fixed enemies not dying
This commit is contained in:
@ -84,7 +84,7 @@ long_result enemy_base::get_hit(character *ch, const int tATK,
|
|||||||
}
|
}
|
||||||
|
|
||||||
void enemy_base::dies(level *lvl, character *pc) {
|
void enemy_base::dies(level *lvl, character *pc) {
|
||||||
auto elist = lvl->get_elist();
|
auto &elist = lvl->get_elist();
|
||||||
|
|
||||||
for (size_t i = 0; i < elist.size(); ++i)
|
for (size_t i = 0; i < elist.size(); ++i)
|
||||||
if (elist[i] == this) {
|
if (elist[i] == this) {
|
||||||
|
Reference in New Issue
Block a user