fixed enemies not dying
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@ -84,7 +84,7 @@ long_result enemy_base::get_hit(character *ch, const int tATK,
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}
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void enemy_base::dies(level *lvl, character *pc) {
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auto elist = lvl->get_elist();
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auto &elist = lvl->get_elist();
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for (size_t i = 0; i < elist.size(); ++i)
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if (elist[i] == this) {
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