diff --git a/.gitignore b/.gitignore index 1d02f32..c3fec4c 100644 --- a/.gitignore +++ b/.gitignore @@ -5,3 +5,4 @@ *.d *.orig cc3k +.astylerc diff --git a/docs/potion-ideas.md b/docs/potion-ideas.md new file mode 100644 index 0000000..4d31a09 --- /dev/null +++ b/docs/potion-ideas.md @@ -0,0 +1,61 @@ +# Potion Ideas + +Potions can change the following character variables: +- Health (HP) +- Attack (ATK) +- Defense (DEF) +- Hit Rate (HR) + +Note: +- All variables except HP are calculated in-turn before potion calculation. +- HP, ATK, DEF, HR can never drop below 0 ( i.e. >= 0 ) + +## Default Potions + +### Positive Potions + +> These potions give the player an advantage. + +1. Restore Health (RH): +10HP (up to race max health) +2. Boost Atk (BA): +5 ATK +3. Boost Def (BD): +5 DEF + +### Negative Potions + +> These potions give the player a disadvantage. + +1. Poison Health (PH): -10 HP (down to 0 HP) +2. Wound Atk (WA): -5 ATK +3. Wound Def (WD): -5 DEF + +## Additional Potions (DLC) + +### Positive Potions + +> These potions give the player an advantage. + +1. Vitality Vial (VV): +20 HP +2. Power Surge (PS): +10 ATK +3. Ironhide Tonic (IT): +10 DEF +4. Precision Elixir (PE): +10% HR + +### Neutral Potions + +> These potions give the player an advantage, but come at some cost. + +1. Berzerk Brew (BB): For the next 5 turns, 2x ATK, -50% DEF +2. Savage Strike (SS): +25% ATK, -20% HR +3. Fortune's Gambit (FB): 33% chance of +50 HP, 66% chance of -10 HP, -10 ATK, -10 DEF +4. Echoing Resilience (ER): +15 HP, -5 ATK, -5 DEF +5. Tempest Tantrum (TT): 3x ATK, -50% DEF, -25% HP (glass cannon) +6. Ironclad Ward (IW): 3x DEF, -50% ATK, -25% HR (stone wall) + +### Negative Potions + +> These potions give the player a disadvantage. + +1. Glassheart Tincture (GT): -15 HP +2. Dullblade Draft (DD): -10 ATK +3. Serum of Exposure (SE): -10 DEF +4. Veiled Precision (VP): -10% HR +