renamed King Crimson to Star Platinum: The World, fixed bug where dragons may generate under PC

This commit is contained in:
2024-07-23 19:12:41 -04:00
parent 0743edfe8e
commit 83e2055d28
8 changed files with 17 additions and 16 deletions

View File

@ -10,7 +10,7 @@ static const int INF = 0x3F3F3F3F;
enum result : int {NOTHING, DIED, GO_DOWN, GO_UP, HIT, MOVED,
MISS, TERMINATE, APPLIED, APPLIED_NOTHING,
TOGGLE_THE_WORLD, TOGGLE_KING_CRIMSON, RESTART_GAME,
TOGGLE_THE_WORLD, TOGGLE_STAR_PLATINUM, RESTART_GAME,
UNKNOWN, INVENTORY, THROWN
};
@ -35,7 +35,7 @@ enum game_command : int {GAME_COMMAND_TERMINATE = 0,
ATTACK_NORTHEAST, ATTACK_NORTHWEST,
ATTACK_SOUTHEAST, ATTACK_SOUTHWEST,
UP_STAIRS, DOWN_STAIRS,
THE_WORLD, KING_CRIMSON, GAME_RESTART,
THE_WORLD, STAR_PLATINUM, GAME_RESTART,
GAME_COMMAND_PASS, GAME_COMMAND_PANIC,
ENTER, TOGGLE_INVENTORY,
THROW_NORTH, THROW_SOUTH, THROW_EAST, THROW_WEST,

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@ -14,7 +14,7 @@ game::game(const enum race starting_race,
curr_turn{0} {
const position nil{0, 0};
the_world = false;
king_crimson = false;
star_platinum = false;
// TODO: add the other races
player = init_player(rng, enabled_features, starting_race);
@ -81,7 +81,7 @@ character *game::move_enemies() {
}
}
if (king_crimson)
if (star_platinum)
return nullptr;
for (auto ch : enemies) {
@ -165,15 +165,15 @@ game_result game::run() {
the_world = !the_world;
player->start_turn();
if (king_crimson) {
msg += "King Crimson is automatically turned off. ";
king_crimson = false;
if (star_platinum) {
msg += "Star Platinum is automatically turned off. ";
star_platinum = false;
}
break;
case result::TOGGLE_KING_CRIMSON:
king_crimson = !king_crimson;
case result::TOGGLE_STAR_PLATINUM:
star_platinum = !star_platinum;
player->start_turn();
if (the_world) {

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@ -36,7 +36,7 @@ private:
size_t curr_level;
bool the_world;
bool king_crimson;
bool star_platinum;
bool hostile_merchants;
// shrink if over 300

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@ -19,7 +19,7 @@ game_command console_input::get_command() {
else if (cmd == "f")
return THE_WORLD;
else if (cmd == "d")
return KING_CRIMSON;
return STAR_PLATINUM;
else if (cmd == "r")
return GAME_RESTART;
else if (cmd == "u" || cmd == "a" || cmd == "T") {

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@ -50,7 +50,7 @@ game_command curses_input::get_command() {
return game_command::THE_WORLD;
case 'd':
return game_command::KING_CRIMSON;
return game_command::STAR_PLATINUM;
case 'r':
return GAME_RESTART;

View File

@ -19,7 +19,7 @@ game_command file_input::get_command() {
else if (cmd == "f")
return THE_WORLD;
else if (cmd == "d")
return KING_CRIMSON;
return STAR_PLATINUM;
else if (cmd == "r")
return GAME_RESTART;
else if (cmd == "u" || cmd == "a" || cmd == "T") {

View File

@ -122,7 +122,7 @@ void level::gen_enemies(const level_data &lvl, RNG *rng,
for (int dir = 0; dir < DIRECTION_CNT; ++dir) {
position tmp = dhoard[i].get_pos() + MOVE[dir];
if (map.which_room(tmp) != -1)
if (map.which_room(tmp) != -1 && tmp != player->get_pos())
spots.push_back(dhoard[i].get_pos() + MOVE[dir]);
}

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@ -268,8 +268,9 @@ long_result player_base::interpret_command(level *lvl, game_command cmd) {
"PC tried to dig through the floor. "};
} else if (cmd == THE_WORLD) {
return {TOGGLE_THE_WORLD, "PC toggled Stand: The World! "};
} else if (cmd == KING_CRIMSON) {
return {TOGGLE_KING_CRIMSON, "PC toggled Stand: King Crimson! "};
} else if (cmd == STAR_PLATINUM) {
return {TOGGLE_STAR_PLATINUM,
"PC toggled Stand: Star Platinum: The World! "};
} else if (cmd == GAME_RESTART) {
return {RESTART_GAME, ""};
} else if (cmd == GAME_COMMAND_PASS) {