diff --git a/src/constants.h b/src/constants.h index 97f19e4..0b295b2 100644 --- a/src/constants.h +++ b/src/constants.h @@ -10,7 +10,7 @@ static const int INF = 0x3F3F3F3F; enum result : int {NOTHING, DIED, GO_DOWN, GO_UP, HIT, MOVED, MISS, TERMINATE, APPLIED, APPLIED_NOTHING, - TOGGLE_THE_WORLD, TOGGLE_KING_CRIMSON, RESTART_GAME, + TOGGLE_THE_WORLD, TOGGLE_STAR_PLATINUM, RESTART_GAME, UNKNOWN, INVENTORY, THROWN }; @@ -35,7 +35,7 @@ enum game_command : int {GAME_COMMAND_TERMINATE = 0, ATTACK_NORTHEAST, ATTACK_NORTHWEST, ATTACK_SOUTHEAST, ATTACK_SOUTHWEST, UP_STAIRS, DOWN_STAIRS, - THE_WORLD, KING_CRIMSON, GAME_RESTART, + THE_WORLD, STAR_PLATINUM, GAME_RESTART, GAME_COMMAND_PASS, GAME_COMMAND_PANIC, ENTER, TOGGLE_INVENTORY, THROW_NORTH, THROW_SOUTH, THROW_EAST, THROW_WEST, diff --git a/src/game.cc b/src/game.cc index 6608bb7..79ba08e 100644 --- a/src/game.cc +++ b/src/game.cc @@ -14,7 +14,7 @@ game::game(const enum race starting_race, curr_turn{0} { const position nil{0, 0}; the_world = false; - king_crimson = false; + star_platinum = false; // TODO: add the other races player = init_player(rng, enabled_features, starting_race); @@ -81,7 +81,7 @@ character *game::move_enemies() { } } - if (king_crimson) + if (star_platinum) return nullptr; for (auto ch : enemies) { @@ -165,15 +165,15 @@ game_result game::run() { the_world = !the_world; player->start_turn(); - if (king_crimson) { - msg += "King Crimson is automatically turned off. "; - king_crimson = false; + if (star_platinum) { + msg += "Star Platinum is automatically turned off. "; + star_platinum = false; } break; - case result::TOGGLE_KING_CRIMSON: - king_crimson = !king_crimson; + case result::TOGGLE_STAR_PLATINUM: + star_platinum = !star_platinum; player->start_turn(); if (the_world) { diff --git a/src/game.h b/src/game.h index 227b411..1b9b118 100644 --- a/src/game.h +++ b/src/game.h @@ -36,7 +36,7 @@ private: size_t curr_level; bool the_world; - bool king_crimson; + bool star_platinum; bool hostile_merchants; // shrink if over 300 diff --git a/src/input/console_input.cc b/src/input/console_input.cc index f21c420..8b29634 100644 --- a/src/input/console_input.cc +++ b/src/input/console_input.cc @@ -19,7 +19,7 @@ game_command console_input::get_command() { else if (cmd == "f") return THE_WORLD; else if (cmd == "d") - return KING_CRIMSON; + return STAR_PLATINUM; else if (cmd == "r") return GAME_RESTART; else if (cmd == "u" || cmd == "a" || cmd == "T") { diff --git a/src/input/curses_input.cc b/src/input/curses_input.cc index 731f151..c608299 100644 --- a/src/input/curses_input.cc +++ b/src/input/curses_input.cc @@ -50,7 +50,7 @@ game_command curses_input::get_command() { return game_command::THE_WORLD; case 'd': - return game_command::KING_CRIMSON; + return game_command::STAR_PLATINUM; case 'r': return GAME_RESTART; diff --git a/src/input/file_input.cc b/src/input/file_input.cc index 300a49e..0da19b4 100644 --- a/src/input/file_input.cc +++ b/src/input/file_input.cc @@ -19,7 +19,7 @@ game_command file_input::get_command() { else if (cmd == "f") return THE_WORLD; else if (cmd == "d") - return KING_CRIMSON; + return STAR_PLATINUM; else if (cmd == "r") return GAME_RESTART; else if (cmd == "u" || cmd == "a" || cmd == "T") { diff --git a/src/level.cc b/src/level.cc index dd1d8ec..6e3ec90 100644 --- a/src/level.cc +++ b/src/level.cc @@ -122,7 +122,7 @@ void level::gen_enemies(const level_data &lvl, RNG *rng, for (int dir = 0; dir < DIRECTION_CNT; ++dir) { position tmp = dhoard[i].get_pos() + MOVE[dir]; - if (map.which_room(tmp) != -1) + if (map.which_room(tmp) != -1 && tmp != player->get_pos()) spots.push_back(dhoard[i].get_pos() + MOVE[dir]); } diff --git a/src/player.cc b/src/player.cc index 1650967..927a795 100644 --- a/src/player.cc +++ b/src/player.cc @@ -268,8 +268,9 @@ long_result player_base::interpret_command(level *lvl, game_command cmd) { "PC tried to dig through the floor. "}; } else if (cmd == THE_WORLD) { return {TOGGLE_THE_WORLD, "PC toggled Stand: The World! "}; - } else if (cmd == KING_CRIMSON) { - return {TOGGLE_KING_CRIMSON, "PC toggled Stand: King Crimson! "}; + } else if (cmd == STAR_PLATINUM) { + return {TOGGLE_STAR_PLATINUM, + "PC toggled Stand: Star Platinum: The World! "}; } else if (cmd == GAME_RESTART) { return {RESTART_GAME, ""}; } else if (cmd == GAME_COMMAND_PASS) {