dragon generation breaking the game
seed validation wrong
This commit is contained in:
2024-07-16 23:00:10 -04:00
parent ea3164ae07
commit 3b164bbe9f
9 changed files with 65 additions and 60 deletions

View File

@ -72,11 +72,11 @@ void level::gen_enemies(RNG *rng, std::vector<position_list> &tiles) {
spots.push_back(dhoard[i].pos + MOVE[i]);
}
pelist.push_back(nullptr);
auto pos = rng->get_rand_in_vector(spots);
new_dragon(rng, pelist[i], pos,
dhoard[i].pos, enabled_features,
map.which_room(dhoard[i].pos));
auto pos = spots.size() ? rng->get_rand_in_vector(spots) :
dhoard[i].pos;
pelist.push_back(new_dragon(rng, pos, dhoard[i].pos,
enabled_features,
map.which_room(dhoard[i].pos)));
int room = map.which_room(pos);
remove_from_list(tiles[room], pos);
@ -88,9 +88,9 @@ void level::gen_enemies(RNG *rng, std::vector<position_list> &tiles) {
for (int i = dhoard.size(); i < cnt; ++i) {
pelist.push_back(nullptr);
auto p = get_rand_pos(rng, tiles);
new_enemy(rng, pelist[i], p, enabled_features, map.which_room(p));
pelist.push_back(new_enemy(rng, p, enabled_features,
map.which_room(p)));
elist.push_back(pelist[i].get());
}
}
@ -136,10 +136,8 @@ void level::gen_potions(RNG *rng, std::vector<position_list> &tiles) {
pplist.reserve(cnt);
for (int i = 0; i < cnt; ++i) {
pplist.push_back(nullptr);
new_potion(pplist[i],
(potion_type)rng->rand_under(max_type),
get_rand_pos(rng, tiles));
pplist.push_back(new_potion((potion_type)rng->rand_under(max_type),
get_rand_pos(rng, tiles)));
plist.push_back(pplist[i].get());
}
}