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cc3k/docs/potion-ideas.md
2024-07-12 17:48:44 -04:00

1.5 KiB

Potion Ideas

Potions can change the following character variables:

  • Health (HP)
  • Attack (ATK)
  • Defense (DEF)
  • Hit Rate (HR)

Note:

  • All variables except HP are calculated in-turn before potion calculation.
  • HP, ATK, DEF, HR can never drop below 0 ( i.e. >= 0 )

Default Potions

Positive Potions

These potions give the player an advantage.

  1. Restore Health (RH): +10HP (up to race max health)
  2. Boost Atk (BA): +5 ATK
  3. Boost Def (BD): +5 DEF

Negative Potions

These potions give the player a disadvantage.

  1. Poison Health (PH): -10 HP (down to 0 HP)
  2. Wound Atk (WA): -5 ATK
  3. Wound Def (WD): -5 DEF

Additional Potions (DLC)

Positive Potions

These potions give the player an advantage.

  1. Vitality Vial (VV): +20 HP
  2. Power Surge (PS): +10 ATK
  3. Ironhide Tonic (IT): +10 DEF
  4. Precision Elixir (PE): +10% HR

Neutral Potions

These potions give the player an advantage, but come at some cost.

  1. Berzerk Brew (BB): For the next 5 turns, 2x ATK, -50% DEF
  2. Savage Strike (SS): +25% ATK, -20% HR
  3. Fortune's Gambit (FB): 33% chance of +50 HP, 66% chance of -10 HP, -10 ATK, -10 DEF
  4. Echoing Resilience (ER): +15 HP, -5 ATK, -5 DEF
  5. Tempest Tantrum (TT): 3x ATK, -50% DEF, -25% HP (glass cannon)
  6. Ironclad Ward (IW): 3x DEF, -50% ATK, -25% HR (stone wall)

Negative Potions

These potions give the player a disadvantage.

  1. Glassheart Tincture (GT): -15 HP
  2. Dullblade Draft (DD): -10 ATK
  3. Serum of Exposure (SE): -10 DEF
  4. Veiled Precision (VP): -10% HR