added faster menu selection for base game (required)
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@ -14,8 +14,10 @@ void borrow_life::apply(const enum race &race, int &HP, int &ATK,
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if (remaining_duration != 0)
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--remaining_duration;
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if (remaining_duration == 0)
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if (remaining_duration == 0) {
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HP -= LOSE_HP * (race == rdrow ? DROW_POTION_MUL : 1);
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HP = HP < 0 ? 0 : HP;
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}
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}
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int borrow_life::get_priority() const {
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@ -15,6 +15,9 @@ void echoing_resilience::apply(const enum race &race, int &HP, int &ATK,
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ATK -= LOSE_ATK * (race == rdrow ? DROW_POTION_MUL : 1);
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DEF -= LOSE_DEF * (race == rdrow ? DROW_POTION_MUL : 1);
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ATK = ATK < 0 ? 0 : ATK;
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DEF = DEF < 0 ? 0 : DEF;
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--remaining_duration;
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}
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}
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