Health (PH): -10 HP (down to 0 HP)
- Wound Atk (WA): -5 ATK
- Wound Def (WD): -5 DEF
Additional Potions (DLC)
Positive Potions
These potions give the player an advantage.
- Vitality Vial (VV): +20 HP
- Power Surge (PS): +10 ATK
- Ironhide Tonic (IT): +10 DEF
- Precision Elixir (PE): +10% HR
Neutral Potions
These potions give the player an advantage, but come at some cost.
- Berzerk Brew (BB): For the next 5 turns, 2x ATK, -50% DEF
- Savage Strike (SS): +25% ATK, -20% HR
- Fortune's Gambit (FB): 33% chance of +50 HP, 66% chance of -10 HP, -10 ATK, -10 DEF
- Echoing Resilience (ER): +15 HP, -5 ATK, -5 DEF
- Tempest Tantrum (TT): 3x ATK, -50% DEF, -25% HP (glass cannon)
- Ironclad Ward (IW): 3x DEF, -50% ATK, -25% HR (stone wall)
Negative Potions
These potions give the player a disadvantage.
- Glassheart Tincture (GT): -15 HP
- Dullblade Draft (DD): -10 ATK
- Serum of Exposure (SE): -10 DEF
- Veiled Precision (VP): -10% HR