renamed display to output

This commit is contained in:
2024-07-15 16:49:18 -04:00
parent 73cdb88458
commit fb026e36a8
43 changed files with 49 additions and 341 deletions

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@ -8,17 +8,17 @@
#include "constants.h" #include "constants.h"
#include "input/file_input.h" #include "input/file_input.h"
#include "display/file_output.h" #include "output/file_output.h"
#include "input/console_input.h" #include "input/console_input.h"
#include "display/console_output.h" #include "output/console_output.h"
#include "input/curses_input.h" #include "input/curses_input.h"
#include "display/curses_output.h" #include "output/curses_output.h"
#include "rng.h" #include "rng.h"
feature proc_args(int argc, char **argv, feature proc_args(int argc, char **argv,
std::unique_ptr<cursor> &curse, std::unique_ptr<cursor> &curse,
std::unique_ptr<input> &in, std::unique_ptr<input> &in,
std::unique_ptr<display> &out, std::unique_ptr<output> &out,
std::unique_ptr<RNG> &rng) { std::unique_ptr<RNG> &rng) {
feature result = 0; feature result = 0;
std::string str; std::string str;

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@ -2,7 +2,7 @@
#define __ARGUMENTS_H__ #define __ARGUMENTS_H__
#include <memory> #include <memory>
#include "cursor.h" #include "cursor.h"
#include "display.h" #include "output.h"
#include "input.h" #include "input.h"
#include "rng.h" #include "rng.h"
@ -12,7 +12,7 @@ typedef unsigned int feature;
feature proc_args(int argc, char **argv, feature proc_args(int argc, char **argv,
std::unique_ptr<cursor> &curse, std::unique_ptr<cursor> &curse,
std::unique_ptr<input> &in, std::unique_ptr<input> &in,
std::unique_ptr<display> &out, std::unique_ptr<output> &out,
std::unique_ptr<RNG> &rng); std::unique_ptr<RNG> &rng);
void panic_args(feature panic); void panic_args(feature panic);

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@ -3,7 +3,7 @@
#include "constants.h" #include "constants.h"
CC3K::CC3K(const feature enabled_features, CC3K::CC3K(const feature enabled_features,
input *in, display *out, RNG *rng): input *in, output *out, RNG *rng):
enabled_features{enabled_features}, enabled_features{enabled_features},
in{in}, out{out}, rng{rng} { in{in}, out{out}, rng{rng} {
curr_menu = std::make_unique<menu>(enabled_features); curr_menu = std::make_unique<menu>(enabled_features);

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@ -2,7 +2,7 @@
#define __CC3K_H__ #define __CC3K_H__
#include "input.h" #include "input.h"
#include "display.h" #include "output.h"
#include "game.h" #include "game.h"
#include "menu.h" #include "menu.h"
#include "result.h" #include "result.h"
@ -11,7 +11,7 @@ class CC3K final {
private: private:
const feature enabled_features; const feature enabled_features;
input *in; input *in;
display *out; output *out;
RNG *rng; RNG *rng;
game_result gresult; game_result gresult;
@ -19,7 +19,7 @@ private:
std::unique_ptr<menu> curr_menu; std::unique_ptr<menu> curr_menu;
public: public:
CC3K(const feature enabled_features, CC3K(const feature enabled_features,
input *in, display *out, RNG *rng); input *in, output *out, RNG *rng);
game_status run(); game_status run();
}; };

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@ -5,7 +5,7 @@
#include <memory> #include <memory>
#include <math.h> #include <math.h>
#include "display.h" #include "output.h"
#include "fraction.h" #include "fraction.h"
#include "position.h" #include "position.h"
#include "potions.h" #include "potions.h"
@ -31,7 +31,7 @@ public:
virtual void apply_effect(potion *effect); virtual void apply_effect(potion *effect);
// override for different types // override for different types
virtual void print(display *out) = 0; virtual void print(output *out) = 0;
result calc_effects(); result calc_effects();
void discard_level_effects(); void discard_level_effects();

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@ -5,7 +5,7 @@
#include "position.h" #include "position.h"
/* Attributes /* Attributes
A_NORMAL Normal display (no highlight) A_NORMAL Normal output (no highlight)
A_STANDOUT Best highlighting mode of the terminal. A_STANDOUT Best highlighting mode of the terminal.
A_UNDERLINE Underlining A_UNDERLINE Underlining
A_REVERSE Reverse video A_REVERSE Reverse video

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@ -1,17 +0,0 @@
#include "display.h"
#include "constants.h"
display::display():
contents{DISPLAY_BUFFER_SIZE, 0} {
for (int i = 0; i < DISPLAY_BUFFER_SIZE; ++i)
contents.push_back(0);
}
void display::clear() {
contents.clear();
contents.reserve(DISPLAY_BUFFER_SIZE);
for (int i = 0; i < DISPLAY_BUFFER_SIZE; ++i)
contents.push_back(0);
}

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@ -1,35 +0,0 @@
#ifndef __DISPLAY_H__
#define __DISPLAY_H__
#include <ncurses.h>
#include <vector>
#include "position.h"
#include "cursor.h"
class display {
protected:
// use an array of ints to keep track of what's on the screen
// This will have a bit of buffer for the last line
// just in case it overflows
std::vector<int> contents;
public:
display();
virtual ~display() = default;
// Only call this to refresh the entire output
virtual void render() = 0;
// Clears the contents buffer
virtual void clear();
virtual void print_char(const position &pos, const char ch,
const int attrs =
A_NORMAL | COLOR_PAIR(COLOR_WHITE)) = 0;
virtual void print_str(const position &pos, const std::string &str,
const int attrs =
A_NORMAL | COLOR_PAIR(COLOR_WHITE)) = 0;
// default arguments are to be set in the base class's declaration
};
#endif

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@ -1,100 +0,0 @@
#include "console_output.h"
#include <string>
#include <utility>
#include <ncurses.h>
#include "../constants.h"
console_output::console_output(std::ostream &cout): out{cout} {}
/* Attributes
black 30 40
red 31 41
green 32 42
yellow 33 43
blue 34 44
magenta 35 45
cyan 36 46
white 37 47
reset 0 (everything back to normal)
bold/bright 1 (often a brighter shade of the same colour)
underline 4
inverse 7 (swap foreground and background colours)
bold/bright off 21
underline off 24
inverse off 27
Format:
\033[X;Ym
X Y are numbers from above
*/
std::string console_output::get_code(const int attrs) {
if (attrs < 255)
return "\033[0m";
std::string result = "\033[0m\033[";
if (attrs & A_BOLD)
result += "1;";
if (attrs & A_UNDERLINE)
result += "4;";
if (attrs & A_STANDOUT)
result += "7;";
if ((attrs & COLOR_PAIR(COLOR_WHITE)) == COLOR_PAIR(COLOR_WHITE))
result += "37;";
else if ((attrs & COLOR_PAIR(COLOR_CYAN)) == COLOR_PAIR(COLOR_CYAN))
result += "36;";
else if ((attrs & COLOR_PAIR(COLOR_MAGENTA)) == COLOR_PAIR(COLOR_MAGENTA))
result += "35;";
else if ((attrs & COLOR_PAIR(COLOR_BLUE)) == COLOR_PAIR(COLOR_BLUE))
result += "34;";
else if ((attrs & COLOR_PAIR(COLOR_YELLOW)) == COLOR_PAIR(COLOR_YELLOW))
result += "33;";
else if ((attrs & COLOR_PAIR(COLOR_RED)) == COLOR_PAIR(COLOR_RED))
result += "31;";
else if ((attrs & COLOR_PAIR(COLOR_GREEN)) == COLOR_PAIR(COLOR_GREEN))
result += "32;";
else if ((attrs & COLOR_PAIR(COLOR_BLACK_ON_WHITE)) == COLOR_BLACK_ON_WHITE)
result += "30;47;";
result[result.length() - 1] = 'm';
return result;
}
void console_output::render() {
out << "\x1B[2J\x1B[H";
for (std::size_t idx = 0; idx < contents.size(); ++idx) {
if (idx % DISPLAY_WIDTH == 0 && idx)
out << std::endl;
out << get_code(contents[idx])
<< (char)(contents[idx] ? contents[idx] : ' ');
}
out << std::endl;
}
void console_output::print_char(const position &pos, const char ch,
const int attrs) {
if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
return;
contents[pos.y * DISPLAY_WIDTH + pos.x] = attrs | ch;
}
void console_output::print_str(const position &pos, const std::string &str,
const int attrs) {
if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
return;
int head = pos.y * DISPLAY_WIDTH + pos.x;
for (std::size_t i = 0; i < str.length(); ++i)
contents[i + head] = attrs | str[i];
}

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@ -1,21 +0,0 @@
#ifndef __CONSOLE_OUTPUT_H__
#define __CONSOLE_OUTPUT_H__
#include <iostream>
#include "../display.h"
class console_output final : public display {
private:
std::ostream &out;
std::string get_code(const int attrs);
public:
console_output(std::ostream &cout);
void render() override;
void print_char(const position &pos,
const char ch, const int attrs) override;
void print_str(const position &pos,
const std::string &str, const int attrs) override;
};
#endif

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@ -1,38 +0,0 @@
#include "curses_output.h"
#include "../constants.h"
curses_output::curses_output(cursor *new_curse):
curse{new_curse} {}
void curses_output::render() {
curse->show();
}
void curses_output::clear() {
curse->clear();
}
void curses_output::print_char(const position &pos, const char ch,
const int attrs) {
if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
return;
curse->print_char(pos, ch, attrs);
}
void curses_output::print_str(const position &pos, const std::string &str,
const int attrs) {
if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
return;
position tmp = pos;
for (std::size_t i = 0; i < str.length(); ++i) {
curse->print_char(tmp, str[i], attrs);
tmp += {1, 0};
if (tmp.x >= DISPLAY_WIDTH)
tmp = {0, tmp.y + 1};
}
}

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@ -1,23 +0,0 @@
#ifndef __CURSES_OUTPUT_H__
#define __CURSES_OUTPUT_H__
#include <utility>
#include <memory>
#include "../cursor.h"
#include "../display.h"
class curses_output final : public display {
private:
cursor *curse;
public:
curses_output(cursor *new_curse);
void render() override;
void clear() override;
void print_char(const position &pos,
const char ch, const int attrs) override;
void print_str(const position &pos,
const std::string &str, const int attrs) override;
};
#endif

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@ -1,38 +0,0 @@
#include "file_output.h"
#include <utility>
#include "../constants.h"
file_output::file_output(std::ofstream &&ofs):
out{std::move(ofs)} {}
void file_output::render() {
for (std::size_t idx = 0; idx < contents.size(); ++idx) {
if (idx % DISPLAY_WIDTH == 0 && idx)
out << std::endl;
out << (char)(contents[idx] ? contents[idx] : ' ');
}
out << std::endl;
}
void file_output::print_char(const position &pos, const char ch,
const int attrs) {
if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
return;
contents[pos.y * DISPLAY_WIDTH + pos.x] = ch;
}
void file_output::print_str(const position &pos, const std::string &str,
const int attrs) {
if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
return;
int head = pos.y * DISPLAY_WIDTH + pos.x;
for (std::size_t i = 0; i < str.length(); ++i)
contents[i + head] = str[i];
}

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@ -1,20 +0,0 @@
#ifndef __FILE_OUTPUT_H__
#define __FILE_OUTPUT_H__
#include <fstream>
#include "../display.h"
class file_output final : public display {
private:
std::ofstream out;
public:
file_output(std::ofstream &&ofs);
void render() override;
void print_char(const position &pos,
const char ch, const int attrs) override;
void print_str(const position &pos,
const std::string &str, const int attrs) override;
};
#endif

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@ -6,7 +6,7 @@ dragon::dragon(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num): const int gen_room_num):
enemy_base{rng, enabled_features, rdragon, pos, gen_room_num, "D"} {} enemy_base{rng, enabled_features, rdragon, pos, gen_room_num, "D"} {}
void dragon::print(display *out) { void dragon::print(output *out) {
out->print_char(pos, 'D', COLOR_PAIR(COLOR_RED)); out->print_char(pos, 'D', COLOR_PAIR(COLOR_RED));
} }

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@ -7,7 +7,7 @@ class dragon final: public enemy_base {
public: public:
dragon(RNG *rng, const feature enabled_features, const position &pos, dragon(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num); const int gen_room_num);
void print(display *out) override; void print(output *out) override;
const char *get_race_name() const override; const char *get_race_name() const override;
long_result act(level *lvl, character *pc, bool hostile) override; long_result act(level *lvl, character *pc, bool hostile) override;
}; };

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@ -6,7 +6,7 @@ dwarf::dwarf(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num): const int gen_room_num):
enemy_base{rng, enabled_features, rdwarf, pos, gen_room_num, "W"} {} enemy_base{rng, enabled_features, rdwarf, pos, gen_room_num, "W"} {}
void dwarf::print(display *out) { void dwarf::print(output *out) {
out->print_char(pos, 'W', COLOR_PAIR(COLOR_RED)); out->print_char(pos, 'W', COLOR_PAIR(COLOR_RED));
} }

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@ -7,7 +7,7 @@ class dwarf final: public enemy_base {
public: public:
dwarf(RNG *rng, const feature enabled_features, const position &pos, dwarf(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num); const int gen_room_num);
void print(display *out) override; void print(output *out) override;
const char *get_race_name() const override; const char *get_race_name() const override;
}; };

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@ -6,7 +6,7 @@ elf::elf(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num): const int gen_room_num):
enemy_base{rng, enabled_features, relf, pos, gen_room_num, "E"} {} enemy_base{rng, enabled_features, relf, pos, gen_room_num, "E"} {}
void elf::print(display *out) { void elf::print(output *out) {
out->print_char(pos, 'E', COLOR_PAIR(COLOR_RED)); out->print_char(pos, 'E', COLOR_PAIR(COLOR_RED));
} }

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@ -7,7 +7,7 @@ class elf final: public enemy_base {
public: public:
elf(RNG *rng, const feature enabled_features, const position &pos, elf(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num); const int gen_room_num);
void print(display *out) override; void print(output *out) override;
const char *get_race_name() const override; const char *get_race_name() const override;
long_result attack(character *ch) override; long_result attack(character *ch) override;
}; };

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@ -9,7 +9,7 @@ halfling::halfling(RNG *rng, const feature enabled_features,
const int gen_room_num): const int gen_room_num):
enemy_base{rng, enabled_features, rhalfling, pos, gen_room_num, "L"} {} enemy_base{rng, enabled_features, rhalfling, pos, gen_room_num, "L"} {}
void halfling::print(display *out) { void halfling::print(output *out) {
out->print_char(pos, 'L', COLOR_PAIR(COLOR_RED)); out->print_char(pos, 'L', COLOR_PAIR(COLOR_RED));
} }

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@ -8,7 +8,7 @@ class halfling final: public enemy_base {
public: public:
halfling(RNG *rng, const feature enabled_features, const position &pos, halfling(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num); const int gen_room_num);
void print(display *out) override; void print(output *out) override;
const char *get_race_name() const override; const char *get_race_name() const override;
long_result get_hit(character *ch, const int tATK, long_result get_hit(character *ch, const int tATK,
const fraction &hit_rate); const fraction &hit_rate);

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@ -6,7 +6,7 @@ human::human(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num): const int gen_room_num):
enemy_base{rng, enabled_features, rhuman, pos, gen_room_num, "H"} {} enemy_base{rng, enabled_features, rhuman, pos, gen_room_num, "H"} {}
void human::print(display *out) { void human::print(output *out) {
out->print_char(pos, 'H', COLOR_PAIR(COLOR_RED)); out->print_char(pos, 'H', COLOR_PAIR(COLOR_RED));
} }

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@ -7,7 +7,7 @@ class human final: public enemy_base {
public: public:
human(RNG *rng, const feature enabled_features, const position &pos, human(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num); const int gen_room_num);
void print(display *out) override; void print(output *out) override;
const char *get_race_name() const override; const char *get_race_name() const override;
}; };

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@ -6,7 +6,7 @@ merchant::merchant(RNG *rng, const feature enabled_features,
const position &pos, const int gen_room_num): const position &pos, const int gen_room_num):
enemy_base{rng, enabled_features, rmerchant, pos, gen_room_num, "M"} {} enemy_base{rng, enabled_features, rmerchant, pos, gen_room_num, "M"} {}
void merchant::print(display *out) { void merchant::print(output *out) {
out->print_char(pos, 'M', COLOR_PAIR(COLOR_RED)); out->print_char(pos, 'M', COLOR_PAIR(COLOR_RED));
} }

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@ -7,7 +7,7 @@ class merchant final: public enemy_base {
public: public:
merchant(RNG *rng, const feature enabled_features, const position &pos, merchant(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num); const int gen_room_num);
void print(display *out) override; void print(output *out) override;
const char *get_race_name() const override; const char *get_race_name() const override;
}; };

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@ -6,7 +6,7 @@ orc::orc(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num): const int gen_room_num):
enemy_base{rng, enabled_features, rorc, pos, gen_room_num, "O"} {} enemy_base{rng, enabled_features, rorc, pos, gen_room_num, "O"} {}
void orc::print(display *out) { void orc::print(output *out) {
out->print_char(pos, 'O', COLOR_PAIR(COLOR_RED)); out->print_char(pos, 'O', COLOR_PAIR(COLOR_RED));
} }

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@ -7,7 +7,7 @@ class orc final: public enemy_base {
public: public:
orc(RNG *rng, const feature enabled_features, const position &pos, orc(RNG *rng, const feature enabled_features, const position &pos,
const int gen_room_num); const int gen_room_num);
void print(display *out) override; void print(output *out) override;
const char *get_race_name() const override; const char *get_race_name() const override;
}; };

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@ -6,7 +6,7 @@
game::game(const enum race starting_race, game::game(const enum race starting_race,
const feature enabled_features, const feature enabled_features,
input *new_in, input *new_in,
display *new_out, output *new_out,
RNG *new_rng): RNG *new_rng):
enabled_features{enabled_features}, enabled_features{enabled_features},
in{new_in}, out{new_out}, rng{new_rng}, in{new_in}, out{new_out}, rng{new_rng},

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@ -2,7 +2,7 @@
#define __GAME_H__ #define __GAME_H__
#include <memory> #include <memory>
#include <vector> #include <vector>
#include "display.h" #include "output.h"
#include "input.h" #include "input.h"
#include "rng.h" #include "rng.h"
#include "characters.h" #include "characters.h"
@ -22,7 +22,7 @@ private:
const feature enabled_features; const feature enabled_features;
input *in; input *in;
display *out; output *out;
RNG *rng; RNG *rng;
unsigned int curr_turn; unsigned int curr_turn;
@ -42,7 +42,7 @@ public:
game(const enum race starting_race, game(const enum race starting_race,
const feature enabled_features, const feature enabled_features,
input *new_in, input *new_in,
display *new_out, output *new_out,
RNG *new_rng); RNG *new_rng);
game_result run(); game_result run();
size_t get_curr_level() const; size_t get_curr_level() const;

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@ -131,7 +131,7 @@ void level::gen_potions(RNG *rng, std::vector<position_list> &tiles) {
} }
} }
void level::print(display *out) const { void level::print(output *out) const {
map.print(out); map.print(out);
for (size_t i = 0; i < plist.size(); ++i) for (size_t i = 0; i < plist.size(); ++i)

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@ -4,7 +4,7 @@
#include <string> #include <string>
#include <memory> #include <memory>
#include <vector> #include <vector>
#include "display.h" #include "output.h"
#include "gold.h" #include "gold.h"
#include "enemies.h" #include "enemies.h"
#include "enemy.h" #include "enemy.h"
@ -33,7 +33,7 @@ public:
// read map from a string // read map from a string
level(const std::string &map_data, character *player, RNG *rng, level(const std::string &map_data, character *player, RNG *rng,
const feature enabled_features); const feature enabled_features);
void print(display *out) const; void print(output *out) const;
bool is_available(const position &pos, bool is_player = false) const; bool is_available(const position &pos, bool is_player = false) const;
bool is_available_all(const position &pos) const; bool is_available_all(const position &pos) const;

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@ -7,7 +7,7 @@
int main(int argc, char **argv) { int main(int argc, char **argv) {
std::unique_ptr<cursor> curse; std::unique_ptr<cursor> curse;
std::unique_ptr<input> in; std::unique_ptr<input> in;
std::unique_ptr<display> out; std::unique_ptr<output> out;
std::unique_ptr<RNG> rng; std::unique_ptr<RNG> rng;
feature enabled_features = proc_args(argc, argv, curse, in, out, rng); feature enabled_features = proc_args(argc, argv, curse, in, out, rng);

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@ -124,7 +124,7 @@ position_list game_map::get_available_around(const position &pos) const {
return result; return result;
} }
void game_map::print(display *out) const { void game_map::print(output *out) const {
for (std::size_t i = 0; i < map.size(); ++i) for (std::size_t i = 0; i < map.size(); ++i)
out->print_char(remap_index(i), map[i] <= 9 ? '.' : map[i], out->print_char(remap_index(i), map[i] <= 9 ? '.' : map[i],
map[i] == '\\' || map[i] == '>' || map[i] == '\\' || map[i] == '>' ||

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@ -4,7 +4,7 @@
#include <string> #include <string>
#include <utility> #include <utility>
#include "display.h" #include "output.h"
#include "position.h" #include "position.h"
#include "rng.h" #include "rng.h"
#include "fraction.h" #include "fraction.h"
@ -64,7 +64,7 @@ public:
position_list get_room_list(int idx) const; position_list get_room_list(int idx) const;
std::vector<position_list> get_room_list() const; std::vector<position_list> get_room_list() const;
// IMPORTANT: always print a map before anything else // IMPORTANT: always print a map before anything else
void print(display *out) const; void print(output *out) const;
position get_up_stairs() const; position get_up_stairs() const;
position get_down_stairs() const; position get_down_stairs() const;

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@ -159,7 +159,7 @@ const char *MSG_NCURSES =
"Move with movement commands, press 'e' to confirm, 'q' to quit."; "Move with movement commands, press 'e' to confirm, 'q' to quit.";
const position SEED_POS = {1, 25}; const position SEED_POS = {1, 25};
void menu::print(display *out, const unsigned int seed) { void menu::print(output *out, const unsigned int seed) {
if (enabled_features & FEATURE_EXTRA_STUFF) if (enabled_features & FEATURE_EXTRA_STUFF)
out->print_str({0, 0}, NORMAL_SCREEN); out->print_str({0, 0}, NORMAL_SCREEN);
else else

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@ -2,7 +2,7 @@
#define __MENU_H__ #define __MENU_H__
#include "position.h" #include "position.h"
#include "display.h" #include "output.h"
#include "input.h" #include "input.h"
typedef unsigned int feature; typedef unsigned int feature;
@ -15,7 +15,7 @@ private:
public: public:
menu(const feature enabled_features); menu(const feature enabled_features);
int run(input *in); int run(input *in);
void print(display *out, const unsigned int seed); void print(output *out, const unsigned int seed);
}; };
#endif #endif

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@ -8,7 +8,7 @@ player_base::player_base(RNG *rng, const feature enabled_features,
const enum race &nrace): const enum race &nrace):
character{rng, enabled_features, nrace, {0, 0}}, gold_cnt(0) {} character{rng, enabled_features, nrace, {0, 0}}, gold_cnt(0) {}
void player_base::print(display *out) { void player_base::print(output *out) {
out->print_char(pos, '@', COLOR_PAIR(COLOR_BLUE)); out->print_char(pos, '@', COLOR_PAIR(COLOR_BLUE));
} }

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@ -23,7 +23,7 @@ public:
virtual void add_gold(int amount); virtual void add_gold(int amount);
void print(display *out) override; void print(output *out) override;
std::string get_abbrev() const override; std::string get_abbrev() const override;

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@ -43,7 +43,7 @@ potion &potion::operator=(potion &&p) {
return *this; return *this;
} }
void potion::print(display *out) { void potion::print(output *out) {
out->print_char(pos, 'P', COLOR_PAIR(COLOR_GREEN)); out->print_char(pos, 'P', COLOR_PAIR(COLOR_GREEN));
} }

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@ -3,7 +3,7 @@
#include <vector> #include <vector>
#include "fraction.h" #include "fraction.h"
#include "display.h" #include "output.h"
enum potion_type : int; enum potion_type : int;
enum race : int; enum race : int;
@ -36,7 +36,7 @@ public:
void set_pos(const position &npos); void set_pos(const position &npos);
virtual const char *get_name() const = 0; virtual const char *get_name() const = 0;
virtual void print(display *out); virtual void print(output *out);
}; };
typedef std::vector<potion *> potion_list; typedef std::vector<potion *> potion_list;

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@ -39,7 +39,7 @@ void game_result::run(input *in) {
in->get_command(); in->get_command();
} }
void game_result::print(display *out) { void game_result::print(output *out) {
out->print_str({0, 0}, WIN_SCREEN); out->print_str({0, 0}, WIN_SCREEN);
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW)); out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW));
} }

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@ -2,7 +2,7 @@
#define __RESULT_H__ #define __RESULT_H__
#include <string> #include <string>
#include "display.h" #include "output.h"
#include "input.h" #include "input.h"
enum game_status : int; enum game_status : int;
@ -12,7 +12,7 @@ struct game_result final {
std::string msg; std::string msg;
void run(input *in); void run(input *in);
void print(display *out); void print(output *out);
}; };
#endif #endif