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fb026e36a8
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renamed display to output
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2024-07-15 16:49:18 -04:00 |
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be00e2ec0f
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fixed segmentation fault when sorting enemies
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2024-07-15 10:10:53 -04:00 |
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6768d73d16
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full implementation!
bug: level generation will generate nullptrs
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2024-07-15 00:09:14 -04:00 |
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af8bc4112c
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finished the bulk of game
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2024-07-14 21:32:41 -04:00 |
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f0aa564e08
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HALTED: major overhaul for character
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2024-07-13 22:05:17 -04:00 |
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39d3447593
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work in progress
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2024-07-13 18:22:15 -04:00 |
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8da12f5360
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New attack function for single character in characters.h, need implementation (example in shade.h)
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2024-07-13 17:13:10 -04:00 |
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ccf6dd0582
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corrected colors
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2024-07-13 15:43:21 -04:00 |
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c9e96b5e6e
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changed unique_ptr access to using raw pointers to denote non-ownership
added new flag -e for extra stuff (potions/races)
IMPORTANT: main.cc is undergoing rework
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2024-07-12 09:58:30 -04:00 |
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b3300b8e7c
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WORK IN PROGRESS
TODO: implement random level generation
moved exclude from list to position.h
distinguished level and map
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2024-07-12 00:16:08 -04:00 |
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c68330b3e3
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changed all non-owned unique_ptr access to reference to the object itself
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2024-07-11 22:15:15 -04:00 |
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6d3e8229df
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changed all unique_ptr that doesn't have ownership to a const reference
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2024-07-11 21:57:13 -04:00 |
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6f0573dff8
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started working on map and potions
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2024-07-09 23:27:49 -04:00 |
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7919c7dbfe
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did astyle on the source files
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2024-07-05 12:14:34 -04:00 |
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74de68cf0d
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added: list of arguments
edit: future framework of main
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2024-07-05 12:11:09 -04:00 |
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7aed073fa6
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moving repo
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2024-07-05 00:46:02 -04:00 |
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c67dbcc62a
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moving repo
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2024-07-04 19:58:19 -04:00 |
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6cbeb42144
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added a few more pieces to the framework, overhauled main.cc
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2024-07-03 11:08:55 -04:00 |
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00af3d59bf
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started a new framework
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2024-07-02 16:48:53 -04:00 |
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