fixed some spacing problems for listing races etc.
This commit is contained in:
192
src/arguments.cc
192
src/arguments.cc
@ -217,7 +217,7 @@ Text-based commands:\n\
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u [direction] : try to use the potion indicated by direction\n\
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a [direction] : try to attack the enemy indicated by direction\n\
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i : toggles inventory on and off\n\
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T [direction] : (in inventory) throw the selected potion towards direction\n\n\n\
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T [direction] : (in inventory) throw the selected potion towards direction\n\n\
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ncurses-based commands:\n\
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Basic commands:\n\
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q : quits game (in inventory, close inventory)\n\
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@ -242,105 +242,105 @@ ncurses-based commands:\n\
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< : go up the stairs\n";
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const char *RACES_LIST = "\
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Shade (125 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
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The most basic race.\n\
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Drow (150 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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All potions have their effect magnified by 1.5.\n\
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Vampire (50 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
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Gains 5 HP on every successful attack;\n\
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Has no maximum HP.\n\
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Troll (120 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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Gains 5 HP every turn.\n\
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Goblin (110 HP, 15 Atk, 20 Def, 1/1 Hit Rate):\n\
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Gains an additional 5 gold from every slain enemy.\n\
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T-800 (800 HP, 40 Atk, 50 Def, 2/3 Hit Rate):\n\
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All potions will give it rusty joints.\n\
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Mr. Goose (130 HP, 25 Atk, 20 Def, never misses):\n\
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All potions are know at the beginning of the game;\n\
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Monk (125 HP (starts with 100 HP), 70 Atk, 0 Def, 1/1 Hit Rate):\n\
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Gains 2 HP every turn.\n\
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Tavern Brawler (120 HP, 20 Atk, 15 Def, 3/4 Hit Rate):\n\
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Has a 1/2 chance of attacking twice and 1/2 change of attacking three times.\n\
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Assassin (100 HP, 30 Atk, 10 Def, 1/1 Hit Rate):\n\
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Upon a successful hit, has a 1/10 chance of assassinating the target.\n";
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- Shade (125 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
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The most basic race.\n\n\
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- Drow (150 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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All potions have their effect magnified by 1.5.\n\n\
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- Vampire (50 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
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Gains 5 HP on every successful attack;\n\
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Has no maximum HP.\n\n\
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- Troll (120 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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Gains 5 HP every turn.\n\n\
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- Goblin (110 HP, 15 Atk, 20 Def, 1/1 Hit Rate):\n\
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Gains an additional 5 gold from every slain enemy.\n\n\
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- T-800 (800 HP, 40 Atk, 50 Def, 2/3 Hit Rate):\n\
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All potions will give it rusty joints.\n\n\
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- Mr. Goose (130 HP, 25 Atk, 20 Def, never misses):\n\
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All potions are know at the beginning of the game;\n\n\
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- Monk (125 HP (starts with 100 HP), 70 Atk, 0 Def, 1/1 Hit Rate):\n\
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Gains 2 HP every turn.\n\n\
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- Tavern Brawler (120 HP, 20 Atk, 15 Def, 3/4 Hit Rate):\n\
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Has a 1/2 chance of attacking twice and 1/2 change of attacking three times.\n\n\
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- Assassin (100 HP, 30 Atk, 10 Def, 1/1 Hit Rate):\n\
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Upon a successful hit, has a 1/10 chance of assassinating the target.\n";
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const char *ENEMIES_LIST = "\
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Human 'H' (140 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
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Upon death, drops 2 normal piles of gold.\n\
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Dwarf 'W' (100 HP, 20 Atk, 30 Def, 1/2 Hit Rate):\n\
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Vampires are allergic to them.\n\
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Elf 'E' (140 HP, 30 Atk, 10 Def, 1/2 Hit Rate):\n\
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Gets two attacks against every race except drow.\n\
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Orc 'O' (180 HP, 30 Atk, 25 Def, 1/2 Hit Rate):\n\
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Does 50% more damage to goblins.\n\
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Merchant 'M' (30 HP, 70 Atk, 5 Def, 1/2 Hit Rate):\n\
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Starts out neutral to all characters, can be angered by PC.\n\
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Dragon 'D' (150 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
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Always guards a treasure hoard.\n\
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Halfling 'L' (100 HP, 15 Atk, 20 Def, 1/2 Hit Rate):\n\
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Has an additional 50% chance to dodge PC's attack.\n\
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Viking 'V' (150 HP, 30 Atk, 25 Def, 1/3 Hit Rate):\n\
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Gets two attacks against every race.\n\
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Swordsman 'S' (100 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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Attacks with finess.\n\
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Leprechaun 'l' (80 HP, 10 Atk, 15 Def, 1/2 Hit Rate):\n\
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Steals 3 pieces of gold from PC with every successful attack;\n\
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If PC doesn't have enough gold, hit instead with a strong attack of fixed Atk;\n\
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Upon death, drops all stolen gold plus 5 extra.\n\
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Witch 'Z' (100 HP, 20 Atk, 15 Def, 1/2 Hit Rate):\n\
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Upon a successful hit, has a 1/5 chance of applying a random potion onto PC.\n\
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Hacker 'h' (90 HP, 15 Atk, 30 Def, 1/2 Hit Rate):\n\
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He has been in grinding in MC for too long.\n\
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Baby Dragon 'B' (140 HP, 20 Atk, 40 Def, 1/3 Hit Rate):\n\
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Not fully grown, can move;\n\
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Immune to all potions.\n";
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- Human 'H' (140 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
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Upon death, drops 2 normal piles of gold.\n\n\
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- Dwarf 'W' (100 HP, 20 Atk, 30 Def, 1/2 Hit Rate):\n\
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Vampires are allergic to them.\n\n\
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- Elf 'E' (140 HP, 30 Atk, 10 Def, 1/2 Hit Rate):\n\
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Gets two attacks against every race except drow.\n\n\
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- Orc 'O' (180 HP, 30 Atk, 25 Def, 1/2 Hit Rate):\n\
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Does 50% more damage to goblins.\n\n\
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- Merchant 'M' (30 HP, 70 Atk, 5 Def, 1/2 Hit Rate):\n\
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Starts out neutral to all characters, can be angered by PC.\n\n\
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- Dragon 'D' (150 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
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Always guards a treasure hoard.\n\n\
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- Halfling 'L' (100 HP, 15 Atk, 20 Def, 1/2 Hit Rate):\n\
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Has an additional 50% chance to dodge PC's attack.\n\n\
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- Viking 'V' (150 HP, 30 Atk, 25 Def, 1/3 Hit Rate):\n\
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Gets two attacks against every race.\n\n\
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- Swordsman 'S' (100 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
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Attacks with finess.\n\n\
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- Leprechaun 'l' (80 HP, 10 Atk, 15 Def, 1/2 Hit Rate):\n\
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Steals 3 pieces of gold from PC with every successful attack;\n\
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If PC doesn't have enough gold, hit instead with a strong attack of fixed Atk;\n\
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Upon death, drops all stolen gold plus 5 extra.\n\n\
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- Witch 'Z' (100 HP, 20 Atk, 15 Def, 1/2 Hit Rate):\n\
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Upon a successful hit, has a 1/5 chance of applying a random potion onto PC.\n\n\
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- Hacker 'h' (90 HP, 15 Atk, 30 Def, 1/2 Hit Rate):\n\
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He has been in grinding in MC for too long.\n\n\
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- Baby Dragon 'B' (140 HP, 20 Atk, 40 Def, 1/3 Hit Rate):\n\
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Not fully grown, can move;\n\
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Immune to all potions.\n";
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const char *POTIONS_LIST = "\
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Restore Health (RH):\n\
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Instantly restore 5 HP.\n\
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Boost Atk (BA):\n\
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Increase ATK by 5 until exiting the level.\n\
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Boost Def (BD):\n\
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Increase DEF by 5 until exiting the level.\n\
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Poison Health (PH):\n\
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Instantly deduct 5 HP.\n\
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Wound Atk (WA):\n\
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Decrease ATK by 5 until exiting the level.\n\
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Wound Def (BD):\n\
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Decrease DEF by 5 until exiting the level.\n\
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Continuous Restoration (CR):\n\
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Restores 3 HP every turn for 5 turns.\n\
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Savage Strike (SS):\n\
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Gets 1.25x basic ATK multiplier;\n\
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Gets 0.8x basic hit rate multiplier;\n\
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Lasts 20 turns.\n\
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Echoing Resilience (ER):\n\
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Restores 7 HP every turn;\n\
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Decrease basic ATK by 10;\n\
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Decrease basic DEF by 10;\n\
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Lasts 20 turns.\n\
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Tempest Tantrum (TT):\n\
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Instantly loses 25% of current HP;\n\
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Gets 3x final ATK multiplier;\n\
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Gets 0.5x final DEF multiplier;\n\
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Lasts 12 turns.\n\
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Bezerk Brew (BB):\n\
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Gets 2x basic ATK multiplier;\n\
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Gets 0.5x basic DEF multiplier;\n\
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Lasts 15 turns.\n\
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Borrow Life (BL):\n\
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Gains 50 HP upon use (can go over racial limit)\n\
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Loses 55 HP after 24 turns.\n\
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Fine Booze (FB):\n\
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Restores 2 HP every turn;\n\
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Gets 0.7x final hit rate multiplier;\n\
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Gives tavern brawlers the ability to never miss;\n\
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Lasts 12 turns.\n\
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Ironclad Ward (IW):\n\
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Gets 0.5x final ATK multiplier;\n\
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Gets 3x final DEF multiplier;\n\
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Gets 0.75x final hit rate multiplier;\n\
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Lasts 12 turns.\n";
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- Restore Health (RH):\n\
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Instantly restore 5 HP.\n\n\
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- Boost Atk (BA):\n\
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Increase ATK by 5 until exiting the level.\n\n\
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- Boost Def (BD):\n\
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Increase DEF by 5 until exiting the level.\n\n\
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- Poison Health (PH):\n\
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Instantly deduct 5 HP.\n\n\
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- Wound Atk (WA):\n\
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Decrease ATK by 5 until exiting the level.\n\n\
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- Wound Def (BD):\n\
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Decrease DEF by 5 until exiting the level.\n\n\
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- Continuous Restoration (CR):\n\
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Restores 3 HP every turn for 5 turns.\n\n\
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- Savage Strike (SS):\n\
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Gets 1.25x basic ATK multiplier;\n\
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Gets 0.8x basic hit rate multiplier;\n\
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Lasts 20 turns.\n\n\
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- Echoing Resilience (ER):\n\
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Restores 7 HP every turn;\n\
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Decrease basic ATK by 10;\n\
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Decrease basic DEF by 10;\n\
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Lasts 20 turns.\n\n\
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- Tempest Tantrum (TT):\n\
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Instantly loses 25% of current HP;\n\
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Gets 3x final ATK multiplier;\n\
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Gets 0.5x final DEF multiplier;\n\
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Lasts 12 turns.\n\n\
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- Bezerk Brew (BB):\n\
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Gets 2x basic ATK multiplier;\n\
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Gets 0.5x basic DEF multiplier;\n\
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Lasts 15 turns.\n\n\
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- Borrow Life (BL):\n\
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Gains 50 HP upon use (can go over racial limit)\n\
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Loses 55 HP after 24 turns.\n\n\
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- Fine Booze (FB):\n\
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Restores 2 HP every turn;\n\
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Gets 0.7x final hit rate multiplier;\n\
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Gives tavern brawlers the ability to never miss;\n\
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Lasts 12 turns.\n\n\
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- Ironclad Ward (IW):\n\
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Gets 0.5x final ATK multiplier;\n\
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Gets 3x final DEF multiplier;\n\
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Gets 0.75x final hit rate multiplier;\n\
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Lasts 12 turns.\n";
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void print_list(feature which) {
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if (which & FEATURE_LIST_ARGS)
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