fixed some grammar, fixed some constants
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@ -162,8 +162,8 @@ static const int RETURN_PANICKED = 1;
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static const int COLOR_BLACK_ON_WHITE = 8;
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static const int GOLD_NORMAL = 1;
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static const int GOLD_SMALL = 2;
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static const int GOLD_NORMAL = 2;
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static const int GOLD_SMALL = 1;
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static const int GOLD_MERCHANT = 4;
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static const int GOLD_DRAGON = 6;
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@ -35,5 +35,5 @@ long_result halfling::get_hit(character *ch, const int tATK,
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}
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return {MISS, "PC tried to hit " + abbrev +
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" but missed. The halfling laughed. "};
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" but missed. The halfling laughs. "};
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}
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@ -52,7 +52,7 @@ long_result player_base::apply(std::unique_ptr<potion> p) {
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"PC gets rusty joints (-50 HP). "};
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return {result::APPLIED,
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"PC applied potion of " + name + ". "};
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"PC uses potion of " + name + ". "};
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}
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long_result player_base::attack(character *ch) {
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@ -90,9 +90,9 @@ long_result player_base::move(level *lvl,
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}
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} else if (lvl->get_up_stairs() == p &&
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enabled_features & FEATURE_REVISIT) {
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return {result::GO_UP, "PC went up the stairs. "};
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return {result::GO_UP, "PC goes up the stairs. "};
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} else if (lvl->get_down_stairs() == p) {
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return {result::GO_DOWN, "PC went down the stairs. "};
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return {result::GO_DOWN, "PC goes down the stairs. "};
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} else if (lvl->is_available(p, true)) {
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pos = p;
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return {result::MOVED, ""};
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@ -109,7 +109,7 @@ void player_base::pickup_gold(level *lvl, std::string &msg) {
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gold_tmp += g.get_amount();
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if (gold_tmp)
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msg += "PC picked up " + std::to_string(gold_tmp) +
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msg += "PC picks up " + std::to_string(gold_tmp) +
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" pieces of gold. ";
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bool locked = false;
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@ -163,7 +163,7 @@ long_result player_base::throw_potion(level *lvl, std::unique_ptr<potion> p,
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size_t flag = lvl->what_is_at(tmp);
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if (flag & WHAT_WALL)
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return {THROWN, "The potion shattered against a wall. "};
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return {THROWN, "The potion shatters against a wall. "};
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else if (flag & WHAT_ENEMY) {
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std::string name{p->get_name()};
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character *ch = lvl->get_elist()[flag ^ WHAT_ENEMY];
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@ -172,15 +172,15 @@ long_result player_base::throw_potion(level *lvl, std::unique_ptr<potion> p,
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if (ch->get_race() != BABY_DRAGON)
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return {THROWN, "The potion of " + name +
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"'s contents spilled on " +
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"'s contents spills on " +
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ch->get_abbrev() + ". "};
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return {THROWN, "The potion of " + name +
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" didn't seem to affect B. "};
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" doesn't seem to affect B. "};
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}
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}
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return {THROWN, "The potion shattered against the floor. "};
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return {THROWN, "The potion shatters against the floor. "};
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}
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long_result player_base::interpret_command(level *lvl, game_command cmd) {
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@ -222,7 +222,7 @@ long_result player_base::interpret_command(level *lvl, game_command cmd) {
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if (idx != lvl->get_plist().size() &&
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inv.owns.size() < INV_MAX_CNT) {
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inv.insert(lvl->detach_potion(idx));
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res.msg += "PC picked up a potion. ";
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res.msg += "PC picks up a potion. ";
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} else if (idx != lvl->get_plist().size()) {
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res.msg += "PC already has a full knapsack. ";
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}
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@ -262,21 +262,21 @@ long_result player_base::interpret_command(level *lvl, game_command cmd) {
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} else if (cmd == UP_STAIRS) {
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if (lvl->get_up_stairs() == pos &&
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enabled_features & FEATURE_REVISIT)
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return {GO_UP, "PC went up the stairs. "};
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return {GO_UP, "PC goes up the stairs. "};
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return {result::NOTHING,
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"PC tried to fly through the ceiling. "};
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} else if (cmd == DOWN_STAIRS) {
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if (lvl->get_down_stairs() == pos)
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return {GO_DOWN, "PC went down the stairs. "};
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return {GO_DOWN, "PC goes down the stairs. "};
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return {result::NOTHING,
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"PC tried to dig through the floor. "};
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} else if (cmd == THE_WORLD) {
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return {TOGGLE_THE_WORLD, "PC toggled Stand: The World! "};
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return {TOGGLE_THE_WORLD, "PC toggles Stand: The World! "};
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} else if (cmd == STAR_PLATINUM) {
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return {TOGGLE_STAR_PLATINUM,
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"PC toggled Stand: Star Platinum: The World! "};
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"PC toggles Stand: Star Platinum: The World! "};
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} else if (cmd == GAME_RESTART) {
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return {RESTART_GAME, ""};
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} else if (cmd == GAME_COMMAND_PASS) {
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@ -22,7 +22,7 @@ long_result witch::attack(character *ch) {
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DEFAULT_POTION_TYPE_CNT));
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auto npotion = new_potion(type, {0, 0});
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res.msg += std::string("Z's potion of ") +
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npotion->get_name() + " spilled onto PC. ";
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npotion->get_name() + " spills onto PC. ";
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static_cast<player_base *>(ch)->set_potion_known(
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npotion->get_type());
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ch->apply_effect(std::move(npotion));
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