fixed:
dragon generation breaking the game seed validation wrong
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@ -6,7 +6,6 @@
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#include <memory>
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#include <utility>
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void new_potion(std::unique_ptr<potion> &pp, potion_type type,
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const position &pos);
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std::unique_ptr<potion> new_potion(potion_type type, const position &pos);
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#endif
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