Files
cc3k/src/enemies/leprechaun.cc

41 lines
1.2 KiB
C++

#include "leprechaun.h"
#include "../constants.h"
#include "../player.h"
#include "../level.h"
leprechaun::leprechaun(RNG *rng, const feature enabled_features,
const position &pos,
const int gen_room_num):
enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"},
gold_cnt{STARTING_GOLD} {}
const char *leprechaun::get_race_name() const {
return "Leprechaun";
}
long_result leprechaun::attack(character *ch) {
long_result res;
if (static_cast<player_base * >(ch)->get_gold() < STEAL_GOLD) {
res = ch->get_hit(this, BOOSTED_ATK, base_hit_rate);
res.msg = "l is angered because PC is too poor. " + res.msg;
} else {
res = ch->get_hit(this, ATK, base_hit_rate);
if (res.res == hit) {
res.msg += "l steals " + std::to_string(STEAL_GOLD) +
" pieces of gold from PC. ";
static_cast<player_base *>(ch)->add_gold(-STEAL_GOLD);
gold_cnt += STEAL_GOLD;
}
}
return res;
}
int leprechaun::dies(level *lvl) {
lvl->add_gold(gold{pos, gold_cnt});
return 0;
}