renamed display to output
This commit is contained in:
@ -8,17 +8,17 @@
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#include "constants.h"
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#include "constants.h"
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#include "input/file_input.h"
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#include "input/file_input.h"
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#include "display/file_output.h"
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#include "output/file_output.h"
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#include "input/console_input.h"
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#include "input/console_input.h"
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#include "display/console_output.h"
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#include "output/console_output.h"
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#include "input/curses_input.h"
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#include "input/curses_input.h"
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#include "display/curses_output.h"
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#include "output/curses_output.h"
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#include "rng.h"
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#include "rng.h"
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feature proc_args(int argc, char **argv,
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feature proc_args(int argc, char **argv,
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std::unique_ptr<cursor> &curse,
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std::unique_ptr<cursor> &curse,
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std::unique_ptr<input> &in,
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std::unique_ptr<input> &in,
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std::unique_ptr<display> &out,
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std::unique_ptr<output> &out,
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std::unique_ptr<RNG> &rng) {
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std::unique_ptr<RNG> &rng) {
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feature result = 0;
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feature result = 0;
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std::string str;
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std::string str;
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@ -2,7 +2,7 @@
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#define __ARGUMENTS_H__
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#define __ARGUMENTS_H__
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#include <memory>
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#include <memory>
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#include "cursor.h"
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#include "cursor.h"
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#include "display.h"
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#include "output.h"
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#include "input.h"
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#include "input.h"
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#include "rng.h"
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#include "rng.h"
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@ -12,7 +12,7 @@ typedef unsigned int feature;
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feature proc_args(int argc, char **argv,
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feature proc_args(int argc, char **argv,
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std::unique_ptr<cursor> &curse,
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std::unique_ptr<cursor> &curse,
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std::unique_ptr<input> &in,
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std::unique_ptr<input> &in,
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std::unique_ptr<display> &out,
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std::unique_ptr<output> &out,
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std::unique_ptr<RNG> &rng);
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std::unique_ptr<RNG> &rng);
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void panic_args(feature panic);
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void panic_args(feature panic);
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@ -3,7 +3,7 @@
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#include "constants.h"
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#include "constants.h"
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CC3K::CC3K(const feature enabled_features,
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CC3K::CC3K(const feature enabled_features,
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input *in, display *out, RNG *rng):
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input *in, output *out, RNG *rng):
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enabled_features{enabled_features},
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enabled_features{enabled_features},
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in{in}, out{out}, rng{rng} {
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in{in}, out{out}, rng{rng} {
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curr_menu = std::make_unique<menu>(enabled_features);
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curr_menu = std::make_unique<menu>(enabled_features);
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@ -2,7 +2,7 @@
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#define __CC3K_H__
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#define __CC3K_H__
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#include "input.h"
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#include "input.h"
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#include "display.h"
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#include "output.h"
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#include "game.h"
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#include "game.h"
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#include "menu.h"
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#include "menu.h"
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#include "result.h"
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#include "result.h"
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@ -11,7 +11,7 @@ class CC3K final {
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private:
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private:
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const feature enabled_features;
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const feature enabled_features;
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input *in;
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input *in;
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display *out;
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output *out;
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RNG *rng;
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RNG *rng;
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game_result gresult;
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game_result gresult;
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@ -19,7 +19,7 @@ private:
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std::unique_ptr<menu> curr_menu;
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std::unique_ptr<menu> curr_menu;
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public:
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public:
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CC3K(const feature enabled_features,
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CC3K(const feature enabled_features,
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input *in, display *out, RNG *rng);
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input *in, output *out, RNG *rng);
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game_status run();
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game_status run();
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};
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};
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@ -5,7 +5,7 @@
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#include <memory>
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#include <memory>
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#include <math.h>
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#include <math.h>
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#include "display.h"
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#include "output.h"
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#include "fraction.h"
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#include "fraction.h"
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#include "position.h"
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#include "position.h"
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#include "potions.h"
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#include "potions.h"
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@ -31,7 +31,7 @@ public:
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virtual void apply_effect(potion *effect);
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virtual void apply_effect(potion *effect);
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// override for different types
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// override for different types
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virtual void print(display *out) = 0;
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virtual void print(output *out) = 0;
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result calc_effects();
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result calc_effects();
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void discard_level_effects();
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void discard_level_effects();
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@ -5,7 +5,7 @@
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#include "position.h"
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#include "position.h"
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/* Attributes
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/* Attributes
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A_NORMAL Normal display (no highlight)
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A_NORMAL Normal output (no highlight)
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A_STANDOUT Best highlighting mode of the terminal.
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A_STANDOUT Best highlighting mode of the terminal.
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A_UNDERLINE Underlining
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A_UNDERLINE Underlining
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A_REVERSE Reverse video
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A_REVERSE Reverse video
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@ -1,17 +0,0 @@
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#include "display.h"
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#include "constants.h"
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display::display():
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contents{DISPLAY_BUFFER_SIZE, 0} {
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for (int i = 0; i < DISPLAY_BUFFER_SIZE; ++i)
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contents.push_back(0);
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}
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void display::clear() {
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contents.clear();
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contents.reserve(DISPLAY_BUFFER_SIZE);
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for (int i = 0; i < DISPLAY_BUFFER_SIZE; ++i)
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contents.push_back(0);
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}
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@ -1,35 +0,0 @@
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#ifndef __DISPLAY_H__
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#define __DISPLAY_H__
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#include <ncurses.h>
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#include <vector>
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#include "position.h"
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#include "cursor.h"
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class display {
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protected:
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// use an array of ints to keep track of what's on the screen
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// This will have a bit of buffer for the last line
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// just in case it overflows
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std::vector<int> contents;
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public:
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display();
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virtual ~display() = default;
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// Only call this to refresh the entire output
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virtual void render() = 0;
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// Clears the contents buffer
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virtual void clear();
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virtual void print_char(const position &pos, const char ch,
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const int attrs =
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A_NORMAL | COLOR_PAIR(COLOR_WHITE)) = 0;
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virtual void print_str(const position &pos, const std::string &str,
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const int attrs =
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A_NORMAL | COLOR_PAIR(COLOR_WHITE)) = 0;
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// default arguments are to be set in the base class's declaration
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};
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#endif
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@ -1,100 +0,0 @@
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#include "console_output.h"
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#include <string>
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#include <utility>
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#include <ncurses.h>
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#include "../constants.h"
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console_output::console_output(std::ostream &cout): out{cout} {}
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/* Attributes
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black 30 40
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red 31 41
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green 32 42
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yellow 33 43
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blue 34 44
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magenta 35 45
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cyan 36 46
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white 37 47
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reset 0 (everything back to normal)
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bold/bright 1 (often a brighter shade of the same colour)
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underline 4
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inverse 7 (swap foreground and background colours)
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bold/bright off 21
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underline off 24
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inverse off 27
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Format:
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\033[X;Ym
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X Y are numbers from above
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*/
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std::string console_output::get_code(const int attrs) {
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if (attrs < 255)
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return "\033[0m";
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std::string result = "\033[0m\033[";
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if (attrs & A_BOLD)
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result += "1;";
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if (attrs & A_UNDERLINE)
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result += "4;";
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if (attrs & A_STANDOUT)
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result += "7;";
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if ((attrs & COLOR_PAIR(COLOR_WHITE)) == COLOR_PAIR(COLOR_WHITE))
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result += "37;";
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else if ((attrs & COLOR_PAIR(COLOR_CYAN)) == COLOR_PAIR(COLOR_CYAN))
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result += "36;";
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else if ((attrs & COLOR_PAIR(COLOR_MAGENTA)) == COLOR_PAIR(COLOR_MAGENTA))
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result += "35;";
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else if ((attrs & COLOR_PAIR(COLOR_BLUE)) == COLOR_PAIR(COLOR_BLUE))
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result += "34;";
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else if ((attrs & COLOR_PAIR(COLOR_YELLOW)) == COLOR_PAIR(COLOR_YELLOW))
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result += "33;";
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else if ((attrs & COLOR_PAIR(COLOR_RED)) == COLOR_PAIR(COLOR_RED))
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result += "31;";
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else if ((attrs & COLOR_PAIR(COLOR_GREEN)) == COLOR_PAIR(COLOR_GREEN))
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result += "32;";
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else if ((attrs & COLOR_PAIR(COLOR_BLACK_ON_WHITE)) == COLOR_BLACK_ON_WHITE)
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result += "30;47;";
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result[result.length() - 1] = 'm';
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return result;
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}
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void console_output::render() {
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out << "\x1B[2J\x1B[H";
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for (std::size_t idx = 0; idx < contents.size(); ++idx) {
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if (idx % DISPLAY_WIDTH == 0 && idx)
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out << std::endl;
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out << get_code(contents[idx])
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<< (char)(contents[idx] ? contents[idx] : ' ');
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}
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out << std::endl;
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}
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void console_output::print_char(const position &pos, const char ch,
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const int attrs) {
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if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
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return;
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contents[pos.y * DISPLAY_WIDTH + pos.x] = attrs | ch;
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}
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void console_output::print_str(const position &pos, const std::string &str,
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const int attrs) {
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if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
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return;
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int head = pos.y * DISPLAY_WIDTH + pos.x;
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for (std::size_t i = 0; i < str.length(); ++i)
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contents[i + head] = attrs | str[i];
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}
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@ -1,21 +0,0 @@
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#ifndef __CONSOLE_OUTPUT_H__
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#define __CONSOLE_OUTPUT_H__
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#include <iostream>
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#include "../display.h"
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class console_output final : public display {
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private:
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std::ostream &out;
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std::string get_code(const int attrs);
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public:
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console_output(std::ostream &cout);
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void render() override;
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void print_char(const position &pos,
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const char ch, const int attrs) override;
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void print_str(const position &pos,
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const std::string &str, const int attrs) override;
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};
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#endif
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@ -1,38 +0,0 @@
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#include "curses_output.h"
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#include "../constants.h"
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curses_output::curses_output(cursor *new_curse):
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curse{new_curse} {}
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void curses_output::render() {
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curse->show();
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}
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void curses_output::clear() {
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curse->clear();
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}
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void curses_output::print_char(const position &pos, const char ch,
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const int attrs) {
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if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
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return;
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curse->print_char(pos, ch, attrs);
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}
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void curses_output::print_str(const position &pos, const std::string &str,
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const int attrs) {
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if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
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return;
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position tmp = pos;
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for (std::size_t i = 0; i < str.length(); ++i) {
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curse->print_char(tmp, str[i], attrs);
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tmp += {1, 0};
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if (tmp.x >= DISPLAY_WIDTH)
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tmp = {0, tmp.y + 1};
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}
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}
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@ -1,23 +0,0 @@
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#ifndef __CURSES_OUTPUT_H__
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#define __CURSES_OUTPUT_H__
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#include <utility>
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#include <memory>
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#include "../cursor.h"
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#include "../display.h"
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class curses_output final : public display {
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private:
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cursor *curse;
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public:
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curses_output(cursor *new_curse);
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void render() override;
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void clear() override;
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void print_char(const position &pos,
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const char ch, const int attrs) override;
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void print_str(const position &pos,
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const std::string &str, const int attrs) override;
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};
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#endif
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@ -1,38 +0,0 @@
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#include "file_output.h"
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#include <utility>
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#include "../constants.h"
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file_output::file_output(std::ofstream &&ofs):
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out{std::move(ofs)} {}
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void file_output::render() {
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for (std::size_t idx = 0; idx < contents.size(); ++idx) {
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if (idx % DISPLAY_WIDTH == 0 && idx)
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out << std::endl;
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out << (char)(contents[idx] ? contents[idx] : ' ');
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}
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out << std::endl;
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}
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void file_output::print_char(const position &pos, const char ch,
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const int attrs) {
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if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
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return;
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contents[pos.y * DISPLAY_WIDTH + pos.x] = ch;
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}
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void file_output::print_str(const position &pos, const std::string &str,
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const int attrs) {
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if (pos.x >= DISPLAY_WIDTH || pos.y >= DISPLAY_HEIGHT)
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return;
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int head = pos.y * DISPLAY_WIDTH + pos.x;
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for (std::size_t i = 0; i < str.length(); ++i)
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contents[i + head] = str[i];
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}
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@ -1,20 +0,0 @@
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#ifndef __FILE_OUTPUT_H__
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#define __FILE_OUTPUT_H__
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#include <fstream>
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#include "../display.h"
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class file_output final : public display {
|
|
||||||
private:
|
|
||||||
std::ofstream out;
|
|
||||||
public:
|
|
||||||
file_output(std::ofstream &&ofs);
|
|
||||||
|
|
||||||
void render() override;
|
|
||||||
void print_char(const position &pos,
|
|
||||||
const char ch, const int attrs) override;
|
|
||||||
void print_str(const position &pos,
|
|
||||||
const std::string &str, const int attrs) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
@ -6,7 +6,7 @@ dragon::dragon(RNG *rng, const feature enabled_features, const position &pos,
|
|||||||
const int gen_room_num):
|
const int gen_room_num):
|
||||||
enemy_base{rng, enabled_features, rdragon, pos, gen_room_num, "D"} {}
|
enemy_base{rng, enabled_features, rdragon, pos, gen_room_num, "D"} {}
|
||||||
|
|
||||||
void dragon::print(display *out) {
|
void dragon::print(output *out) {
|
||||||
out->print_char(pos, 'D', COLOR_PAIR(COLOR_RED));
|
out->print_char(pos, 'D', COLOR_PAIR(COLOR_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ class dragon final: public enemy_base {
|
|||||||
public:
|
public:
|
||||||
dragon(RNG *rng, const feature enabled_features, const position &pos,
|
dragon(RNG *rng, const feature enabled_features, const position &pos,
|
||||||
const int gen_room_num);
|
const int gen_room_num);
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
const char *get_race_name() const override;
|
const char *get_race_name() const override;
|
||||||
long_result act(level *lvl, character *pc, bool hostile) override;
|
long_result act(level *lvl, character *pc, bool hostile) override;
|
||||||
};
|
};
|
||||||
|
@ -6,7 +6,7 @@ dwarf::dwarf(RNG *rng, const feature enabled_features, const position &pos,
|
|||||||
const int gen_room_num):
|
const int gen_room_num):
|
||||||
enemy_base{rng, enabled_features, rdwarf, pos, gen_room_num, "W"} {}
|
enemy_base{rng, enabled_features, rdwarf, pos, gen_room_num, "W"} {}
|
||||||
|
|
||||||
void dwarf::print(display *out) {
|
void dwarf::print(output *out) {
|
||||||
out->print_char(pos, 'W', COLOR_PAIR(COLOR_RED));
|
out->print_char(pos, 'W', COLOR_PAIR(COLOR_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ class dwarf final: public enemy_base {
|
|||||||
public:
|
public:
|
||||||
dwarf(RNG *rng, const feature enabled_features, const position &pos,
|
dwarf(RNG *rng, const feature enabled_features, const position &pos,
|
||||||
const int gen_room_num);
|
const int gen_room_num);
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
const char *get_race_name() const override;
|
const char *get_race_name() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@ elf::elf(RNG *rng, const feature enabled_features, const position &pos,
|
|||||||
const int gen_room_num):
|
const int gen_room_num):
|
||||||
enemy_base{rng, enabled_features, relf, pos, gen_room_num, "E"} {}
|
enemy_base{rng, enabled_features, relf, pos, gen_room_num, "E"} {}
|
||||||
|
|
||||||
void elf::print(display *out) {
|
void elf::print(output *out) {
|
||||||
out->print_char(pos, 'E', COLOR_PAIR(COLOR_RED));
|
out->print_char(pos, 'E', COLOR_PAIR(COLOR_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ class elf final: public enemy_base {
|
|||||||
public:
|
public:
|
||||||
elf(RNG *rng, const feature enabled_features, const position &pos,
|
elf(RNG *rng, const feature enabled_features, const position &pos,
|
||||||
const int gen_room_num);
|
const int gen_room_num);
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
const char *get_race_name() const override;
|
const char *get_race_name() const override;
|
||||||
long_result attack(character *ch) override;
|
long_result attack(character *ch) override;
|
||||||
};
|
};
|
||||||
|
@ -9,7 +9,7 @@ halfling::halfling(RNG *rng, const feature enabled_features,
|
|||||||
const int gen_room_num):
|
const int gen_room_num):
|
||||||
enemy_base{rng, enabled_features, rhalfling, pos, gen_room_num, "L"} {}
|
enemy_base{rng, enabled_features, rhalfling, pos, gen_room_num, "L"} {}
|
||||||
|
|
||||||
void halfling::print(display *out) {
|
void halfling::print(output *out) {
|
||||||
out->print_char(pos, 'L', COLOR_PAIR(COLOR_RED));
|
out->print_char(pos, 'L', COLOR_PAIR(COLOR_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ class halfling final: public enemy_base {
|
|||||||
public:
|
public:
|
||||||
halfling(RNG *rng, const feature enabled_features, const position &pos,
|
halfling(RNG *rng, const feature enabled_features, const position &pos,
|
||||||
const int gen_room_num);
|
const int gen_room_num);
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
const char *get_race_name() const override;
|
const char *get_race_name() const override;
|
||||||
long_result get_hit(character *ch, const int tATK,
|
long_result get_hit(character *ch, const int tATK,
|
||||||
const fraction &hit_rate);
|
const fraction &hit_rate);
|
||||||
|
@ -6,7 +6,7 @@ human::human(RNG *rng, const feature enabled_features, const position &pos,
|
|||||||
const int gen_room_num):
|
const int gen_room_num):
|
||||||
enemy_base{rng, enabled_features, rhuman, pos, gen_room_num, "H"} {}
|
enemy_base{rng, enabled_features, rhuman, pos, gen_room_num, "H"} {}
|
||||||
|
|
||||||
void human::print(display *out) {
|
void human::print(output *out) {
|
||||||
out->print_char(pos, 'H', COLOR_PAIR(COLOR_RED));
|
out->print_char(pos, 'H', COLOR_PAIR(COLOR_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ class human final: public enemy_base {
|
|||||||
public:
|
public:
|
||||||
human(RNG *rng, const feature enabled_features, const position &pos,
|
human(RNG *rng, const feature enabled_features, const position &pos,
|
||||||
const int gen_room_num);
|
const int gen_room_num);
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
const char *get_race_name() const override;
|
const char *get_race_name() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@ merchant::merchant(RNG *rng, const feature enabled_features,
|
|||||||
const position &pos, const int gen_room_num):
|
const position &pos, const int gen_room_num):
|
||||||
enemy_base{rng, enabled_features, rmerchant, pos, gen_room_num, "M"} {}
|
enemy_base{rng, enabled_features, rmerchant, pos, gen_room_num, "M"} {}
|
||||||
|
|
||||||
void merchant::print(display *out) {
|
void merchant::print(output *out) {
|
||||||
out->print_char(pos, 'M', COLOR_PAIR(COLOR_RED));
|
out->print_char(pos, 'M', COLOR_PAIR(COLOR_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ class merchant final: public enemy_base {
|
|||||||
public:
|
public:
|
||||||
merchant(RNG *rng, const feature enabled_features, const position &pos,
|
merchant(RNG *rng, const feature enabled_features, const position &pos,
|
||||||
const int gen_room_num);
|
const int gen_room_num);
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
const char *get_race_name() const override;
|
const char *get_race_name() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@ orc::orc(RNG *rng, const feature enabled_features, const position &pos,
|
|||||||
const int gen_room_num):
|
const int gen_room_num):
|
||||||
enemy_base{rng, enabled_features, rorc, pos, gen_room_num, "O"} {}
|
enemy_base{rng, enabled_features, rorc, pos, gen_room_num, "O"} {}
|
||||||
|
|
||||||
void orc::print(display *out) {
|
void orc::print(output *out) {
|
||||||
out->print_char(pos, 'O', COLOR_PAIR(COLOR_RED));
|
out->print_char(pos, 'O', COLOR_PAIR(COLOR_RED));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@ class orc final: public enemy_base {
|
|||||||
public:
|
public:
|
||||||
orc(RNG *rng, const feature enabled_features, const position &pos,
|
orc(RNG *rng, const feature enabled_features, const position &pos,
|
||||||
const int gen_room_num);
|
const int gen_room_num);
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
const char *get_race_name() const override;
|
const char *get_race_name() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
game::game(const enum race starting_race,
|
game::game(const enum race starting_race,
|
||||||
const feature enabled_features,
|
const feature enabled_features,
|
||||||
input *new_in,
|
input *new_in,
|
||||||
display *new_out,
|
output *new_out,
|
||||||
RNG *new_rng):
|
RNG *new_rng):
|
||||||
enabled_features{enabled_features},
|
enabled_features{enabled_features},
|
||||||
in{new_in}, out{new_out}, rng{new_rng},
|
in{new_in}, out{new_out}, rng{new_rng},
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define __GAME_H__
|
#define __GAME_H__
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "display.h"
|
#include "output.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
#include "rng.h"
|
#include "rng.h"
|
||||||
#include "characters.h"
|
#include "characters.h"
|
||||||
@ -22,7 +22,7 @@ private:
|
|||||||
const feature enabled_features;
|
const feature enabled_features;
|
||||||
|
|
||||||
input *in;
|
input *in;
|
||||||
display *out;
|
output *out;
|
||||||
RNG *rng;
|
RNG *rng;
|
||||||
|
|
||||||
unsigned int curr_turn;
|
unsigned int curr_turn;
|
||||||
@ -42,7 +42,7 @@ public:
|
|||||||
game(const enum race starting_race,
|
game(const enum race starting_race,
|
||||||
const feature enabled_features,
|
const feature enabled_features,
|
||||||
input *new_in,
|
input *new_in,
|
||||||
display *new_out,
|
output *new_out,
|
||||||
RNG *new_rng);
|
RNG *new_rng);
|
||||||
game_result run();
|
game_result run();
|
||||||
size_t get_curr_level() const;
|
size_t get_curr_level() const;
|
||||||
|
@ -131,7 +131,7 @@ void level::gen_potions(RNG *rng, std::vector<position_list> &tiles) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void level::print(display *out) const {
|
void level::print(output *out) const {
|
||||||
map.print(out);
|
map.print(out);
|
||||||
|
|
||||||
for (size_t i = 0; i < plist.size(); ++i)
|
for (size_t i = 0; i < plist.size(); ++i)
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "display.h"
|
#include "output.h"
|
||||||
#include "gold.h"
|
#include "gold.h"
|
||||||
#include "enemies.h"
|
#include "enemies.h"
|
||||||
#include "enemy.h"
|
#include "enemy.h"
|
||||||
@ -33,7 +33,7 @@ public:
|
|||||||
// read map from a string
|
// read map from a string
|
||||||
level(const std::string &map_data, character *player, RNG *rng,
|
level(const std::string &map_data, character *player, RNG *rng,
|
||||||
const feature enabled_features);
|
const feature enabled_features);
|
||||||
void print(display *out) const;
|
void print(output *out) const;
|
||||||
|
|
||||||
bool is_available(const position &pos, bool is_player = false) const;
|
bool is_available(const position &pos, bool is_player = false) const;
|
||||||
bool is_available_all(const position &pos) const;
|
bool is_available_all(const position &pos) const;
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
int main(int argc, char **argv) {
|
int main(int argc, char **argv) {
|
||||||
std::unique_ptr<cursor> curse;
|
std::unique_ptr<cursor> curse;
|
||||||
std::unique_ptr<input> in;
|
std::unique_ptr<input> in;
|
||||||
std::unique_ptr<display> out;
|
std::unique_ptr<output> out;
|
||||||
std::unique_ptr<RNG> rng;
|
std::unique_ptr<RNG> rng;
|
||||||
|
|
||||||
feature enabled_features = proc_args(argc, argv, curse, in, out, rng);
|
feature enabled_features = proc_args(argc, argv, curse, in, out, rng);
|
||||||
|
@ -124,7 +124,7 @@ position_list game_map::get_available_around(const position &pos) const {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void game_map::print(display *out) const {
|
void game_map::print(output *out) const {
|
||||||
for (std::size_t i = 0; i < map.size(); ++i)
|
for (std::size_t i = 0; i < map.size(); ++i)
|
||||||
out->print_char(remap_index(i), map[i] <= 9 ? '.' : map[i],
|
out->print_char(remap_index(i), map[i] <= 9 ? '.' : map[i],
|
||||||
map[i] == '\\' || map[i] == '>' ||
|
map[i] == '\\' || map[i] == '>' ||
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "display.h"
|
#include "output.h"
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "rng.h"
|
#include "rng.h"
|
||||||
#include "fraction.h"
|
#include "fraction.h"
|
||||||
@ -64,7 +64,7 @@ public:
|
|||||||
position_list get_room_list(int idx) const;
|
position_list get_room_list(int idx) const;
|
||||||
std::vector<position_list> get_room_list() const;
|
std::vector<position_list> get_room_list() const;
|
||||||
// IMPORTANT: always print a map before anything else
|
// IMPORTANT: always print a map before anything else
|
||||||
void print(display *out) const;
|
void print(output *out) const;
|
||||||
|
|
||||||
position get_up_stairs() const;
|
position get_up_stairs() const;
|
||||||
position get_down_stairs() const;
|
position get_down_stairs() const;
|
||||||
|
@ -159,7 +159,7 @@ const char *MSG_NCURSES =
|
|||||||
"Move with movement commands, press 'e' to confirm, 'q' to quit.";
|
"Move with movement commands, press 'e' to confirm, 'q' to quit.";
|
||||||
const position SEED_POS = {1, 25};
|
const position SEED_POS = {1, 25};
|
||||||
|
|
||||||
void menu::print(display *out, const unsigned int seed) {
|
void menu::print(output *out, const unsigned int seed) {
|
||||||
if (enabled_features & FEATURE_EXTRA_STUFF)
|
if (enabled_features & FEATURE_EXTRA_STUFF)
|
||||||
out->print_str({0, 0}, NORMAL_SCREEN);
|
out->print_str({0, 0}, NORMAL_SCREEN);
|
||||||
else
|
else
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define __MENU_H__
|
#define __MENU_H__
|
||||||
|
|
||||||
#include "position.h"
|
#include "position.h"
|
||||||
#include "display.h"
|
#include "output.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
|
|
||||||
typedef unsigned int feature;
|
typedef unsigned int feature;
|
||||||
@ -15,7 +15,7 @@ private:
|
|||||||
public:
|
public:
|
||||||
menu(const feature enabled_features);
|
menu(const feature enabled_features);
|
||||||
int run(input *in);
|
int run(input *in);
|
||||||
void print(display *out, const unsigned int seed);
|
void print(output *out, const unsigned int seed);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -8,7 +8,7 @@ player_base::player_base(RNG *rng, const feature enabled_features,
|
|||||||
const enum race &nrace):
|
const enum race &nrace):
|
||||||
character{rng, enabled_features, nrace, {0, 0}}, gold_cnt(0) {}
|
character{rng, enabled_features, nrace, {0, 0}}, gold_cnt(0) {}
|
||||||
|
|
||||||
void player_base::print(display *out) {
|
void player_base::print(output *out) {
|
||||||
out->print_char(pos, '@', COLOR_PAIR(COLOR_BLUE));
|
out->print_char(pos, '@', COLOR_PAIR(COLOR_BLUE));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ public:
|
|||||||
|
|
||||||
virtual void add_gold(int amount);
|
virtual void add_gold(int amount);
|
||||||
|
|
||||||
void print(display *out) override;
|
void print(output *out) override;
|
||||||
|
|
||||||
std::string get_abbrev() const override;
|
std::string get_abbrev() const override;
|
||||||
|
|
||||||
|
@ -43,7 +43,7 @@ potion &potion::operator=(potion &&p) {
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void potion::print(display *out) {
|
void potion::print(output *out) {
|
||||||
out->print_char(pos, 'P', COLOR_PAIR(COLOR_GREEN));
|
out->print_char(pos, 'P', COLOR_PAIR(COLOR_GREEN));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "fraction.h"
|
#include "fraction.h"
|
||||||
#include "display.h"
|
#include "output.h"
|
||||||
|
|
||||||
enum potion_type : int;
|
enum potion_type : int;
|
||||||
enum race : int;
|
enum race : int;
|
||||||
@ -36,7 +36,7 @@ public:
|
|||||||
void set_pos(const position &npos);
|
void set_pos(const position &npos);
|
||||||
virtual const char *get_name() const = 0;
|
virtual const char *get_name() const = 0;
|
||||||
|
|
||||||
virtual void print(display *out);
|
virtual void print(output *out);
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::vector<potion *> potion_list;
|
typedef std::vector<potion *> potion_list;
|
||||||
|
@ -39,7 +39,7 @@ void game_result::run(input *in) {
|
|||||||
in->get_command();
|
in->get_command();
|
||||||
}
|
}
|
||||||
|
|
||||||
void game_result::print(display *out) {
|
void game_result::print(output *out) {
|
||||||
out->print_str({0, 0}, WIN_SCREEN);
|
out->print_str({0, 0}, WIN_SCREEN);
|
||||||
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW));
|
out->print_str(MSG_START, msg, COLOR_PAIR(COLOR_YELLOW));
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#define __RESULT_H__
|
#define __RESULT_H__
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "display.h"
|
#include "output.h"
|
||||||
#include "input.h"
|
#include "input.h"
|
||||||
|
|
||||||
enum game_status : int;
|
enum game_status : int;
|
||||||
@ -12,7 +12,7 @@ struct game_result final {
|
|||||||
std::string msg;
|
std::string msg;
|
||||||
|
|
||||||
void run(input *in);
|
void run(input *in);
|
||||||
void print(display *out);
|
void print(output *out);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Reference in New Issue
Block a user