fixed enemies not dying

This commit is contained in:
2024-07-15 10:48:59 -04:00
parent 8e52309626
commit e561d3bbf4

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@ -84,7 +84,7 @@ long_result enemy_base::get_hit(character *ch, const int tATK,
}
void enemy_base::dies(level *lvl, character *pc) {
auto elist = lvl->get_elist();
auto &elist = lvl->get_elist();
for (size_t i = 0; i < elist.size(); ++i)
if (elist[i] == this) {