added the project files
This commit is contained in:
BIN
projects/cc3k/cc3k.pdf
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BIN
projects/cc3k/cc3k.pdf
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125
projects/cc3k/cc3kfloor.txt
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125
projects/cc3k/cc3kfloor.txt
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|-----------------------------------------------------------------------------|
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||||
| |
|
||||
| |--------------------------| |-----------------------| |
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||||
| |.......@..5.......M.......| |..............9D.......| |
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||||
| |.........3................+########+.......E...............|-------| |
|
||||
| |........L.................| # |..................O........9D..|--| |
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||||
| |....O............1........| # |..................................|--| |
|
||||
| |----------+---------------| # |----+----------------|...............| |
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||||
| # ############# |........W......| |
|
||||
| # # |-----+------| |1..............| |
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||||
| # # |............| |...............| |
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||||
| ################### |....W....3..| ######+...............| |
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||||
| # # |............| # |...............| |
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||||
| # # |-----+------| # |--------+------| |
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||||
| |---------+-----------| # # # # |
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||||
| |.....\..2........1...| # # # |----+------| |
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||||
| |.....................| ######################## |...........| |
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||||
| |.........1.......2...| # # |0..........| |
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||||
| |...L.................| # |------+--------------------|...........| |
|
||||
| |.....................| # |.................4.....................| |
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||||
| |.....................+##########+..........H.................H..........| |
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||||
| |..7.......6..........| |................7...................7..| |
|
||||
| |---------------------| |---------------------------------------| |
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||||
| |
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||||
|-----------------------------------------------------------------------------|
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||||
|-----------------------------------------------------------------------------|
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||||
| |
|
||||
| |--------------------------| |-----------------------| |
|
||||
| |.......@..5.......M.......| |..............9D.......| |
|
||||
| |.........3................+########+.......E...............|-------| |
|
||||
| |........L.................| # |..................O........9D..|--| |
|
||||
| |....O............1........| # |..................................|--| |
|
||||
| |----------+---------------| # |----+----------------|...............| |
|
||||
| # ############# |........W......| |
|
||||
| # # |-----+------| |1..............| |
|
||||
| # # |............| |...............| |
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||||
| ################### |....W....3..| ######+...............| |
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||||
| # # |............| # |...............| |
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||||
| # # |-----+------| # |--------+------| |
|
||||
| |---------+-----------| # # # # |
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||||
| |.....\..2........1...| # # # |----+------| |
|
||||
| |.....................| ######################## |...........| |
|
||||
| |.........1.......2...| # # |0..........| |
|
||||
| |...L.................| # |------+--------------------|...........| |
|
||||
| |.....................| # |.................4.....................| |
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||||
| |.....................+##########+..........H.................H..........| |
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||||
| |..7.......6..........| |................7...................7..| |
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||||
| |---------------------| |---------------------------------------| |
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||||
| |
|
||||
|-----------------------------------------------------------------------------|
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||||
|-----------------------------------------------------------------------------|
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||||
| |
|
||||
| |--------------------------| |-----------------------| |
|
||||
| |.......@..5.......M.......| |..............9D.......| |
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||||
| |.........3................+########+.......E...............|-------| |
|
||||
| |........L.................| # |..................O........9D..|--| |
|
||||
| |....O............1........| # |..................................|--| |
|
||||
| |----------+---------------| # |----+----------------|...............| |
|
||||
| # ############# |........W......| |
|
||||
| # # |-----+------| |1..............| |
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||||
| # # |............| |...............| |
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| ################### |....W....3..| ######+...............| |
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| # # |............| # |...............| |
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||||
| # # |-----+------| # |--------+------| |
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| |---------+-----------| # # # # |
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||||
| |.....\..2........1...| # # # |----+------| |
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||||
| |.....................| ######################## |...........| |
|
||||
| |.........1.......2...| # # |0..........| |
|
||||
| |...L.................| # |------+--------------------|...........| |
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||||
| |.....................| # |.................4.....................| |
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||||
| |.....................+##########+..........H.................H..........| |
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||||
| |..7.......6..........| |................7...................7..| |
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||||
| |---------------------| |---------------------------------------| |
|
||||
| |
|
||||
|-----------------------------------------------------------------------------|
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||||
|-----------------------------------------------------------------------------|
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||||
| |
|
||||
| |--------------------------| |-----------------------| |
|
||||
| |.......@..5.......M.......| |..............9D.......| |
|
||||
| |.........3................+########+.......E...............|-------| |
|
||||
| |........L.................| # |..................O........9D..|--| |
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||||
| |....O............1........| # |..................................|--| |
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||||
| |----------+---------------| # |----+----------------|...............| |
|
||||
| # ############# |........W......| |
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||||
| # # |-----+------| |1..............| |
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||||
| # # |............| |...............| |
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| ################### |....W....3..| ######+...............| |
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| # # |............| # |...............| |
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| # # |-----+------| # |--------+------| |
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| |---------+-----------| # # # # |
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||||
| |.....\..2........1...| # # # |----+------| |
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| |.....................| ######################## |...........| |
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| |.........1.......2...| # # |0..........| |
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||||
| |...L.................| # |------+--------------------|...........| |
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| |.....................| # |.................4.....................| |
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||||
| |.....................+##########+..........H.................H..........| |
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| |..7.......6..........| |................7...................7..| |
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||||
| |---------------------| |---------------------------------------| |
|
||||
| |
|
||||
|-----------------------------------------------------------------------------|
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||||
|-----------------------------------------------------------------------------|
|
||||
| |
|
||||
| |--------------------------| |-----------------------| |
|
||||
| |.......@..5.......M.......| |..............9D.......| |
|
||||
| |.........3................+########+.......E...............|-------| |
|
||||
| |........L.................| # |..................O........9D..|--| |
|
||||
| |....O............1........| # |..................................|--| |
|
||||
| |----------+---------------| # |----+----------------|...............| |
|
||||
| # ############# |........W......| |
|
||||
| # # |-----+------| |1..............| |
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| # # |............| |...............| |
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| ################### |....W....3..| ######+...............| |
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| # # |............| # |...............| |
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| # # |-----+------| # |--------+------| |
|
||||
| |---------+-----------| # # # # |
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||||
| |.....\..2........1...| # # # |----+------| |
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| |.....................| ######################## |...........| |
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||||
| |.........1.......2...| # # |0..........| |
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| |...L.................| # |------+--------------------|...........| |
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| |.....................| # |.................4.....................| |
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| |.....................+##########+..........H.................H..........| |
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||||
| |..7.......6..........| |................7...................7..| |
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||||
| |---------------------| |---------------------------------------| |
|
||||
| |
|
||||
|-----------------------------------------------------------------------------|
|
25
projects/cc3k/emptyfloor.txt
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25
projects/cc3k/emptyfloor.txt
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||||
|-----------------------------------------------------------------------------|
|
||||
| |
|
||||
| |--------------------------| |-----------------------| |
|
||||
| |..........................| |.......................| |
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||||
| |..........................+########+.......................|-------| |
|
||||
| |..........................| # |...............................|--| |
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||||
| |..........................| # |..................................|--| |
|
||||
| |----------+---------------| # |----+----------------|...............| |
|
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| # ############# |...............| |
|
||||
| # # |-----+------| |...............| |
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||||
| # # |............| |...............| |
|
||||
| ################### |............| ######+...............| |
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||||
| # # |............| # |...............| |
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||||
| # # |-----+------| # |--------+------| |
|
||||
| |---------+-----------| # # # # |
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||||
| |.....................| # # # |----+------| |
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||||
| |.....................| ######################## |...........| |
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| |.....................| # # |...........| |
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||||
| |.....................| # |------+--------------------|...........| |
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||||
| |.....................| # |.......................................| |
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||||
| |.....................+##########+.......................................| |
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||||
| |.....................| |.......................................| |
|
||||
| |---------------------| |---------------------------------------| |
|
||||
| |
|
||||
|-----------------------------------------------------------------------------|
|
BIN
projects/chess/chess.pdf
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BIN
projects/chess/chess.pdf
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BIN
projects/project_guidelines.pdf
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BIN
projects/project_guidelines.pdf
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Binary file not shown.
26
projects/randomNumberGeneratorExamples/PRNG.cc
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26
projects/randomNumberGeneratorExamples/PRNG.cc
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||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
using namespace std;
|
||||
#include <unistd.h> // getpid
|
||||
#include "PRNG.h"
|
||||
|
||||
PRNG prng1, prng2, prng3; // global, normally one generator for entire program
|
||||
extern PRNG prng1; // declaration to use prng1 in another translation unit
|
||||
|
||||
int main() {
|
||||
uint32_t seed = getpid(); // start with a pseudo random-number
|
||||
prng1.seed( seed ); // synchronize all generators with same seed
|
||||
prng2.seed( seed );
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||||
prng3.seed( seed );
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||||
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||||
// check 3 forms of generation are identical for 3 generators
|
||||
for ( int i = 0; i < 10; i += 1 ) { // generate 10 random numbers between 0-1
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||||
cout << prng1() % 2 << prng2( 1 ) << prng3( 0, 1 ) << endl;
|
||||
}
|
||||
cout << endl;
|
||||
for ( int i = 0; i < 10; i += 1 ) { // generate 10 random numbers between 5-21
|
||||
cout << setw( 2 ) << prng1() % 17 + 5 << " "; // 0-16 + 5 = 5-21
|
||||
cout << setw( 2 ) << prng2( 16 ) + 5 << " ";
|
||||
cout << setw( 2 ) << prng3( 5, 21 ) << endl;
|
||||
}
|
||||
}
|
51
projects/randomNumberGeneratorExamples/PRNG.h
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51
projects/randomNumberGeneratorExamples/PRNG.h
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|
||||
// Pseudo Random Number Generator : generate repeatable sequence of values that
|
||||
// appear random by scrambling the bits of a 32-bit integer value.
|
||||
//
|
||||
// Interface :
|
||||
// PRNG(s) - set starting seed
|
||||
// seed() - read seed
|
||||
// seed(s) - reset seed
|
||||
// prng() - generate random value in range [0,UINT_MAX]
|
||||
// prng(u) - generate random value in range [0,u]
|
||||
// prng(l,u) - generate random value in range [l,u]
|
||||
//
|
||||
// Examples : generate random number between 5-21
|
||||
// prng() % 17 + 5 values 0-16 + 5 = 5-21
|
||||
// prng( 16 ) + 5
|
||||
// prng( 5, 21 )
|
||||
|
||||
#ifndef __PRNG_H__
|
||||
#define __PRNG_H__
|
||||
|
||||
#include <cstdint> // uint32_t
|
||||
#include <cassert> // assert
|
||||
|
||||
class PRNG {
|
||||
uint32_t seed_; // same results on 32/64-bit architectures
|
||||
public:
|
||||
PRNG( uint32_t s = 362436069 ) { // default seed
|
||||
seed_ = s; // set seed
|
||||
assert( ((void)"invalid seed", seed_ != 0) );
|
||||
}
|
||||
uint32_t seed() { // read seed
|
||||
return seed_;
|
||||
}
|
||||
void seed( uint32_t s ) { // reset seed
|
||||
seed_ = s; // set seed
|
||||
assert( ((void)"invalid seed", seed_ != 0) );
|
||||
}
|
||||
uint32_t operator()() { // [0,UINT_MAX]
|
||||
seed_ = 36969 * (seed_ & 65535) + (seed_ >> 16); // scramble bits
|
||||
return seed_;
|
||||
}
|
||||
uint32_t operator()( uint32_t u ) { // [0,u]
|
||||
assert( ((void)"invalid random range", u < (uint32_t)-1) );
|
||||
return operator()() % (u + 1); // call operator()()
|
||||
}
|
||||
uint32_t operator()( uint32_t l, uint32_t u ) { // [l,u]
|
||||
assert( ((void)"invalid random range", l <= u) );
|
||||
return operator()( u - l ) + l; // call operator()( uint32_t )
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
53
projects/randomNumberGeneratorExamples/shuffle.cc
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53
projects/randomNumberGeneratorExamples/shuffle.cc
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|
||||
/*
|
||||
* Example of using the <algorithm> std::shuffle and seeding a random number generator with either
|
||||
* the command-line argument provided seed integer, or the current system time if there is no
|
||||
* argument provided. Based off of the example at:
|
||||
*
|
||||
* http://www.cplusplus.com/reference/algorithm/shuffle/
|
||||
*
|
||||
* Last updated: 2020-10-06
|
||||
* Copyright 2020 UW. All rights reserved.
|
||||
*
|
||||
*/
|
||||
//
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <random>
|
||||
#include <chrono>
|
||||
|
||||
void print( std::vector<int> const & v ) {
|
||||
for ( int i : v ) std::cout << i << ' ';
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
int main( int argc, char * argv[] ) {
|
||||
std::vector<int> v = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
|
||||
// use a time-based seed for the default seed value
|
||||
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
|
||||
|
||||
if ( argc > 1 ) {
|
||||
try {
|
||||
seed = std::stoi( std::string{ argv[1] } );
|
||||
} catch( std::invalid_argument & e ) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
return 1;
|
||||
} catch( std::out_of_range & e ) {
|
||||
std::cerr << e.what() << std::endl;
|
||||
return -1;
|
||||
} // catch
|
||||
} // if
|
||||
|
||||
std::default_random_engine rng{seed};
|
||||
|
||||
for ( int i = 0; i < 1000; i++ ) {
|
||||
//std::shuffle( v.begin(), v.end(), std::default_random_engine(seed) );
|
||||
std::shuffle( v.begin(), v.end(), rng );
|
||||
print(v);
|
||||
} // for
|
||||
|
||||
return 0;
|
||||
} // main
|
26
projects/randomNumberGeneratorExamples/srand.cc
Normal file
26
projects/randomNumberGeneratorExamples/srand.cc
Normal file
@ -0,0 +1,26 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <stdlib.h> // srand/rand
|
||||
#include <sys/types.h> // getpid
|
||||
#include <unistd.h>
|
||||
using namespace std;
|
||||
|
||||
void createRandomRow(int*& row, int size) {
|
||||
row = new int[size];
|
||||
for (int i = 0; i < size; ++i) row[i] = rand()%100;
|
||||
} // createRandomRow
|
||||
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
int seed = getpid();
|
||||
if ( argc == 2 ) seed = stoi(string{argv[1]});
|
||||
srand(seed); // only seed the random number generator once!
|
||||
|
||||
int *row = nullptr;
|
||||
int size = rand() % 5 + 5;
|
||||
createRandomRow(row, size);
|
||||
cout << "row: ";
|
||||
for (int i = 0; i < size; ++i) cout << row[i] << ' ';
|
||||
cout << endl;
|
||||
delete [] row;
|
||||
} // main
|
11
projects/sorcery/sorcery-asciiart/apprenticesummoner.txt
Normal file
11
projects/sorcery/sorcery-asciiart/apprenticesummoner.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------|
|
||||
| Apprentice Summoner | 1 |
|
||||
|-------------------------------|
|
||||
| Minion |
|
||||
|-------------------------------|
|
||||
| 1 | Summon a 1/1 air |
|
||||
|------ elemental |
|
||||
| |
|
||||
|------ ------|
|
||||
| 1 | | 1 |
|
||||
|-------------------------------|
|
465
projects/sorcery/sorcery-asciiart/ascii_graphics.cc
Normal file
465
projects/sorcery/sorcery-asciiart/ascii_graphics.cc
Normal file
@ -0,0 +1,465 @@
|
||||
#include "ascii_graphics.h"
|
||||
#include <sstream>
|
||||
|
||||
static void prepare_for_replace(card_template_t &);
|
||||
static void replace_text_left(card_template_t &,char,std::string);
|
||||
static void replace_text_right(card_template_t &,char,std::string);
|
||||
static card_template_t display_minion_general(card_template_t,std::string,int,int,int,
|
||||
std::string,int);
|
||||
static card_template_t display_enchantment_general(card_template_t,std::string,int,std::string,
|
||||
std::string,std::string);
|
||||
|
||||
card_template_t display_minion_no_ability(std::string name,int cost,int attack,int defence) {
|
||||
return display_minion_general(CARD_TEMPLATE_MINION_NO_ABILITY,name,cost,attack,defence,"",0);
|
||||
}
|
||||
|
||||
card_template_t display_minion_triggered_ability(std::string name,int cost,int attack,
|
||||
int defence,std::string trigger_desc) {
|
||||
return display_minion_general(CARD_TEMPLATE_MINION_NO_ABILITY,name,cost,attack,
|
||||
defence,trigger_desc,0);
|
||||
}
|
||||
|
||||
card_template_t display_minion_activated_ability(std::string name,int cost,int attack, int defence,
|
||||
int ability_cost,std::string ability_desc) {
|
||||
return display_minion_general(CARD_TEMPLATE_MINION_WITH_ABILITY,name,cost,attack,defence,
|
||||
ability_desc,ability_cost);
|
||||
}
|
||||
|
||||
card_template_t display_ritual(std::string name,int cost,int ritual_cost,std::string ritual_desc,
|
||||
int ritual_charges) {
|
||||
std::ostringstream oss;
|
||||
card_template_t out(CARD_TEMPLATE_RITUAL);
|
||||
prepare_for_replace(out);
|
||||
replace_text_left(out,'N',name);
|
||||
oss << cost;
|
||||
replace_text_right(out,'C',oss.str());
|
||||
replace_text_right(out,'T',"Ritual");
|
||||
oss.str("");
|
||||
oss << ritual_cost;
|
||||
replace_text_left(out,'K',oss.str());
|
||||
replace_text_left(out,'E',ritual_desc);
|
||||
oss.str("");
|
||||
oss << ritual_charges;
|
||||
replace_text_right(out,'D',oss.str());
|
||||
return out;
|
||||
}
|
||||
|
||||
card_template_t display_spell(std::string name,int cost,std::string desc) {
|
||||
std::ostringstream oss;
|
||||
card_template_t out(CARD_TEMPLATE_SPELL);
|
||||
prepare_for_replace(out);
|
||||
replace_text_left(out,'N',name);
|
||||
oss << cost;
|
||||
replace_text_right(out,'C',oss.str());
|
||||
replace_text_right(out,'T',"Spell");
|
||||
replace_text_left(out,'E',desc);
|
||||
return out;
|
||||
}
|
||||
|
||||
card_template_t display_enchantment(std::string name,int cost,std::string desc) {
|
||||
return display_enchantment_general(CARD_TEMPLATE_ENCHANTMENT,name,cost,desc,"","");
|
||||
}
|
||||
|
||||
card_template_t display_enchantment_attack_defence(std::string name,int cost,std::string desc,
|
||||
std::string attack,std::string defence) {
|
||||
return display_enchantment_general(CARD_TEMPLATE_ENCHANTMENT_WITH_ATTACK_DEFENCE,
|
||||
name,cost,desc,attack,defence);
|
||||
}
|
||||
|
||||
card_template_t display_player_card(int player_num,std::string name,int life,int mana) {
|
||||
std::ostringstream oss;
|
||||
card_template_t out = player_num == 1 ? PLAYER_1_TEMPLATE : PLAYER_2_TEMPLATE;
|
||||
prepare_for_replace(out);
|
||||
std::string centred_name = name;
|
||||
if (centred_name.size() < 13) {
|
||||
int extend = 13 - static_cast<int>(centred_name.size());
|
||||
oss.str("");
|
||||
for (int i=0;i<extend/2-1;i++) oss << ' ';
|
||||
oss << centred_name;
|
||||
centred_name = oss.str();
|
||||
}
|
||||
replace_text_left(out,'N',centred_name);
|
||||
oss.str("");
|
||||
oss << life;
|
||||
replace_text_right(out,'H',oss.str());
|
||||
oss.str("");
|
||||
oss << mana;
|
||||
replace_text_left(out,'M',oss.str());
|
||||
return out;
|
||||
}
|
||||
|
||||
static card_template_t display_enchantment_general(card_template_t out,std::string name,int cost,
|
||||
std::string desc,std::string attack,
|
||||
std::string defence) {
|
||||
std::ostringstream oss;
|
||||
prepare_for_replace(out);
|
||||
replace_text_left(out,'N',name);
|
||||
oss << cost;
|
||||
replace_text_right(out,'C',oss.str());
|
||||
replace_text_right(out,'T',"Enchantment");
|
||||
replace_text_left(out,'E',desc);
|
||||
replace_text_left(out,'A',attack);
|
||||
replace_text_right(out,'D',defence);
|
||||
return out;
|
||||
}
|
||||
|
||||
static card_template_t display_minion_general(card_template_t out,std::string name,int cost,int attack,int defence,std::string desc,int ability_cost) {
|
||||
std::ostringstream oss;
|
||||
prepare_for_replace(out);
|
||||
replace_text_left(out,'N',name);
|
||||
oss << cost;
|
||||
replace_text_right(out,'C',oss.str());
|
||||
replace_text_right(out,'T',"Minion");
|
||||
oss.str("");
|
||||
oss << attack;
|
||||
replace_text_left(out,'A',oss.str());
|
||||
oss.str("");
|
||||
oss << defence;
|
||||
replace_text_right(out,'D',oss.str());
|
||||
replace_text_left(out,'E',desc);
|
||||
oss.str("");
|
||||
oss << ability_cost;
|
||||
replace_text_left(out,'K',oss.str());
|
||||
return out;
|
||||
}
|
||||
|
||||
const card_template_t CARD_TEMPLATE_MINION_NO_ABILITY =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓",
|
||||
"┃ ~NNNNNNNNNNNNNNNNNNNNN~ │ ~C~ ┃",
|
||||
"┠─────────────────────────┴─────┨",
|
||||
"┃ ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ ┃",
|
||||
"┠───────────────────────────────┨",
|
||||
"┃ ~EEEEEEEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEEEEEEEE~ ┃",
|
||||
"┠─────┐ ┌─────┨",
|
||||
"┃ ~AA~│ │~DD~ ┃",
|
||||
"┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛"};
|
||||
#else
|
||||
{"|-------------------------------|",
|
||||
"| ~NNNNNNNNNNNNNNNNNNNNN~ | ~C~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~EEEEEEEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEEEEEEEE~ |",
|
||||
"|------ ------|",
|
||||
"| ~AA~| |~DD~ |",
|
||||
"|-------------------------------|"};
|
||||
#endif
|
||||
|
||||
|
||||
const card_template_t CARD_TEMPLATE_MINION_WITH_ABILITY =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓",
|
||||
"┃ ~NNNNNNNNNNNNNNNNNNNNN~ │ ~C~ ┃",
|
||||
"┠─────────────────────────┴─────┨",
|
||||
"┃ ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ ┃",
|
||||
"┠─────┬─────────────────────────┨",
|
||||
"┃ ~K~ │ ~EEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┠─────┘ EEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEE~ ┃",
|
||||
"┠─────┐ ┌─────┨",
|
||||
"┃ ~AA~│ │~DD~ ┃",
|
||||
"┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛"};
|
||||
#else
|
||||
{"|-------------------------------|",
|
||||
"| ~NNNNNNNNNNNNNNNNNNNNN~ | ~C~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~K~ | ~EEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"|------ EEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEE~ |",
|
||||
"|------ ------|",
|
||||
"| ~AA~| |~DD~ |",
|
||||
"|-------------------------------|"};
|
||||
#endif
|
||||
|
||||
const card_template_t CARD_TEMPLATE_BORDER =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛"};
|
||||
#else
|
||||
{"|-------------------------------|",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"|-------------------------------|"};
|
||||
#endif
|
||||
|
||||
const card_template_t CARD_TEMPLATE_EMPTY =
|
||||
{" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
|
||||
const card_template_t CARD_TEMPLATE_RITUAL =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓",
|
||||
"┃ ~NNNNNNNNNNNNNNNNNNNNN~ │ ~C~ ┃",
|
||||
"┠─────────────────────────┴─────┨",
|
||||
"┃ ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ ┃",
|
||||
"┠─────┬─────────────────────────┨",
|
||||
"┃ ~K~ │ ~EEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┠─────┘ EEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEE~ ┃",
|
||||
"┃ ┌─────┨",
|
||||
"┃ │~DD~ ┃",
|
||||
"┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛"};
|
||||
#else
|
||||
{"|-------------------------------|",
|
||||
"| ~NNNNNNNNNNNNNNNNNNNNN~ | ~C~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~K~ | ~EEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"|------ EEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEE~ |",
|
||||
"| ------|",
|
||||
"| |~DD~ |",
|
||||
"|-------------------------------|"};
|
||||
#endif
|
||||
|
||||
const card_template_t CARD_TEMPLATE_SPELL =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓",
|
||||
"┃ ~NNNNNNNNNNNNNNNNNNNNN~ │ ~C~ ┃",
|
||||
"┠─────────────────────────┴─────┨",
|
||||
"┃ ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ ┃",
|
||||
"┠───────────────────────────────┨",
|
||||
"┃ ~EEEEEEEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEEEEEEEEE ┃",
|
||||
"┃ EEEEEEEEEEEEEEEEEEEEEEEEEEEE~ ┃",
|
||||
"┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛"};
|
||||
#else
|
||||
{"|-------------------------------|",
|
||||
"| ~NNNNNNNNNNNNNNNNNNNNN~ | ~C~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~TTTTTTTTTTTTTTTTTTTTTTTTTTT~ |",
|
||||
"|-------------------------------|",
|
||||
"| ~EEEEEEEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEEEEEEEEE |",
|
||||
"| EEEEEEEEEEEEEEEEEEEEEEEEEEEE~ |",
|
||||
"|-------------------------------|"};
|
||||
#endif
|
||||
|
||||
const card_template_t CARD_TEMPLATE_ENCHANTMENT_WITH_ATTACK_DEFENCE = CARD_TEMPLATE_MINION_NO_ABILITY;
|
||||
const card_template_t CARD_TEMPLATE_ENCHANTMENT = CARD_TEMPLATE_SPELL;
|
||||
|
||||
const card_template_t PLAYER_1_TEMPLATE =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ~NNNNNNNNNNN~ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┠─────┐ ┌─────┨",
|
||||
"┃~HH~ │ │ ~MM~┃",
|
||||
"┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛"};
|
||||
#else
|
||||
{"|-------------------------------|",
|
||||
"| |",
|
||||
"| |",
|
||||
"| ~NNNNNNNNNNN~ |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"|------ ------|",
|
||||
"|~HH~ | | ~MM~|",
|
||||
"|-------------------------------|"};
|
||||
#endif
|
||||
|
||||
const card_template_t PLAYER_2_TEMPLATE =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"┏━━━━━┯━━━━━━━━━━━━━━━━━━━┯━━━━━┓",
|
||||
"┃~HH~ │ │ ~MM~┃",
|
||||
"┠─────┘ └─────┨",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ~NNNNNNNNNNN~ ┃",
|
||||
"┃ ┃",
|
||||
"┃ ┃",
|
||||
"┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛"};
|
||||
#else
|
||||
{"|-------------------------------|",
|
||||
"|~HH~ | | ~MM~|",
|
||||
"|------ ------|",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| |",
|
||||
"| ~NNNNNNNNNNN~ |",
|
||||
"| |",
|
||||
"| |",
|
||||
"|-------------------------------|"};
|
||||
#endif
|
||||
|
||||
const std::vector<std::string> CENTRE_GRAPHIC =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
{"╠═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╣",
|
||||
"║ ║",
|
||||
"║ ███████╗ ██████╗ ██████╗ ██████╗███████╗██████╗ ██╗ ██╗ ║",
|
||||
"║ ██╔════╝██╔═══██╗██╔══██╗██╔════╝██╔════╝██╔══██╗╚██╗ ██╔╝ ║",
|
||||
"║ ███████╗██║ ██║██████╔╝██║ █████╗ ██████╔╝ ╚████╔╝ ║",
|
||||
"║ ╚════██║██║ ██║██╔══██╗██║ ██╔══╝ ██╔══██╗ ╚██╔╝ ║",
|
||||
"║ ███████║╚██████╔╝██║ ██║╚██████╗███████╗██║ ██║ ██║ ║",
|
||||
"║ ╚══════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═════╝╚══════╝╚═╝ ╚═╝ ╚═╝ ║",
|
||||
"║ ║",
|
||||
"╠═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╣"};
|
||||
#else
|
||||
{"|---------------------------------------------------------------------------------------------------------------------------------------------------------------------|",
|
||||
"| _____ |",
|
||||
"| / ____| |",
|
||||
"| | (___ ___ _ __ ___ ___ _ __ _ _ |",
|
||||
"| \\___ \\ / _ \\| '__/ __/ _ \\ '__| | | | |",
|
||||
"| ____) | (_) | | | (_| __/ | | |_| | |",
|
||||
"| |_____/ \\___/|_| \\___\\___|_| \\__, | |",
|
||||
"| __/ | |",
|
||||
"| |___/ |",
|
||||
"|---------------------------------------------------------------------------------------------------------------------------------------------------------------------|"};
|
||||
#endif
|
||||
|
||||
|
||||
const std::string EXTERNAL_BORDER_CHAR_UP_DOWN =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
"║";
|
||||
#else
|
||||
"|";
|
||||
#endif
|
||||
|
||||
const std::string EXTERNAL_BORDER_CHAR_LEFT_RIGHT =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
"═";
|
||||
#else
|
||||
"-";
|
||||
#endif
|
||||
|
||||
const std::string EXTERNAL_BORDER_CHAR_TOP_LEFT =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
"╔";
|
||||
#else
|
||||
"-";
|
||||
#endif
|
||||
|
||||
const std::string EXTERNAL_BORDER_CHAR_TOP_RIGHT =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
"╗";
|
||||
#else
|
||||
"-";
|
||||
#endif
|
||||
|
||||
const std::string EXTERNAL_BORDER_CHAR_BOTTOM_LEFT =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
"╚";
|
||||
#else
|
||||
"-";
|
||||
#endif
|
||||
|
||||
const std::string EXTERNAL_BORDER_CHAR_BOTTOM_RIGHT =
|
||||
#if SIMPLE_GRAPHICS == 0
|
||||
"╝";
|
||||
#else
|
||||
"-";
|
||||
#endif
|
||||
|
||||
//Delimiter used to separate replaceable blocks
|
||||
//(Displayed by ~ in the actual strings)
|
||||
//Should never appear in replaced text
|
||||
static const char DELIMITER = '\v';
|
||||
|
||||
static void replace_text_left(card_template_t &text,char flag,std::string new_text) {
|
||||
std::string::iterator sit = new_text.begin();
|
||||
bool start_replace = false;
|
||||
bool end_replace = false;
|
||||
for (card_template_t::iterator vit = text.begin(); vit != text.end(); ++vit) {
|
||||
for (std::string::iterator lit = vit->begin(); lit != vit->end(); ++lit) {
|
||||
if (*lit == DELIMITER && *(lit+1) == flag) {
|
||||
start_replace = true;
|
||||
} else if (*lit == DELIMITER) {
|
||||
end_replace = true;
|
||||
}
|
||||
if (start_replace && (*lit == flag || *lit == DELIMITER)) {
|
||||
if (sit != new_text.end()) {
|
||||
*lit = *sit;
|
||||
++sit;
|
||||
} else {
|
||||
*lit = ' ';
|
||||
}
|
||||
}
|
||||
if (end_replace) {
|
||||
end_replace = false;
|
||||
start_replace = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void replace_text_right(card_template_t &text,char flag,std::string new_text) {
|
||||
std::string::reverse_iterator sit = new_text.rbegin();
|
||||
bool start_replace = false;
|
||||
bool end_replace = false;
|
||||
for (card_template_t::reverse_iterator vit = text.rbegin(); vit != text.rend(); ++vit) {
|
||||
for (std::string::reverse_iterator lit = vit->rbegin(); lit != vit->rend(); ++lit) {
|
||||
if (*lit == DELIMITER && *(lit+1) == flag) {
|
||||
start_replace = true;
|
||||
} else if (*lit == DELIMITER) {
|
||||
end_replace = true;
|
||||
}
|
||||
if (start_replace && (*lit == flag || *lit == DELIMITER)) {
|
||||
if (sit != new_text.rend()) {
|
||||
*lit = *sit;
|
||||
++sit;
|
||||
} else {
|
||||
*lit = ' ';
|
||||
}
|
||||
}
|
||||
if (end_replace) {
|
||||
end_replace = false;
|
||||
start_replace = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void prepare_for_replace(card_template_t &text) {
|
||||
for (card_template_t::iterator it=text.begin();it != text.end();++it) {
|
||||
for (std::string::iterator sit = it->begin();sit != it->end();++sit) {
|
||||
if (*sit == '~') *sit = DELIMITER;
|
||||
}
|
||||
}
|
||||
}
|
43
projects/sorcery/sorcery-asciiart/ascii_graphics.h
Normal file
43
projects/sorcery/sorcery-asciiart/ascii_graphics.h
Normal file
@ -0,0 +1,43 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
//SIMPLE_GRAPHICS = 0 displays a fancy style.
|
||||
//SIMPLE_GRAPHICS = 1 displays the style shown in the project specification's examples
|
||||
//You are encouraged to use SIMPLE_GRAPHICS = 0, but some terminals may not like it.
|
||||
#define SIMPLE_GRAPHICS 0
|
||||
|
||||
typedef std::vector<std::string> card_template_t;
|
||||
|
||||
card_template_t display_minion_no_ability(std::string name,int cost,int attack,int defence);
|
||||
card_template_t display_minion_triggered_ability(std::string name,int cost,int attack,int defence,
|
||||
std::string trigger_desc);
|
||||
card_template_t display_minion_activated_ability(std::string name,int cost,int attack,int defence,
|
||||
int ability_cost, std::string ability_desc);
|
||||
card_template_t display_ritual(std::string name,int cost,int ritual_cost,std::string ritual_desc,
|
||||
int ritual_charges);
|
||||
card_template_t display_spell(std::string name,int cost,std::string desc);
|
||||
card_template_t display_enchantment_attack_defence(std::string name,int cost,std::string desc,
|
||||
std::string attack,std::string defence);
|
||||
card_template_t display_enchantment(std::string name,int cost,std::string desc);
|
||||
card_template_t display_player_card(int player_num,std::string name,int life,int mana);
|
||||
|
||||
extern const card_template_t CARD_TEMPLATE_MINION_NO_ABILITY;
|
||||
extern const card_template_t CARD_TEMPLATE_MINION_WITH_ABILITY;
|
||||
extern const card_template_t CARD_TEMPLATE_BORDER;
|
||||
extern const card_template_t CARD_TEMPLATE_EMPTY;
|
||||
extern const card_template_t CARD_TEMPLATE_RITUAL;
|
||||
extern const card_template_t CARD_TEMPLATE_SPELL;
|
||||
extern const card_template_t CARD_TEMPLATE_ENCHANTMENT_WITH_ATTACK_DEFENCE;
|
||||
extern const card_template_t CARD_TEMPLATE_ENCHANTMENT;
|
||||
|
||||
extern const card_template_t PLAYER_1_TEMPLATE;
|
||||
extern const card_template_t PLAYER_2_TEMPLATE;
|
||||
|
||||
extern const std::vector<std::string> CENTRE_GRAPHIC;
|
||||
|
||||
extern const std::string EXTERNAL_BORDER_CHAR_UP_DOWN;
|
||||
extern const std::string EXTERNAL_BORDER_CHAR_LEFT_RIGHT;
|
||||
extern const std::string EXTERNAL_BORDER_CHAR_TOP_LEFT;
|
||||
extern const std::string EXTERNAL_BORDER_CHAR_TOP_RIGHT;
|
||||
extern const std::string EXTERNAL_BORDER_CHAR_BOTTOM_LEFT;
|
||||
extern const std::string EXTERNAL_BORDER_CHAR_BOTTOM_RIGHT;
|
11
projects/sorcery/sorcery-asciiart/banish.txt
Normal file
11
projects/sorcery/sorcery-asciiart/banish.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------|
|
||||
| Banish | 2 |
|
||||
|-------------------------------|
|
||||
| Spell |
|
||||
|-------------------------------|
|
||||
| Destroy target minion or |
|
||||
| ritual |
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
|-------------------------------|
|
56
projects/sorcery/sorcery-asciiart/board.txt
Normal file
56
projects/sorcery/sorcery-asciiart/board.txt
Normal file
@ -0,0 +1,56 @@
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
||-------------------------------| |-------------------------------| |-------------------------------||
|
||||
|| | | | | Bone Golem | 2 ||
|
||||
|| | | | |-------------------------------||
|
||||
|| | | Sean | | Minion ||
|
||||
|| | | | |-------------------------------||
|
||||
|| | | | | Gain +1/+1 whenever a minion ||
|
||||
|| | | | | leaves play. ||
|
||||
|| | | | | ||
|
||||
|| | |------ ------| |------ ------||
|
||||
|| | | 20 | | 0 | | 2 | | 1 ||
|
||||
||-------------------------------| |-------------------------------| |-------------------------------||
|
||||
||-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------||
|
||||
|| Novice Pyromancer | 1 || Potion Seller | 2 || Earth Elemental | 3 || || ||
|
||||
||-------------------------------||-------------------------------||-------------------------------|| || ||
|
||||
|| Minion || Minion || Minion || || ||
|
||||
||-------------------------------||-------------------------------||-------------------------------|| || ||
|
||||
|| 3 | Deal 1 damage to target || At the end of your turn, all || || || ||
|
||||
||------ minion || your minions gain +0/+1. || || || ||
|
||||
|| || || || || ||
|
||||
||------ ------||------ ------||------ ------|| || ||
|
||||
|| 4 | | 8 || 1 | | 4 || 4 | | 5 || || ||
|
||||
||-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------||
|
||||
|---------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| _____ |
|
||||
| / ____| |
|
||||
| | (___ ___ _ __ ___ ___ _ __ _ _ |
|
||||
| \___ \ / _ \| '__/ __/ _ \ '__| | | | |
|
||||
| ____) | (_) | | | (_| __/ | | |_| | |
|
||||
| |_____/ \___/|_| \___\___|_| \__, | |
|
||||
| __/ | |
|
||||
| |___/ |
|
||||
|---------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
||-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------||
|
||||
|| Air Elemental | 0 || Fire Elemental | 2 || Apprentice Summoner | 1 || || ||
|
||||
||-------------------------------||-------------------------------||-------------------------------|| || ||
|
||||
|| Minion || Minion || Minion || || ||
|
||||
||-------------------------------||-------------------------------||-------------------------------|| || ||
|
||||
|| || Whenever an opponent's minion || 1 | Summon a 1/1 air || || ||
|
||||
|| || enters play, deal 1 damage to ||------ elemental || || ||
|
||||
|| || it. || || || ||
|
||||
||------ ------||------ ------||------ ------|| || ||
|
||||
|| 1 | | 1 || 3 | | 2 || 2 | | 2 || || ||
|
||||
||-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------||
|
||||
||-------------------------------| |-------------------------------| |-------------------------------||
|
||||
|| Aura of Power | 1 | | 20 | | 0 | | ||
|
||||
||-------------------------------| |------ ------| | ||
|
||||
|| Ritual | | | | ||
|
||||
||-------------------------------| | | | ||
|
||||
|| 1 | Whenever a minion enters| | | | ||
|
||||
||------ play under your control,| | | | ||
|
||||
|| it gains +1/+1 | | Ten | | ||
|
||||
|| ------| | | | ||
|
||||
|| | 2 | | | | ||
|
||||
||-------------------------------| |-------------------------------| |-------------------------------||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
11
projects/sorcery/sorcery-asciiart/bonegolem 2.txt
Normal file
11
projects/sorcery/sorcery-asciiart/bonegolem 2.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------|
|
||||
| Bone Golem | 2 |
|
||||
|-------------------------------|
|
||||
| Minion |
|
||||
|-------------------------------|
|
||||
| Gain +1/+1 whenever a minion |
|
||||
| leaves play. |
|
||||
| |
|
||||
|------ ------|
|
||||
| 1 | | 3 |
|
||||
|-------------------------------|
|
11
projects/sorcery/sorcery-asciiart/bonegolem.txt
Normal file
11
projects/sorcery/sorcery-asciiart/bonegolem.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------|
|
||||
| Bone Golem | 2 |
|
||||
|-------------------------------|
|
||||
| Minion |
|
||||
|-------------------------------|
|
||||
| Gain +1/+1 whenever a minion |
|
||||
| leaves play. |
|
||||
| |
|
||||
|------ ------|
|
||||
| 1 | | 3 |
|
||||
|-------------------------------|
|
77
projects/sorcery/sorcery-asciiart/cards.txt
Normal file
77
projects/sorcery/sorcery-asciiart/cards.txt
Normal file
@ -0,0 +1,77 @@
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Air Elemental | 0 || Earth Elemental | 3 || Bone Golem | 2 || Fire Elemental | 2 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Minion || Minion || Minion || Minion |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| || || Gain +1/+1 whenever a minion || Whenever an opponent's minion |
|
||||
| || || leaves play. || enters play, deal 1 damage to |
|
||||
| || || || it. |
|
||||
|------ ------||------ ------||------ ------||------ ------|
|
||||
| 1 | | 1 || 4 | | 4 || 1 | | 3 || 2 | | 2 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Potion Seller | 2 || Novice Pyromancer | 1 || Apprentice Summoner | 1 || Master Summoner | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Minion || Minion || Minion || Minion |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| At the end of your turn, all || 1 | Deal 1 damage to target || 1 | Summon a 1/1 air || 2 | Summon up to three 1/1 |
|
||||
| your minions gain +0/+1. ||------ minion ||------ elemental ||------ air elementals |
|
||||
| || || || |
|
||||
|------ ------||------ ------||------ ------||------ ------|
|
||||
| 1 | | 3 || 0 | | 1 || 1 | | 1 || 2 | | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Banish | 2 || Unsummon | 1 || Recharge | 1 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Spell || Spell || Spell |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Destroy target minion or || Return target minion to its || Your ritual gains 3 charges |
|
||||
| ritual || owner's hand || |
|
||||
| || || |
|
||||
| || || |
|
||||
| || || |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Disenchant | 1 || Raise Dead | 1 || Blizzard | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Spell || Spell || Spell |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Destroy the top enchantment || Resurrect the top minion in || Deal 2 damage to all minions |
|
||||
| on target minion || your graveyard and set its || |
|
||||
| || defence to 1 || |
|
||||
| || || |
|
||||
| || || |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Giant Strength | 1 || Enrage | 2 || Haste | 1 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Enchantment || Enchantment || Enchantment |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| || || Enchanted minion gains +1 |
|
||||
| || || action each turn |
|
||||
| || || |
|
||||
|------ ------||------ ------|| |
|
||||
| +2 | | +2 || *2 | | *2 || |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------|
|
||||
| Magic Fatigue | 0 || Silence | 1 |
|
||||
|-------------------------------||-------------------------------|
|
||||
| Enchantment || Enchantment |
|
||||
|-------------------------------||-------------------------------|
|
||||
| Enchanted minion's activated || Enchanted minion cannot use |
|
||||
| ability costs 2 more || abilities |
|
||||
| || |
|
||||
| || |
|
||||
| || |
|
||||
|-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Dark Ritual | 0 || Aura of Power | 1 || Standstill | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Ritual || Ritual || Ritual |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| 1 | At the start of your || 1 | Whenever a minion enters|| 2 | Whenever a minion |
|
||||
|------ turn, gain 1 mana ||------ play under your control,||------ enters play, destroy it |
|
||||
| || it gains +1/+1 || |
|
||||
| ------|| ------|| ------|
|
||||
| | 5 || | 4 || | 4 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
11
projects/sorcery/sorcery-asciiart/darkritual.txt
Normal file
11
projects/sorcery/sorcery-asciiart/darkritual.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------|
|
||||
| Dark Ritual | 0 |
|
||||
|-------------------------------|
|
||||
| Ritual |
|
||||
|-------------------------------|
|
||||
| 1 | At the start of your |
|
||||
|------ turn, gain 1 magic |
|
||||
| |
|
||||
| ------|
|
||||
| | 5 |
|
||||
|-------------------------------|
|
19
projects/sorcery/sorcery-asciiart/default.deck
Normal file
19
projects/sorcery/sorcery-asciiart/default.deck
Normal file
@ -0,0 +1,19 @@
|
||||
Air Elemental
|
||||
Earth Elemental
|
||||
Fire Elemental
|
||||
Potion Seller
|
||||
Novice Pyromancer
|
||||
Apprentice Summoner
|
||||
Master Summoner
|
||||
Banish
|
||||
Unsummon
|
||||
Recharge
|
||||
Disenchant
|
||||
Raise Dead
|
||||
Blizzard
|
||||
Giant Strength
|
||||
Magic Fatigue
|
||||
Silence
|
||||
Dark Ritual
|
||||
Aura of Power
|
||||
Standstill
|
22
projects/sorcery/sorcery-asciiart/enchantments.txt
Normal file
22
projects/sorcery/sorcery-asciiart/enchantments.txt
Normal file
@ -0,0 +1,22 @@
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Giant Strength | 1 || Enrage | 2 || Haste | 1 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Enchantment || Enchantment || Enchantment |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| || || Enchanted minion gains +1 |
|
||||
| || || action each turn |
|
||||
| || || |
|
||||
|------ ------||------ ------|| |
|
||||
| +2 | | +2 || *2 | | *2 || |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------|
|
||||
| Magic Fatigue | 0 || Silence | 1 |
|
||||
|-------------------------------||-------------------------------|
|
||||
| Enchantment || Enchantment |
|
||||
|-------------------------------||-------------------------------|
|
||||
| Enchanted minion's activated || Enchanted minion cannot use |
|
||||
| ability costs 2 more || abilities |
|
||||
| || |
|
||||
| || |
|
||||
| || |
|
||||
|-------------------------------||-------------------------------|
|
11
projects/sorcery/sorcery-asciiart/enrage.txt
Normal file
11
projects/sorcery/sorcery-asciiart/enrage.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------|
|
||||
| Enrage | 2 |
|
||||
|-------------------------------|
|
||||
| Enchantment |
|
||||
|-------------------------------|
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
|------ ------|
|
||||
| *2 | | *2 |
|
||||
|-------------------------------|
|
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Apprentice Summoner │ 1 ┃
|
||||
┠─────────────────────────┴─────┨
|
||||
┃ Minion ┃
|
||||
┠─────┬─────────────────────────┨
|
||||
┃ 1 │ Summon a 1/1 air elemen ┃
|
||||
┠─────┘ tal ┃
|
||||
┃ ┃
|
||||
┠─────┐ ┌─────┨
|
||||
┃ 1 │ │ 1 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
11
projects/sorcery/sorcery-asciiart/fancy/banish.txt
Normal file
11
projects/sorcery/sorcery-asciiart/fancy/banish.txt
Normal file
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Banish │ 2 ┃
|
||||
┠─────────────────────────┴─────┨
|
||||
┃ Spell ┃
|
||||
┠───────────────────────────────┨
|
||||
┃ Destroy target minion or ritu ┃
|
||||
┃ al ┃
|
||||
┃ ┃
|
||||
┃ ┃
|
||||
┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
56
projects/sorcery/sorcery-asciiart/fancy/board.txt
Normal file
56
projects/sorcery/sorcery-asciiart/fancy/board.txt
Normal file
@ -0,0 +1,56 @@
|
||||
╔═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
|
||||
║┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ ┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓║
|
||||
║┃ ┃ ┃ ┃ ┃ Bone Golem │ 2 ┃║
|
||||
║┃ ┃ ┃ ┃ ┠─────────────────────────┴─────┨║
|
||||
║┃ ┃ ┃ Sean ┃ ┃ Minion ┃║
|
||||
║┃ ┃ ┃ ┃ ┠───────────────────────────────┨║
|
||||
║┃ ┃ ┃ ┃ ┃ Gain +1/+1 whenever a minion ┃║
|
||||
║┃ ┃ ┃ ┃ ┃ leaves play. ┃║
|
||||
║┃ ┃ ┃ ┃ ┃ ┃║
|
||||
║┃ ┃ ┠─────┐ ┌─────┨ ┠─────┐ ┌─────┨║
|
||||
║┃ ┃ ┃ 20 │ │ 0 ┃ ┃ 2 │ │ 1 ┃║
|
||||
║┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ ┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛ ┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛║
|
||||
║┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓║
|
||||
║┃ Novice Pyromancer │ 1 ┃┃ Tireless Healer │ 2 ┃┃ Earth Elemental │ 3 ┃┃ ┃┃ ┃║
|
||||
║┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┃ ┃┃ ┃║
|
||||
║┃ Minion ┃┃ Minion ┃┃ Minion ┃┃ ┃┃ ┃║
|
||||
║┠─────┬─────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨┃ ┃┃ ┃║
|
||||
║┃ 5 │ Deal 1 damage to target ┃┃ At the end of your turn, all ┃┃ ┃┃ ┃┃ ┃║
|
||||
║┠─────┘ minion ┃┃ your minions gain +0/+1. ┃┃ ┃┃ ┃┃ ┃║
|
||||
║┃ ┃┃ ┃┃ ┃┃ ┃┃ ┃║
|
||||
║┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨┃ ┃┃ ┃║
|
||||
║┃ 8 │ │ 24 ┃┃ 1 │ │ 10 ┃┃ 4 │ │ 8 ┃┃ ┃┃ ┃║
|
||||
║┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛║
|
||||
╠═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╣
|
||||
║ ║
|
||||
║ ███████╗ ██████╗ ██████╗ ██████╗███████╗██████╗ ██╗ ██╗ ║
|
||||
║ ██╔════╝██╔═══██╗██╔══██╗██╔════╝██╔════╝██╔══██╗╚██╗ ██╔╝ ║
|
||||
║ ███████╗██║ ██║██████╔╝██║ █████╗ ██████╔╝ ╚████╔╝ ║
|
||||
║ ╚════██║██║ ██║██╔══██╗██║ ██╔══╝ ██╔══██╗ ╚██╔╝ ║
|
||||
║ ███████║╚██████╔╝██║ ██║╚██████╗███████╗██║ ██║ ██║ ║
|
||||
║ ╚══════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═════╝╚══════╝╚═╝ ╚═╝ ╚═╝ ║
|
||||
║ ║
|
||||
╠═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╣
|
||||
║┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓║
|
||||
║┃ Air Elemental │ 0 ┃┃ Apprentice Summoner │ 1 ┃┃ Fire Elemental │ 2 ┃┃ ┃┃ ┃║
|
||||
║┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┃ ┃┃ ┃║
|
||||
║┃ Minion ┃┃ Minion ┃┃ Minion ┃┃ ┃┃ ┃║
|
||||
║┠───────────────────────────────┨┠─────┬─────────────────────────┨┠───────────────────────────────┨┃ ┃┃ ┃║
|
||||
║┃ ┃┃ 1 │ Summon a 1/1 air elemen ┃┃ Whenever an opponent's minion ┃┃ ┃┃ ┃║
|
||||
║┃ ┃┠─────┘ tal ┃┃ enters play, deal 1 damage to ┃┃ ┃┃ ┃║
|
||||
║┃ ┃┃ ┃┃ it. ┃┃ ┃┃ ┃║
|
||||
║┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨┃ ┃┃ ┃║
|
||||
║┃ 1 │ │ 1 ┃┃ 2 │ │ 2 ┃┃ 3 │ │ 2 ┃┃ ┃┃ ┃║
|
||||
║┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛║
|
||||
║┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓ ┏━━━━━┯━━━━━━━━━━━━━━━━━━━┯━━━━━┓ ┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓║
|
||||
║┃ Aura of Power │ 1 ┃ ┃ 16 │ │ 3 ┃ ┃ ┃║
|
||||
║┠─────────────────────────┴─────┨ ┠─────┘ └─────┨ ┃ ┃║
|
||||
║┃ Ritual ┃ ┃ ┃ ┃ ┃║
|
||||
║┠─────┬─────────────────────────┨ ┃ ┃ ┃ ┃║
|
||||
║┃ 1 │ Whenever a minion enter ┃ ┃ ┃ ┃ ┃║
|
||||
║┠─────┘ s play under your contr ┃ ┃ ┃ ┃ ┃║
|
||||
║┃ ol, it gains +1/+1 ┃ ┃ Ten ┃ ┃ ┃║
|
||||
║┃ ┌─────┨ ┃ ┃ ┃ ┃║
|
||||
║┃ │ 2 ┃ ┃ ┃ ┃ ┃║
|
||||
║┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛ ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛║
|
||||
╚═════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
|
11
projects/sorcery/sorcery-asciiart/fancy/bonegolem.txt
Normal file
11
projects/sorcery/sorcery-asciiart/fancy/bonegolem.txt
Normal file
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Bone Golem │ 2 ┃
|
||||
┠─────────────────────────┴─────┨
|
||||
┃ Minion ┃
|
||||
┠───────────────────────────────┨
|
||||
┃ Gain +1/+1 whenever a minion ┃
|
||||
┃ leaves play. ┃
|
||||
┃ ┃
|
||||
┠─────┐ ┌─────┨
|
||||
┃ 1 │ │ 3 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
77
projects/sorcery/sorcery-asciiart/fancy/cards.txt
Normal file
77
projects/sorcery/sorcery-asciiart/fancy/cards.txt
Normal file
@ -0,0 +1,77 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Air Elemental │ 0 ┃┃ Earth Elemental │ 3 ┃┃ Bone Golem │ 2 ┃┃ Fire Elemental │ 2 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Minion ┃┃ Minion ┃┃ Minion ┃┃ Minion ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ ┃┃ ┃┃ Gain +1/+1 whenever a minion ┃┃ Whenever an opponent's minion ┃
|
||||
┃ ┃┃ ┃┃ leaves play. ┃┃ enters play, deal 1 damage to ┃
|
||||
┃ ┃┃ ┃┃ ┃┃ it. ┃
|
||||
┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨
|
||||
┃ 1 │ │ 1 ┃┃ 4 │ │ 4 ┃┃ 1 │ │ 3 ┃┃ 2 │ │ 2 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Potion Seller │ 2 ┃┃ Novice Pyromancer │ 1 ┃┃ Apprentice Summoner │ 1 ┃┃ Master Summoner │ 3 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Minion ┃┃ Minion ┃┃ Minion ┃┃ Minion ┃
|
||||
┠───────────────────────────────┨┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨
|
||||
┃ At the end of your turn, all ┃┃ 1 │ Deal 1 damage to target ┃┃ 1 │ Summon a 1/1 air elemen ┃┃ 2 │ Summon up to three 1/1 ┃
|
||||
┃ your minions gain +0/+1. ┃┠─────┘ minion ┃┠─────┘ tal ┃┠─────┘ air elementals ┃
|
||||
┃ ┃┃ ┃┃ ┃┃ ┃
|
||||
┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨
|
||||
┃ 1 │ │ 3 ┃┃ 0 │ │ 1 ┃┃ 1 │ │ 1 ┃┃ 2 │ │ 3 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Banish │ 2 ┃┃ Unsummon │ 1 ┃┃ Recharge │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Spell ┃┃ Spell ┃┃ Spell ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ Destroy target minion or ritu ┃┃ Return target minion to its o ┃┃ Your ritual gains 3 charges ┃
|
||||
┃ al ┃┃ wner's hand ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Disenchant │ 1 ┃┃ Raise Dead │ 1 ┃┃ Blizzard │ 3 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Spell ┃┃ Spell ┃┃ Spell ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ Destroy the top enchantment o ┃┃ Resurrect the top minion in y ┃┃ Deal 2 damage to all minions ┃
|
||||
┃ n target minion ┃┃ our graveyard and set its def ┃┃ ┃
|
||||
┃ ┃┃ ence to 1 ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Giant Strength │ 1 ┃┃ Enrage │ 2 ┃┃ Haste │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃┃ Enchantment ┃┃ Enchantment ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ ┃┃ ┃┃ Enchanted minion gains +1 act ┃
|
||||
┃ ┃┃ ┃┃ ion each turn ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┠─────┐ ┌─────┨┠─────┐ ┌─────┨┃ ┃
|
||||
┃ +2 │ │ +2 ┃┃ *2 │ │ *2 ┃┃ ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Magic Fatigue │ 0 ┃┃ Silence │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃┃ Enchantment ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ Enchanted minion's activated ┃┃ Enchanted minion cannot use a ┃
|
||||
┃ ability costs 2 more ┃┃ bilities ┃
|
||||
┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Dark Ritual │ 0 ┃┃ Aura of Power │ 1 ┃┃ Standstill │ 3 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Ritual ┃┃ Ritual ┃┃ Ritual ┃
|
||||
┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨
|
||||
┃ 1 │ At the start of your tu ┃┃ 1 │ Whenever a minion enter ┃┃ 2 │ Whenever a minion enter ┃
|
||||
┠─────┘ rn, gain 1 mana ┃┠─────┘ s play under your contr ┃┠─────┘ s play, destroy it ┃
|
||||
┃ ┃┃ ol, it gains +1/+1 ┃┃ ┃
|
||||
┃ ┌─────┨┃ ┌─────┨┃ ┌─────┨
|
||||
┃ │ 5 ┃┃ │ 4 ┃┃ │ 4 ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
11
projects/sorcery/sorcery-asciiart/fancy/darkritual.txt
Normal file
11
projects/sorcery/sorcery-asciiart/fancy/darkritual.txt
Normal file
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Dark Ritual │ 0 ┃
|
||||
┠─────────────────────────┴─────┨
|
||||
┃ Ritual ┃
|
||||
┠─────┬─────────────────────────┨
|
||||
┃ 1 │ At the start of your tu ┃
|
||||
┠─────┘ rn, gain 1 magic ┃
|
||||
┃ ┃
|
||||
┃ ┌─────┨
|
||||
┃ │ 5 ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
22
projects/sorcery/sorcery-asciiart/fancy/enchantments.txt
Normal file
22
projects/sorcery/sorcery-asciiart/fancy/enchantments.txt
Normal file
@ -0,0 +1,22 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Giant Strength │ 1 ┃┃ Enrage │ 2 ┃┃ Haste │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃┃ Enchantment ┃┃ Enchantment ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ ┃┃ ┃┃ Enchanted minion gains +1 act ┃
|
||||
┃ ┃┃ ┃┃ ion each turn ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┠─────┐ ┌─────┨┠─────┐ ┌─────┨┃ ┃
|
||||
┃ +2 │ │ +2 ┃┃ *2 │ │ *2 ┃┃ ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Magic Fatigue │ 0 ┃┃ Silence │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃┃ Enchantment ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ Enchanted minion's activated ┃┃ Enchanted minion cannot use a ┃
|
||||
┃ ability costs 2 more ┃┃ bilities ┃
|
||||
┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
11
projects/sorcery/sorcery-asciiart/fancy/enrage.txt
Normal file
11
projects/sorcery/sorcery-asciiart/fancy/enrage.txt
Normal file
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Enrage │ 2 ┃
|
||||
┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃
|
||||
┠───────────────────────────────┨
|
||||
┃ ┃
|
||||
┃ ┃
|
||||
┃ ┃
|
||||
┠─────┐ ┌─────┨
|
||||
┃ *2 │ │ *2 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
11
projects/sorcery/sorcery-asciiart/fancy/hand.txt
Normal file
11
projects/sorcery/sorcery-asciiart/fancy/hand.txt
Normal file
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Silence │ 1 ┃┃ Recharge │ 1 ┃┃ Novice Pyromancer │ 1 ┃┃ Earth Elemental │ 3 ┃┃ Giant Strength │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃┃ Spell ┃┃ Minion ┃┃ Minion ┃┃ Enchantment ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠─────┬─────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ Enchanted minion cannot use a ┃┃ Your ritual gains 3 charges ┃┃ 1 │ Deal 1 damage to target ┃┃ ┃┃ ┃
|
||||
┃ bilities ┃┃ ┃┠─────┘ minion ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨
|
||||
┃ ┃┃ ┃┃ 0 │ │ 1 ┃┃ 4 │ │ 4 ┃┃ +2 │ │ +2 ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
33
projects/sorcery/sorcery-asciiart/fancy/inspect.txt
Normal file
33
projects/sorcery/sorcery-asciiart/fancy/inspect.txt
Normal file
@ -0,0 +1,33 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Novice Pyromancer │ 1 ┃
|
||||
┠─────────────────────────┴─────┨
|
||||
┃ Minion ┃
|
||||
┠─────┬─────────────────────────┨
|
||||
┃ 5 │ Deal 1 damage to target ┃
|
||||
┠─────┘ minion ┃
|
||||
┃ ┃
|
||||
┠─────┐ ┌─────┨
|
||||
┃ 8 │ │ 24 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Giant Strength │ 1 ┃┃ Magic Fatigue │ 0 ┃┃ Haste │ 1 ┃┃ Giant Strength │ 1 ┃┃ Magic Fatigue │ 0 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃┃ Enchantment ┃┃ Enchantment ┃┃ Enchantment ┃┃ Enchantment ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ ┃┃ Enchanted minion's activated ┃┃ Enchanted minion gains +1 act ┃┃ ┃┃ Enchanted minion's activated ┃
|
||||
┃ ┃┃ ability costs 2 more ┃┃ ion each turn ┃┃ ┃┃ ability costs 2 more ┃
|
||||
┃ ┃┃ ┃┃ ┃┃ ┃┃ ┃
|
||||
┠─────┐ ┌─────┨┃ ┃┃ ┃┠─────┐ ┌─────┨┃ ┃
|
||||
┃ +2 │ │ +2 ┃┃ ┃┃ ┃┃ +2 │ │ +2 ┃┃ ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Enrage │ 2 ┃┃ Haste │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃┃ Enchantment ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ ┃┃ Enchanted minion gains +1 act ┃
|
||||
┃ ┃┃ ion each turn ┃
|
||||
┃ ┃┃ ┃
|
||||
┠─────┐ ┌─────┨┃ ┃
|
||||
┃ *2 │ │ *2 ┃┃ ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
22
projects/sorcery/sorcery-asciiart/fancy/minions.txt
Normal file
22
projects/sorcery/sorcery-asciiart/fancy/minions.txt
Normal file
@ -0,0 +1,22 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Air Elemental │ 0 ┃┃ Earth Elemental │ 3 ┃┃ Bone Golem │ 2 ┃┃ Fire Elemental │ 2 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Minion ┃┃ Minion ┃┃ Minion ┃┃ Minion ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ ┃┃ ┃┃ Gain +1/+1 whenever a minion ┃┃ Whenever an opponent's minion ┃
|
||||
┃ ┃┃ ┃┃ leaves play. ┃┃ enters play, deal 1 damage to ┃
|
||||
┃ ┃┃ ┃┃ ┃┃ it. ┃
|
||||
┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨
|
||||
┃ 1 │ │ 1 ┃┃ 4 │ │ 4 ┃┃ 1 │ │ 3 ┃┃ 2 │ │ 2 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Potion Seller │ 2 ┃┃ Novice Pyromancer │ 1 ┃┃ Apprentice Summoner │ 1 ┃┃ Master Summoner │ 3 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Minion ┃┃ Minion ┃┃ Minion ┃┃ Minion ┃
|
||||
┠───────────────────────────────┨┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨
|
||||
┃ At the end of your turn, all ┃┃ 1 │ Deal 1 damage to target ┃┃ 1 │ Summon a 1/1 air elemen ┃┃ 2 │ Summon up to three 1/1 ┃
|
||||
┃ your minions gain +0/+1. ┃┠─────┘ minion ┃┠─────┘ tal ┃┠─────┘ air elementals ┃
|
||||
┃ ┃┃ ┃┃ ┃┃ ┃
|
||||
┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨┠─────┐ ┌─────┨
|
||||
┃ 1 │ │ 3 ┃┃ 0 │ │ 1 ┃┃ 1 │ │ 1 ┃┃ 2 │ │ 3 ┃
|
||||
┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━┷━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
11
projects/sorcery/sorcery-asciiart/fancy/rituals.txt
Normal file
11
projects/sorcery/sorcery-asciiart/fancy/rituals.txt
Normal file
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Dark Ritual │ 0 ┃┃ Aura of Power │ 1 ┃┃ Standstill │ 3 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Ritual ┃┃ Ritual ┃┃ Ritual ┃
|
||||
┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨┠─────┬─────────────────────────┨
|
||||
┃ 1 │ At the start of your tu ┃┃ 1 │ Whenever a minion enter ┃┃ 2 │ Whenever a minion enter ┃
|
||||
┠─────┘ rn, gain 1 magic ┃┠─────┘ s play under your contr ┃┠─────┘ s play, destroy it ┃
|
||||
┃ ┃┃ ol, it gains +1/+1 ┃┃ ┃
|
||||
┃ ┌─────┨┃ ┌─────┨┃ ┌─────┨
|
||||
┃ │ 5 ┃┃ │ 4 ┃┃ │ 4 ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━┷━━━━━┛
|
11
projects/sorcery/sorcery-asciiart/fancy/silence.txt
Normal file
11
projects/sorcery/sorcery-asciiart/fancy/silence.txt
Normal file
@ -0,0 +1,11 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Silence │ 1 ┃
|
||||
┠─────────────────────────┴─────┨
|
||||
┃ Enchantment ┃
|
||||
┠───────────────────────────────┨
|
||||
┃ Enchanted minion cannot use a ┃
|
||||
┃ bilities ┃
|
||||
┃ ┃
|
||||
┃ ┃
|
||||
┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
22
projects/sorcery/sorcery-asciiart/fancy/spells.txt
Normal file
22
projects/sorcery/sorcery-asciiart/fancy/spells.txt
Normal file
@ -0,0 +1,22 @@
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Banish │ 2 ┃┃ Unsummon │ 1 ┃┃ Recharge │ 1 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Spell ┃┃ Spell ┃┃ Spell ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ Destroy target minion or ritu ┃┃ Return target minion to its o ┃┃ Your ritual gains 3 charges ┃
|
||||
┃ al ┃┃ wner's hand ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
||||
┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓┏━━━━━━━━━━━━━━━━━━━━━━━━━┯━━━━━┓
|
||||
┃ Disenchant │ 1 ┃┃ Raise Dead │ 1 ┃┃ Blizzard │ 3 ┃
|
||||
┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨┠─────────────────────────┴─────┨
|
||||
┃ Spell ┃┃ Spell ┃┃ Spell ┃
|
||||
┠───────────────────────────────┨┠───────────────────────────────┨┠───────────────────────────────┨
|
||||
┃ Destroy the top enchantment o ┃┃ Resurrect the top minion in y ┃┃ Deal 2 damage to all minions ┃
|
||||
┃ n target minion ┃┃ our graveyard and set its def ┃┃ ┃
|
||||
┃ ┃┃ ence to 1 ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┃ ┃┃ ┃┃ ┃
|
||||
┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
|
11
projects/sorcery/sorcery-asciiart/hand.txt
Normal file
11
projects/sorcery/sorcery-asciiart/hand.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Silence | 1 || Potion Seller | 2 || Bone Golem | 2 || Blizzard | 3 || Aura of Power | 1 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Enchantment || Minion || Minion || Spell || Ritual |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Enchanted minion cannot use || At the end of your turn, all || Gain +1/+1 whenever a minion || Deal 2 damage to all minions || 1 | Whenever a minion enters|
|
||||
| abilities || your minions gain +0/+1. || leaves play. || ||------ play under your control,|
|
||||
| || || || || it gains +1/+1 |
|
||||
| ||------ ------||------ ------|| || ------|
|
||||
| || 1 | | 3 || 1 | | 3 || || | 4 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
10
projects/sorcery/sorcery-asciiart/help.txt
Normal file
10
projects/sorcery/sorcery-asciiart/help.txt
Normal file
@ -0,0 +1,10 @@
|
||||
Commands: help -- Display this message.
|
||||
end -- End the current player's turn.
|
||||
quit -- End the game.
|
||||
attack minion other-minion -- Orders minion to attack other-minion.
|
||||
attack minion -- Orders minion to attack the opponent.
|
||||
play card [target-player target-card] -- Play card, optionally targeting target-card owned by target-player.
|
||||
use minion [target-player target-card] -- Use minion's special ability, optionally targeting target-card owned by target-player.
|
||||
inspect minion -- View a minion's card and all enchantments on that minion.
|
||||
hand -- Describe all cards in your hand.
|
||||
board -- Describe all cards on the board.
|
33
projects/sorcery/sorcery-asciiart/inspect.txt
Normal file
33
projects/sorcery/sorcery-asciiart/inspect.txt
Normal file
@ -0,0 +1,33 @@
|
||||
|-------------------------------|
|
||||
| Air Elemental | 0 |
|
||||
|-------------------------------|
|
||||
| Minion |
|
||||
|-------------------------------|
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
|------ ------|
|
||||
| 26 | | 26 |
|
||||
|-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Giant Strength | 1 || Giant Strength | 1 || Giant Strength | 1 || Giant Strength | 1 || Giant Strength | 1 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Enchantment || Enchantment || Enchantment || Enchantment || Enchantment |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| || || || || |
|
||||
| || || || || |
|
||||
| || || || || |
|
||||
|------ ------||------ ------||------ ------||------ ------||------ ------|
|
||||
| +2 | | +2 || +2 | | +2 || +2 | | +2 || +2 | | +2 || +2 | | +2 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------|
|
||||
| Giant Strength | 1 || Enrage | 2 |
|
||||
|-------------------------------||-------------------------------|
|
||||
| Enchantment || Enchantment |
|
||||
|-------------------------------||-------------------------------|
|
||||
| || |
|
||||
| || |
|
||||
| || |
|
||||
|------ ------||------ ------|
|
||||
| +2 | | +2 || *2 | | *2 |
|
||||
|-------------------------------||-------------------------------|
|
22
projects/sorcery/sorcery-asciiart/minions.txt
Normal file
22
projects/sorcery/sorcery-asciiart/minions.txt
Normal file
@ -0,0 +1,22 @@
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Air Elemental | 0 || Earth Elemental | 3 || Bone Golem | 2 || Fire Elemental | 2 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Minion || Minion || Minion || Minion |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| || || Gain +1/+1 whenever a minion || Whenever an opponent's minion |
|
||||
| || || leaves play. || enters play, deal 1 damage to |
|
||||
| || || || it. |
|
||||
|------ ------||------ ------||------ ------||------ ------|
|
||||
| 1 | | 1 || 4 | | 4 || 1 | | 3 || 2 | | 2 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Potion Seller | 2 || Novice Pyromancer | 1 || Apprentice Summoner | 1 || Master Summoner | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| Minion || Minion || Minion || Minion |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
||||
| At the end of your turn, all || 1 | Deal 1 damage to target || 1 | Summon a 1/1 air || 2 | Summon up to three 1/1 |
|
||||
| your minions gain +0/+1. ||------ minion ||------ elemental ||------ air elementals |
|
||||
| || || || |
|
||||
|------ ------||------ ------||------ ------||------ ------|
|
||||
| 1 | | 3 || 0 | | 1 || 1 | | 1 || 2 | | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------||-------------------------------|
|
11
projects/sorcery/sorcery-asciiart/rituals.txt
Normal file
11
projects/sorcery/sorcery-asciiart/rituals.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Dark Ritual | 0 || Aura of Power | 1 || Standstill | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Ritual || Ritual || Ritual |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| 1 | At the start of your || 1 | Whenever a minion enters|| 2 | Whenever a minion |
|
||||
|------ turn, gain 1 magic ||------ play under your control,||------ enters play, destroy it |
|
||||
| || it gains +1/+1 || |
|
||||
| ------|| ------|| ------|
|
||||
| | 5 || | 4 || | 4 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
11
projects/sorcery/sorcery-asciiart/silence.txt
Normal file
11
projects/sorcery/sorcery-asciiart/silence.txt
Normal file
@ -0,0 +1,11 @@
|
||||
|-------------------------------|
|
||||
| Silence | 1 |
|
||||
|-------------------------------|
|
||||
| Enchantment |
|
||||
|-------------------------------|
|
||||
| Enchanted minion cannot use |
|
||||
| abilities |
|
||||
| |
|
||||
| |
|
||||
| |
|
||||
|-------------------------------|
|
22
projects/sorcery/sorcery-asciiart/spells.txt
Normal file
22
projects/sorcery/sorcery-asciiart/spells.txt
Normal file
@ -0,0 +1,22 @@
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Banish | 2 || Unsummon | 1 || Recharge | 1 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Spell || Spell || Spell |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Destroy target minion or || Return target minion to its || Your ritual gains 3 charges |
|
||||
| ritual || owner's hand || |
|
||||
| || || |
|
||||
| || || |
|
||||
| || || |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Disenchant | 1 || Raise Dead | 1 || Blizzard | 3 |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Spell || Spell || Spell |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
||||
| Destroy the top enchantment || Resurrect the top minion in || Deal 2 damage to all minions |
|
||||
| on target minion || your graveyard and set its. || |
|
||||
| || defence to 1 || |
|
||||
| || || |
|
||||
| || || |
|
||||
|-------------------------------||-------------------------------||-------------------------------|
|
BIN
projects/sorcery/sorcery.pdf
Normal file
BIN
projects/sorcery/sorcery.pdf
Normal file
Binary file not shown.
Reference in New Issue
Block a user