added faster menu selection for base game (required)
This commit is contained in:
206
src/arguments.cc
206
src/arguments.cc
@ -85,6 +85,14 @@ feature proc_args(int argc, char **argv,
|
||||
result |= FEATURE_OUT_FILE;
|
||||
} else if (str == "-h" || str == "--help") {
|
||||
return FEATURE_LIST_ARGS;
|
||||
} else if (str == "--races") {
|
||||
return FEATURE_LIST_RACES;
|
||||
} else if (str == "--enemies") {
|
||||
return FEATURE_LIST_ENEMIES;
|
||||
} else if (str == "--potions") {
|
||||
return FEATURE_LIST_POTIONS;
|
||||
} else if (str == "--commands") {
|
||||
return FEATURE_LIST_COMMANDS;
|
||||
} else {
|
||||
return FEATURE_PANIC | i;
|
||||
}
|
||||
@ -163,20 +171,186 @@ void panic_args(feature panic) {
|
||||
<< endl;
|
||||
}
|
||||
|
||||
void print_args_list() {
|
||||
static const char *ARGS_LIST = "-n : Use ncurses for I/O\n\
|
||||
-r : Randomly generate maps\n\
|
||||
-c : Enemies chase the player (CAUTION: THEY CAN REALLY CHASE!!!)\n\
|
||||
-d : Enemies can go through doors (CAUTION: DO NOT ENABLE WITH CHASING!)\n\
|
||||
-i : Enable inventory (player can pick up potions, will turn on -o)\n\
|
||||
-t : Enable throw (will turn on -i)\n\
|
||||
-R : Enable revisiting levels\n\
|
||||
-e : Enable extra potions and races\n\
|
||||
-E : Enable extra levels\n\
|
||||
-o : Allows characters to go over gold and potions\n\
|
||||
-s [seed] : Sets initial seed to seed\n\
|
||||
-I [file] : Reads commands from file. CANNOT BE USED WITH -n.\n\
|
||||
-O [file] : Outputs to file. CANNOT BE USED WITH -n.\n\
|
||||
-h/--help : Displays options list (doesn't start a game)";
|
||||
std::cout << ARGS_LIST << std::endl;
|
||||
const char *ARGS_LIST = "\
|
||||
-n : Use ncurses for I/O\n \
|
||||
-r : Randomly generate maps\n\
|
||||
-c : Enemies chase the player (CAUTION: THEY CAN REALLY CHASE!!!)\n\
|
||||
-d : Enemies can go through doors (CAUTION: DO NOT ENABLE WITH CHASING!)\n\
|
||||
-i : Enable inventory (player can pick up potions, will turn on -o)\n\
|
||||
-t : Enable throw (will turn on -i)\n\
|
||||
-R : Enable revisiting levels\n\
|
||||
-e : Enable extra potions and races\n\
|
||||
-E : Enable extra levels\n\
|
||||
-o : Allows characters to go over gold and potions\n\
|
||||
-s [seed] : Sets initial seed to seed\n\
|
||||
-I [file] : Reads commands from file. CANNOT BE USED WITH -n.\n\
|
||||
-O [file] : Outputs to file. CANNOT BE USED WITH -n.\n\
|
||||
-h/--help : Displays options list (doesn't start a game)\n\
|
||||
--races : Displays playable characters list\n\
|
||||
--enemies : Displays enemies list\n\
|
||||
--potions : Displays potions list\n\
|
||||
--commands : Displays available commands\n";
|
||||
|
||||
const char *COMMANDS_LIST = "\
|
||||
Text-based commands:\n\
|
||||
Basic commands:\n\
|
||||
q : quits game (in inventory, close inventory)\n\
|
||||
r : restarts a new game\n\
|
||||
yes : confirms (in main menu) or use (in inventory)\n\
|
||||
In-menu commands:\n\
|
||||
s : starts the game as a shade\n\
|
||||
d : starts the game as a drow\n\
|
||||
v : starts the game as a vampire\n\
|
||||
g : starts the game as a goblin\n\
|
||||
t : starts the game as a troll\n\
|
||||
Directional commands:\n\
|
||||
no : north\n\
|
||||
so : south\n\
|
||||
ea : east\n\
|
||||
we : west\n\
|
||||
ne : northeast\n\
|
||||
nw : northwest\n\
|
||||
se : southeast\n\
|
||||
sw : southwest\n\
|
||||
In-game commands:\n\
|
||||
f : toggles whether or not enemies stop moving\n\
|
||||
u [direction] : try to use the potion indicated by direction\n\
|
||||
a [direction] : try to attack the enemy indicated by direction\n\
|
||||
i : toggles inventory on and off\n\
|
||||
T [direction] : (in inventory) throw the selected potion towards direction\n\n\n\
|
||||
ncurses-based commands:\n\
|
||||
Basic commands:\n\
|
||||
q : quits game (in inventory, close inventory)\n\
|
||||
r : restarts a new game\n\
|
||||
e : confirms (in main menu) or use (in inventory)\n\
|
||||
Directional commands:\n\
|
||||
k : north\n\
|
||||
j : south\n\
|
||||
l : east\n\
|
||||
h : west\n\
|
||||
u : northeast\n\
|
||||
y : northwest\n\
|
||||
n : southeast\n\
|
||||
b : southwest\n\
|
||||
In-game commands:\n\
|
||||
f : toggles whether or not enemies stop moving\n\
|
||||
u [direction] : try to use the potion indicated by direction\n\
|
||||
[direction] : also tries to attack in the indicated direction\n\
|
||||
i : toggles inventory on and off\n\
|
||||
t [direction] : (in inventory) throw the selected potion towards direction\n\
|
||||
> : go down the stairs\n\
|
||||
< : go up the stairs\n";
|
||||
|
||||
const char *RACES_LIST = "\
|
||||
Shade (125 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
|
||||
The most basic race.\n\
|
||||
Drow (150 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
|
||||
All potions have their effect magnified by 1.5.\n\
|
||||
Vampire (50 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
|
||||
Gains 5 HP on every successful attack;\n\
|
||||
Has no maximum HP.\n\
|
||||
Troll (120 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
|
||||
Gains 5 HP every turn.\n\
|
||||
Goblin (110 HP, 15 Atk, 20 Def, 1/1 Hit Rate):\n\
|
||||
Gains an additional 5 gold from every slain enemy.\n\
|
||||
T-800 (800 HP, 40 Atk, 50 Def, 2/3 Hit Rate):\n\
|
||||
All potions will give it rusty joints.\n\
|
||||
Mr. Goose (130 HP, 25 Atk, 20 Def, never misses):\n\
|
||||
All potions are know at the beginning of the game;\n\
|
||||
Monk (125 HP (starts with 100 HP), 70 Atk, 0 Def, 1/1 Hit Rate):\n\
|
||||
Gains 2 HP every turn.\n\
|
||||
Tavern Brawler (120 HP, 20 Atk, 15 Def, 3/4 Hit Rate):\n\
|
||||
Has a 1/2 chance of attacking twice and 1/2 change of attacking three times.\n\
|
||||
Assassin (100 HP, 30 Atk, 10 Def, 1/1 Hit Rate):\n\
|
||||
Upon a successful hit, has a 1/10 chance of assassinating the target.\n";
|
||||
|
||||
const char *ENEMIES_LIST = "\
|
||||
Human 'H' (140 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
|
||||
Upon death, drops 2 normal piles of gold.\n\
|
||||
Dwarf 'W' (100 HP, 20 Atk, 30 Def, 1/2 Hit Rate):\n\
|
||||
Vampires are allergic to them.\n\
|
||||
Elf 'E' (140 HP, 30 Atk, 10 Def, 1/2 Hit Rate):\n\
|
||||
Gets two attacks against every race except drow.\n\
|
||||
Orc 'O' (180 HP, 30 Atk, 25 Def, 1/2 Hit Rate):\n\
|
||||
Does 50% more damage to goblins.\n\
|
||||
Merchant 'M' (30 HP, 70 Atk, 5 Def, 1/2 Hit Rate):\n\
|
||||
Starts out neutral to all characters, can be angered by PC.\n\
|
||||
Dragon 'D' (150 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
|
||||
Always guards a treasure hoard.\n\
|
||||
Halfling 'L' (100 HP, 15 Atk, 20 Def, 1/2 Hit Rate):\n\
|
||||
Has an additional 50% chance to dodge PC's attack.\n\
|
||||
Viking 'V' (150 HP, 30 Atk, 25 Def, 1/3 Hit Rate):\n\
|
||||
Gets two attacks against every race.\n\
|
||||
Swordsman 'S' (100 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
|
||||
Attacks with finess.\n\
|
||||
Leprechaun 'l' (80 HP, 10 Atk, 15 Def, 1/2 Hit Rate):\n\
|
||||
Steals 3 pieces of gold from PC with every successful attack;\n\
|
||||
If PC doesn't have enough gold, hit instead with a strong attack of fixed Atk;\n\
|
||||
Upon death, drops all stolen gold plus 5 extra.\n\
|
||||
Witch 'Z' (100 HP, 20 Atk, 15 Def, 1/2 Hit Rate):\n\
|
||||
Upon a successful hit, has a 1/5 chance of applying a random potion onto PC.\n\
|
||||
Hacker 'h' (90 HP, 15 Atk, 30 Def, 1/2 Hit Rate):\n\
|
||||
He has been in grinding in MC for too long.\n\
|
||||
Baby Dragon 'B' (140 HP, 20 Atk, 40 Def, 1/3 Hit Rate):\n\
|
||||
Not fully grown, can move;\n\
|
||||
Immune to all potions.\n";
|
||||
|
||||
const char *POTIONS_LIST = "\
|
||||
Restore Health (RH):\n\
|
||||
Instantly restore 5 HP.\n\
|
||||
Boost Atk (BA):\n\
|
||||
Increase ATK by 5 until exiting the level.\n\
|
||||
Boost Def (BD):\n\
|
||||
Increase DEF by 5 until exiting the level.\n\
|
||||
Poison Health (PH):\n\
|
||||
Instantly deduct 5 HP.\n\
|
||||
Wound Atk (WA):\n\
|
||||
Decrease ATK by 5 until exiting the level.\n\
|
||||
Wound Def (BD):\n\
|
||||
Decrease DEF by 5 until exiting the level.\n\
|
||||
Continuous Restoration (CR):\n\
|
||||
Restores 3 HP every turn for 5 turns.\n\
|
||||
Savage Strike (SS):\n\
|
||||
Gets 1.25x basic ATK multiplier;\n\
|
||||
Gets 0.8x basic hit rate multiplier;\n\
|
||||
Lasts 20 turns.\n\
|
||||
Echoing Resilience (ER):\n\
|
||||
Restores 7 HP every turn;\n\
|
||||
Decrease basic ATK by 10;\n\
|
||||
Decrease basic DEF by 10;\n\
|
||||
Lasts 20 turns.\n\
|
||||
Tempest Tantrum (TT):\n\
|
||||
Instantly loses 25% of current HP;\n\
|
||||
Gets 3x final ATK multiplier;\n\
|
||||
Gets 0.5x final DEF multiplier;\n\
|
||||
Lasts 12 turns.\n\
|
||||
Bezerk Brew (BB):\n\
|
||||
Gets 2x basic ATK multiplier;\n\
|
||||
Gets 0.5x basic DEF multiplier;\n\
|
||||
Lasts 15 turns.\n\
|
||||
Borrow Life (BL):\n\
|
||||
Gains 50 HP upon use (can go over racial limit)\n\
|
||||
Loses 55 HP after 24 turns.\n\
|
||||
Fine Booze (FB):\n\
|
||||
Restores 2 HP every turn;\n\
|
||||
Gets 0.7x final hit rate multiplier;\n\
|
||||
Gives tavern brawlers the ability to never miss;\n\
|
||||
Lasts 12 turns.\n\
|
||||
Ironclad Ward (IW):\n\
|
||||
Gets 0.5x final ATK multiplier;\n\
|
||||
Gets 3x final DEF multiplier;\n\
|
||||
Gets 0.75x final hit rate multiplier;\n\
|
||||
Lasts 12 turns.\n";
|
||||
|
||||
void print_list(feature which) {
|
||||
if (which & FEATURE_LIST_ARGS)
|
||||
std::cout << ARGS_LIST;
|
||||
else if (which & FEATURE_LIST_COMMANDS)
|
||||
std::cout << COMMANDS_LIST;
|
||||
else if (which & FEATURE_LIST_ENEMIES)
|
||||
std::cout << ENEMIES_LIST;
|
||||
else if (which & FEATURE_LIST_POTIONS)
|
||||
std::cout << POTIONS_LIST;
|
||||
else if (which & FEATURE_LIST_RACES)
|
||||
std::cout << RACES_LIST;
|
||||
}
|
||||
|
Reference in New Issue
Block a user