fixed:
dragon generation breaking the game seed validation wrong
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@ -15,7 +15,7 @@ game::game(const enum race starting_race,
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the_world = false;
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// TODO: add the other races
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init_player(rng, player, enabled_features, starting_race);
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player = init_player(rng, enabled_features, starting_race);
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if (enabled_features & FEATURE_EXTRA_LEVELS)
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max_level = rng->rand_between(MIN_LEVEL_CNT, MAX_LEVEL_CNT + 1);
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