added faster menu selection for base game (required)
This commit is contained in:
206
src/arguments.cc
206
src/arguments.cc
@ -85,6 +85,14 @@ feature proc_args(int argc, char **argv,
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result |= FEATURE_OUT_FILE;
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} else if (str == "-h" || str == "--help") {
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return FEATURE_LIST_ARGS;
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} else if (str == "--races") {
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return FEATURE_LIST_RACES;
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} else if (str == "--enemies") {
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return FEATURE_LIST_ENEMIES;
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} else if (str == "--potions") {
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return FEATURE_LIST_POTIONS;
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} else if (str == "--commands") {
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return FEATURE_LIST_COMMANDS;
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} else {
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return FEATURE_PANIC | i;
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}
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@ -163,20 +171,186 @@ void panic_args(feature panic) {
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<< endl;
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}
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void print_args_list() {
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static const char *ARGS_LIST = "-n : Use ncurses for I/O\n\
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-r : Randomly generate maps\n\
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-c : Enemies chase the player (CAUTION: THEY CAN REALLY CHASE!!!)\n\
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-d : Enemies can go through doors (CAUTION: DO NOT ENABLE WITH CHASING!)\n\
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-i : Enable inventory (player can pick up potions, will turn on -o)\n\
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-t : Enable throw (will turn on -i)\n\
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-R : Enable revisiting levels\n\
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-e : Enable extra potions and races\n\
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-E : Enable extra levels\n\
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-o : Allows characters to go over gold and potions\n\
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-s [seed] : Sets initial seed to seed\n\
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-I [file] : Reads commands from file. CANNOT BE USED WITH -n.\n\
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-O [file] : Outputs to file. CANNOT BE USED WITH -n.\n\
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-h/--help : Displays options list (doesn't start a game)";
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std::cout << ARGS_LIST << std::endl;
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const char *ARGS_LIST = "\
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-n : Use ncurses for I/O\n \
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-r : Randomly generate maps\n\
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-c : Enemies chase the player (CAUTION: THEY CAN REALLY CHASE!!!)\n\
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-d : Enemies can go through doors (CAUTION: DO NOT ENABLE WITH CHASING!)\n\
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-i : Enable inventory (player can pick up potions, will turn on -o)\n\
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-t : Enable throw (will turn on -i)\n\
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-R : Enable revisiting levels\n\
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-e : Enable extra potions and races\n\
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-E : Enable extra levels\n\
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-o : Allows characters to go over gold and potions\n\
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-s [seed] : Sets initial seed to seed\n\
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-I [file] : Reads commands from file. CANNOT BE USED WITH -n.\n\
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-O [file] : Outputs to file. CANNOT BE USED WITH -n.\n\
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-h/--help : Displays options list (doesn't start a game)\n\
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--races : Displays playable characters list\n\
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--enemies : Displays enemies list\n\
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--potions : Displays potions list\n\
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--commands : Displays available commands\n";
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const char *COMMANDS_LIST = "\
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Text-based commands:\n\
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Basic commands:\n\
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q : quits game (in inventory, close inventory)\n\
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r : restarts a new game\n\
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yes : confirms (in main menu) or use (in inventory)\n\
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In-menu commands:\n\
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s : starts the game as a shade\n\
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d : starts the game as a drow\n\
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v : starts the game as a vampire\n\
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g : starts the game as a goblin\n\
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t : starts the game as a troll\n\
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Directional commands:\n\
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no : north\n\
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so : south\n\
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ea : east\n\
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we : west\n\
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ne : northeast\n\
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nw : northwest\n\
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se : southeast\n\
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sw : southwest\n\
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In-game commands:\n\
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f : toggles whether or not enemies stop moving\n\
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u [direction] : try to use the potion indicated by direction\n\
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a [direction] : try to attack the enemy indicated by direction\n\
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i : toggles inventory on and off\n\
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T [direction] : (in inventory) throw the selected potion towards direction\n\n\n\
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ncurses-based commands:\n\
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Basic commands:\n\
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q : quits game (in inventory, close inventory)\n\
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r : restarts a new game\n\
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e : confirms (in main menu) or use (in inventory)\n\
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Directional commands:\n\
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k : north\n\
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j : south\n\
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l : east\n\
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h : west\n\
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u : northeast\n\
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y : northwest\n\
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n : southeast\n\
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b : southwest\n\
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In-game commands:\n\
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f : toggles whether or not enemies stop moving\n\
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u [direction] : try to use the potion indicated by direction\n\
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[direction] : also tries to attack in the indicated direction\n\
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i : toggles inventory on and off\n\
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t [direction] : (in inventory) throw the selected potion towards direction\n\
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> : go down the stairs\n\
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< : go up the stairs\n";
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const char *RACES_LIST = "\
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Shade (125 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
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The most basic race.\n\
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Drow (150 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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All potions have their effect magnified by 1.5.\n\
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Vampire (50 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
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Gains 5 HP on every successful attack;\n\
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Has no maximum HP.\n\
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Troll (120 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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Gains 5 HP every turn.\n\
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Goblin (110 HP, 15 Atk, 20 Def, 1/1 Hit Rate):\n\
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Gains an additional 5 gold from every slain enemy.\n\
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T-800 (800 HP, 40 Atk, 50 Def, 2/3 Hit Rate):\n\
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All potions will give it rusty joints.\n\
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Mr. Goose (130 HP, 25 Atk, 20 Def, never misses):\n\
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All potions are know at the beginning of the game;\n\
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Monk (125 HP (starts with 100 HP), 70 Atk, 0 Def, 1/1 Hit Rate):\n\
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Gains 2 HP every turn.\n\
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Tavern Brawler (120 HP, 20 Atk, 15 Def, 3/4 Hit Rate):\n\
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Has a 1/2 chance of attacking twice and 1/2 change of attacking three times.\n\
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Assassin (100 HP, 30 Atk, 10 Def, 1/1 Hit Rate):\n\
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Upon a successful hit, has a 1/10 chance of assassinating the target.\n";
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const char *ENEMIES_LIST = "\
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Human 'H' (140 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
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Upon death, drops 2 normal piles of gold.\n\
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Dwarf 'W' (100 HP, 20 Atk, 30 Def, 1/2 Hit Rate):\n\
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Vampires are allergic to them.\n\
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Elf 'E' (140 HP, 30 Atk, 10 Def, 1/2 Hit Rate):\n\
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Gets two attacks against every race except drow.\n\
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Orc 'O' (180 HP, 30 Atk, 25 Def, 1/2 Hit Rate):\n\
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Does 50% more damage to goblins.\n\
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Merchant 'M' (30 HP, 70 Atk, 5 Def, 1/2 Hit Rate):\n\
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Starts out neutral to all characters, can be angered by PC.\n\
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Dragon 'D' (150 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
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Always guards a treasure hoard.\n\
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Halfling 'L' (100 HP, 15 Atk, 20 Def, 1/2 Hit Rate):\n\
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Has an additional 50% chance to dodge PC's attack.\n\
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Viking 'V' (150 HP, 30 Atk, 25 Def, 1/3 Hit Rate):\n\
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Gets two attacks against every race.\n\
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Swordsman 'S' (100 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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Attacks with finess.\n\
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Leprechaun 'l' (80 HP, 10 Atk, 15 Def, 1/2 Hit Rate):\n\
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Steals 3 pieces of gold from PC with every successful attack;\n\
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If PC doesn't have enough gold, hit instead with a strong attack of fixed Atk;\n\
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Upon death, drops all stolen gold plus 5 extra.\n\
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Witch 'Z' (100 HP, 20 Atk, 15 Def, 1/2 Hit Rate):\n\
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Upon a successful hit, has a 1/5 chance of applying a random potion onto PC.\n\
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Hacker 'h' (90 HP, 15 Atk, 30 Def, 1/2 Hit Rate):\n\
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He has been in grinding in MC for too long.\n\
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Baby Dragon 'B' (140 HP, 20 Atk, 40 Def, 1/3 Hit Rate):\n\
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Not fully grown, can move;\n\
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Immune to all potions.\n";
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const char *POTIONS_LIST = "\
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Restore Health (RH):\n\
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Instantly restore 5 HP.\n\
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Boost Atk (BA):\n\
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Increase ATK by 5 until exiting the level.\n\
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Boost Def (BD):\n\
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Increase DEF by 5 until exiting the level.\n\
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Poison Health (PH):\n\
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Instantly deduct 5 HP.\n\
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Wound Atk (WA):\n\
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Decrease ATK by 5 until exiting the level.\n\
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Wound Def (BD):\n\
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Decrease DEF by 5 until exiting the level.\n\
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Continuous Restoration (CR):\n\
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Restores 3 HP every turn for 5 turns.\n\
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Savage Strike (SS):\n\
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Gets 1.25x basic ATK multiplier;\n\
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Gets 0.8x basic hit rate multiplier;\n\
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Lasts 20 turns.\n\
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Echoing Resilience (ER):\n\
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Restores 7 HP every turn;\n\
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Decrease basic ATK by 10;\n\
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Decrease basic DEF by 10;\n\
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Lasts 20 turns.\n\
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Tempest Tantrum (TT):\n\
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Instantly loses 25% of current HP;\n\
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Gets 3x final ATK multiplier;\n\
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Gets 0.5x final DEF multiplier;\n\
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Lasts 12 turns.\n\
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Bezerk Brew (BB):\n\
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Gets 2x basic ATK multiplier;\n\
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Gets 0.5x basic DEF multiplier;\n\
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Lasts 15 turns.\n\
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Borrow Life (BL):\n\
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Gains 50 HP upon use (can go over racial limit)\n\
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Loses 55 HP after 24 turns.\n\
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Fine Booze (FB):\n\
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Restores 2 HP every turn;\n\
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Gets 0.7x final hit rate multiplier;\n\
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Gives tavern brawlers the ability to never miss;\n\
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Lasts 12 turns.\n\
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Ironclad Ward (IW):\n\
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Gets 0.5x final ATK multiplier;\n\
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Gets 3x final DEF multiplier;\n\
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Gets 0.75x final hit rate multiplier;\n\
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Lasts 12 turns.\n";
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void print_list(feature which) {
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if (which & FEATURE_LIST_ARGS)
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std::cout << ARGS_LIST;
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else if (which & FEATURE_LIST_COMMANDS)
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std::cout << COMMANDS_LIST;
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else if (which & FEATURE_LIST_ENEMIES)
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std::cout << ENEMIES_LIST;
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else if (which & FEATURE_LIST_POTIONS)
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std::cout << POTIONS_LIST;
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else if (which & FEATURE_LIST_RACES)
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std::cout << RACES_LIST;
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}
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@ -17,6 +17,6 @@ feature proc_args(int argc, char **argv,
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void panic_args(feature panic);
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void print_args_list();
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void print_list(feature which);
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#endif
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@ -42,7 +42,9 @@ enum game_command : int {game_command_terminate = 0,
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enter, toggle_inventory,
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throw_north, throw_south, throw_east, throw_west,
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throw_northeast, throw_northwest,
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throw_southeast, throw_southwest
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throw_southeast, throw_southwest,
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select_shade, select_drow, select_vampire,
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select_goblin, select_troll
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};
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// Character generation related
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@ -63,17 +65,17 @@ static const char CHAR_REP[RACE_CNT] = {
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static const int MAX_HP[RACE_CNT] = {
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125, 150, INF, 120, 110, 140, 100, 140, 180, 30, 150, 100,
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800, 130, 150, 120, 100,
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150, 100, 60, 100, 90, 140
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600, 130, 125, 120, 100,
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150, 100, 80, 100, 90, 140
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};
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static const int STARTING_HP[RACE_CNT] = {
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125, 150, 50, 120, 110, 140, 100, 140, 180, 30, 150, 100,
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800, 130, 100, 120, 100,
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150, 100, 60, 100, 90, 140
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600, 130, 100, 120, 100,
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150, 100, 80, 100, 90, 140
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};
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static const int STARTING_ATK[RACE_CNT] = {
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25, 25, 25, 25, 15, 20, 20, 30, 30, 70, 20, 15,
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40, 25, 70, 15, 30,
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40, 25, 70, 20, 30,
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30, 25, 10, 20, 15, 20
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};
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static const int STARTING_DEF[RACE_CNT] = {
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@ -84,7 +86,7 @@ static const int STARTING_DEF[RACE_CNT] = {
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static const fraction STARTING_HR[RACE_CNT] = {
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{1, 1}, {1, 1}, {1, 1}, {1, 1}, {1, 1},
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{1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2}, {1, 2},
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{1, 1}, {1, 1}, {100, 1}, {3, 4}, {1, 1},
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{2, 3}, {INF, 1}, {1, 1}, {3, 4}, {1, 1},
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{1, 3}, {1, 1}, {1, 2}, {1, 2}, {1, 2}, {1, 3}
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};
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@ -146,6 +148,10 @@ static const feature FEATURE_EXTRA_STUFF = 1 << 10;
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static const feature FEATURE_EXTRA_LEVELS = 1 << 11;
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static const feature FEATURE_DOORS = 1 << 12;
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static const feature FEATURE_LIST_COMMANDS = 1 << 23;
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static const feature FEATURE_LIST_RACES = 1 << 24;
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static const feature FEATURE_LIST_ENEMIES = 1 << 25;
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static const feature FEATURE_LIST_POTIONS = 1 << 26;
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static const feature FEATURE_PANIC_SEED = 1 << 27;
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static const feature FEATURE_PANIC_FILE = 1 << 28;
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static const feature FEATURE_PANIC = 1 << 29;
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@ -5,7 +5,7 @@
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class leprechaun final: public enemy_base {
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static const int STEAL_GOLD = 3;
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static const int BOOSTED_ATK = 30;
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static const int BOOSTED_ATK = 50;
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static const int STARTING_GOLD = 5;
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int gold_cnt;
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public:
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@ -20,7 +20,7 @@ game_command console_input::get_command() {
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return the_world;
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else if (cmd == "r")
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return game_restart;
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else if (cmd == "u" || cmd == "a" || cmd == "t") {
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else if (cmd == "u" || cmd == "a" || cmd == "T") {
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auto cmdtmp = cmd;
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in >> cmd;
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@ -42,7 +42,17 @@ game_command console_input::get_command() {
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return game_command::enter;
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} else if (cmd == "i") {
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return toggle_inventory;
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} else {
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} else if (cmd == "s") {
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return select_shade;
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} else if (cmd == "d") {
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return select_drow;
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} else if (cmd == "v") {
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return select_vampire;
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} else if (cmd == "g") {
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return select_goblin;
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} else if (cmd == "t") {
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return select_troll;
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} else {
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auto tmp = get_direction(cmd);
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if (tmp != game_command_panic)
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@ -20,7 +20,7 @@ game_command file_input::get_command() {
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return the_world;
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else if (cmd == "r")
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return game_restart;
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else if (cmd == "u" || cmd == "a" || cmd == "t") {
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else if (cmd == "u" || cmd == "a" || cmd == "T") {
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auto cmdtmp = cmd;
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in >> cmd;
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@ -30,16 +30,29 @@ game_command file_input::get_command() {
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auto tmp = get_direction(cmd);
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if (cmdtmp == "u")
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return static_cast<game_command>(tmp + apply_north);
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return static_cast<game_command>
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(tmp + apply_north);
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else if (cmdtmp == "a")
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return static_cast<game_command>(tmp + attack_north);
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return static_cast<game_command>
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(tmp + attack_north);
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else
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return static_cast<game_command>(tmp + throw_north);
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return static_cast<game_command>
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(tmp + throw_north);
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} else if (cmd == "yes") {
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return game_command::enter;
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} else if (cmd == "i") {
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return toggle_inventory;
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} else {
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} else if (cmd == "s") {
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return select_shade;
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} else if (cmd == "d") {
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return select_drow;
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} else if (cmd == "v") {
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return select_vampire;
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} else if (cmd == "g") {
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return select_goblin;
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} else if (cmd == "t") {
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return select_troll;
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} else {
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auto tmp = get_direction(cmd);
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if (tmp != game_command_panic)
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@ -17,8 +17,11 @@ int main(int argc, char **argv) {
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FEATURE_CONFLICT | FEATURE_PANIC_SEED)) {
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panic_args(enabled_features);
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return RETURN_PANICKED;
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} else if (enabled_features & FEATURE_LIST_ARGS) {
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print_args_list();
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} else if (enabled_features &
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(FEATURE_LIST_ARGS | FEATURE_LIST_COMMANDS |
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FEATURE_LIST_ENEMIES | FEATURE_LIST_POTIONS |
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FEATURE_LIST_RACES)) {
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print_list(enabled_features);
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return RETURN_FINE;
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}
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|
32
src/menu.cc
32
src/menu.cc
@ -4,6 +4,7 @@
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const int NORMAL_CNT = 5;
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const int EXTRA_CNT = 10;
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const int HOR_INCRM = 5;
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const enum race RACES[EXTRA_CNT] = {
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rshade, rdrow, rgoblin, rvampire, rtroll,
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@ -74,7 +75,7 @@ const char *EXTRA_SCREEN =
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+-----------------------------------------------------------------------------+";
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int menu::run(input *in) {
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size_t limit = enabled_features & FEATURE_EXTRA_STUFF ?
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int limit = enabled_features & FEATURE_EXTRA_STUFF ?
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EXTRA_CNT : NORMAL_CNT;
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auto cmd = in->get_command();
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@ -97,6 +98,35 @@ int menu::run(input *in) {
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break;
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}
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case move_east: {
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if (curr + HOR_INCRM < limit)
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curr += HOR_INCRM;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case move_west: {
|
||||
if (curr - HOR_INCRM >= 0)
|
||||
curr -= HOR_INCRM;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case select_shade:
|
||||
return rshade;
|
||||
|
||||
case select_drow:
|
||||
return rdrow;
|
||||
|
||||
case select_goblin:
|
||||
return rgoblin;
|
||||
|
||||
case select_troll:
|
||||
return rtroll;
|
||||
|
||||
case select_vampire:
|
||||
return rvampire;
|
||||
|
||||
case game_command_terminate:
|
||||
return -2;
|
||||
|
||||
|
@ -11,7 +11,7 @@ enum race : int;
|
||||
class menu final {
|
||||
private:
|
||||
const feature enabled_features;
|
||||
size_t curr;
|
||||
int curr;
|
||||
public:
|
||||
menu(const feature enabled_features);
|
||||
int run(input *in);
|
||||
|
@ -14,8 +14,10 @@ void borrow_life::apply(const enum race &race, int &HP, int &ATK,
|
||||
if (remaining_duration != 0)
|
||||
--remaining_duration;
|
||||
|
||||
if (remaining_duration == 0)
|
||||
if (remaining_duration == 0) {
|
||||
HP -= LOSE_HP * (race == rdrow ? DROW_POTION_MUL : 1);
|
||||
HP = HP < 0 ? 0 : HP;
|
||||
}
|
||||
}
|
||||
|
||||
int borrow_life::get_priority() const {
|
||||
|
@ -15,6 +15,9 @@ void echoing_resilience::apply(const enum race &race, int &HP, int &ATK,
|
||||
ATK -= LOSE_ATK * (race == rdrow ? DROW_POTION_MUL : 1);
|
||||
DEF -= LOSE_DEF * (race == rdrow ? DROW_POTION_MUL : 1);
|
||||
|
||||
ATK = ATK < 0 ? 0 : ATK;
|
||||
DEF = DEF < 0 ? 0 : DEF;
|
||||
|
||||
--remaining_duration;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user