work in progress
This commit is contained in:
@ -5,21 +5,21 @@
|
||||
const int BOOST_ATK = 5;
|
||||
const int BOOST_ATK_DROW = 7;
|
||||
|
||||
boost_atk::boost_atk():
|
||||
potion{potion_type::boost_atk, -1} {}
|
||||
boost_atk::boost_atk(const position &pos):
|
||||
potion{potion_type::boost_atk, -1, pos} {}
|
||||
|
||||
void boost_atk::apply(enum race &race, int &HP, int &ATK, int &DEF,
|
||||
float &base_hit_rate) {
|
||||
if (remaining_duration > 0) {
|
||||
if (race == rdrow)
|
||||
ATK += BOOST_ATK_DROW;
|
||||
else
|
||||
ATK += BOOST_ATK;
|
||||
void boost_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF,
|
||||
fraction &base_hit_rate) {
|
||||
if (remaining_duration > 0) {
|
||||
if (race == rdrow)
|
||||
ATK += BOOST_ATK_DROW;
|
||||
else
|
||||
ATK += BOOST_ATK;
|
||||
|
||||
--remaining_duration;
|
||||
}
|
||||
--remaining_duration;
|
||||
}
|
||||
}
|
||||
|
||||
int boost_atk::get_priority() const {
|
||||
return CALC_ADD_BASE;
|
||||
return CALC_ADD_BASE;
|
||||
}
|
||||
|
@ -5,10 +5,10 @@
|
||||
|
||||
class boost_atk final: public potion {
|
||||
public:
|
||||
boost_atk();
|
||||
void apply(enum race &race, int &HP, int &ATK, int &DEF,
|
||||
float &base_hit_rate) override;
|
||||
int get_priority() const override;
|
||||
boost_atk(const position &pos);
|
||||
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
|
||||
fraction &base_hit_rate) override;
|
||||
int get_priority() const override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -2,24 +2,25 @@
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// TODO: move into class def as static constants
|
||||
const int BOOST_DEF = 5;
|
||||
const int BOOST_DEF_DROW = 7;
|
||||
|
||||
boost_def::boost_def():
|
||||
potion{potion_type::boost_def, -1} {}
|
||||
boost_def::boost_def(const position &pos):
|
||||
potion{potion_type::boost_def, -1, pos} {}
|
||||
|
||||
void boost_def::apply(enum race &race, int &HP, int &ATK, int &DEF,
|
||||
float &base_hit_rate) {
|
||||
if (remaining_duration > 0) {
|
||||
if (race == rdrow)
|
||||
DEF += BOOST_DEF_DROW;
|
||||
else
|
||||
DEF += BOOST_DEF;
|
||||
void boost_def::apply(const enum race &race, int &HP, int &ATK, int &DEF,
|
||||
fraction &base_hit_rate) {
|
||||
if (remaining_duration > 0) {
|
||||
if (race == rdrow)
|
||||
DEF += BOOST_DEF_DROW;
|
||||
else
|
||||
DEF += BOOST_DEF;
|
||||
|
||||
--remaining_duration;
|
||||
}
|
||||
--remaining_duration;
|
||||
}
|
||||
}
|
||||
|
||||
int boost_def::get_priority() const {
|
||||
return CALC_ADD_BASE;
|
||||
}
|
||||
return CALC_ADD_BASE;
|
||||
}
|
||||
|
@ -5,10 +5,10 @@
|
||||
|
||||
class boost_def final: public potion {
|
||||
public:
|
||||
boost_def();
|
||||
void apply(enum race &race, int &HP, int &ATK, int &DEF,
|
||||
float &base_hit_rate) override;
|
||||
int get_priority() const override;
|
||||
boost_def(const position &pos);
|
||||
void apply(const enum race &race, int &HP, int &ATK, int &DEF,
|
||||
fraction &base_hit_rate) override;
|
||||
int get_priority() const override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
33
src/drow.cc
33
src/drow.cc
@ -2,31 +2,30 @@
|
||||
#include <algorithm>
|
||||
#include <math.h>
|
||||
|
||||
drow::drow(RNG &rng, const position_list &available_positions):
|
||||
character{rng, race::rdrow} {
|
||||
pos = available_positions[rng.rand_under(available_positions.size())];
|
||||
gold = 0;
|
||||
hostile = true;
|
||||
drow::drow(RNG *rng, const position &pos):
|
||||
character{rng, race::rdrow, pos} {
|
||||
gold = 0;
|
||||
hostile = true;
|
||||
}
|
||||
|
||||
result drow::attack(const direction dir, character_list &chlist) {
|
||||
position tmp{pos + MOVE[dir]};
|
||||
position tmp{pos + MOVE[dir]};
|
||||
|
||||
for (auto &ch : chlist)
|
||||
if (tmp == ch.get_position()) {
|
||||
return ch.get_hit(race, ATK, base_hit_rate);
|
||||
}
|
||||
for (auto &ch : chlist)
|
||||
if (tmp == ch->get_position()) {
|
||||
return ch->get_hit(race, ATK, base_hit_rate);
|
||||
}
|
||||
|
||||
return result::fine;
|
||||
return result::fine;
|
||||
}
|
||||
|
||||
result drow::get_hit(const enum race &race, const int atk,
|
||||
const float hitrate) {
|
||||
if (rng.rand_num() <= hitrate * (float)RAND_MAX)
|
||||
HP = std::max(HP - calc_dmg(atk, DEF), 0);
|
||||
const fraction hitrate) {
|
||||
if (rng->trial(hitrate))
|
||||
HP = std::max(HP - calc_dmg(atk, DEF), 0);
|
||||
|
||||
if (HP == 0)
|
||||
return result::died;
|
||||
if (HP == 0)
|
||||
return result::died;
|
||||
|
||||
return result::hit;
|
||||
return result::hit;
|
||||
}
|
||||
|
12
src/drow.h
12
src/drow.h
@ -4,12 +4,12 @@
|
||||
|
||||
class drow final: public character {
|
||||
public:
|
||||
drow(RNG &rng,
|
||||
const position_list &available_positions);
|
||||
virtual result attack(const direction dir,
|
||||
character_list &chlist) override;
|
||||
virtual result get_hit(const enum race &race, const int atk,
|
||||
const float hit_rate) override;
|
||||
drow(RNG *rng,
|
||||
const position &pos);
|
||||
virtual result attack(const direction dir,
|
||||
character_list &chlist) override;
|
||||
virtual result get_hit(const enum race &race, const int atk,
|
||||
const fraction hit_rate) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -9,35 +9,29 @@ goblin::goblin(RNG *rng, const position &pos):
|
||||
}
|
||||
|
||||
result goblin::attack(const direction dir, character_list &chlist) {
|
||||
position tmp{pos + MOVE[dir]};
|
||||
position tmp{pos + MOVE[dir]};
|
||||
|
||||
for (auto &ch : chlist)
|
||||
if (tmp == ch->get_position()) {
|
||||
auto res = ch->get_hit(race, ATK, base_hit_rate);
|
||||
|
||||
if (res == result::died) {
|
||||
gold += GAIN_GOLD;
|
||||
}
|
||||
if (res == result::died) {
|
||||
gold += GAIN_GOLD;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
return result::fine;
|
||||
return result::fine;
|
||||
}
|
||||
|
||||
result goblin::get_hit(const enum race &race, const int atk,
|
||||
<<<<<<< HEAD
|
||||
const float hitrate) {
|
||||
if (rng.rand_num() <= hitrate * (float)RAND_MAX)
|
||||
HP = std::max(HP - calc_dmg(atk, DEF), 0);
|
||||
=======
|
||||
const fraction hitrate) {
|
||||
if (rng->trial(hitrate))
|
||||
HP = std::max(HP - calc_dmg(atk, DEF), 0);
|
||||
>>>>>>> paul
|
||||
|
||||
if (HP == 0)
|
||||
return result::died;
|
||||
if (HP == 0)
|
||||
return result::died;
|
||||
|
||||
return result::hit;
|
||||
return result::hit;
|
||||
}
|
||||
|
Reference in New Issue
Block a user