dragon generation breaking the game
seed validation wrong
This commit is contained in:
2024-07-16 23:00:10 -04:00
parent ea3164ae07
commit 3b164bbe9f
9 changed files with 65 additions and 60 deletions

View File

@ -8,38 +8,38 @@
#include "player/vampire.h"
#include "player/t_800.h"
void init_player(RNG *rng, std::unique_ptr<player_base> &pc,
const feature enabled_features, const enum race &r) {
std::unique_ptr<player_base> init_player(RNG *rng,
const feature enabled_features, const enum race &r) {
using std::make_unique;
pc = nullptr;
switch (r) {
case rgoblin:
pc = make_unique<goblin>(rng, enabled_features);
return make_unique<goblin>(rng, enabled_features);
break;
case rdrow:
pc = make_unique<drow>(rng, enabled_features);
return make_unique<drow>(rng, enabled_features);
break;
case rshade:
pc = make_unique<shade>(rng, enabled_features);
return make_unique<shade>(rng, enabled_features);
break;
case rtroll:
pc = make_unique<troll>(rng, enabled_features);
return make_unique<troll>(rng, enabled_features);
break;
case rvampire:
pc = make_unique<vampire>(rng, enabled_features);
return make_unique<vampire>(rng, enabled_features);
break;
case rt_800:
pc = make_unique<t_800>(rng, enabled_features);
return make_unique<t_800>(rng, enabled_features);
break;
default:
break;
}
return nullptr;
}