fixed issue with leprechauns not having starting gold
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@ -8,7 +8,7 @@ leprechaun::leprechaun(RNG *rng, const feature enabled_features,
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const position &pos,
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const position &pos,
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const int gen_room_num):
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const int gen_room_num):
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enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"},
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enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"},
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gold_cnt{0} {}
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gold_cnt{STARTING_GOLD} {}
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const char *leprechaun::get_race_name() const {
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const char *leprechaun::get_race_name() const {
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return "Leprechaun";
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return "Leprechaun";
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