fixed:
dragon generation breaking the game seed validation wrong
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@ -4,12 +4,13 @@
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#include <memory>
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#include "enemy.h"
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void new_dragon(RNG *rng, std::unique_ptr<enemy_base> &p,
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const position &pos, const position &fallback,
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const feature enabled_features, int which_room);
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std::unique_ptr<enemy_base> new_dragon(RNG *rng, const position &pos,
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const position &fallback,
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const feature enabled_features,
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int which_room);
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void new_enemy(RNG *rng, std::unique_ptr<enemy_base> &p,
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const position &pos, const feature enabled_features,
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int which_room);
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std::unique_ptr<enemy_base> new_enemy(RNG *rng, const position &pos,
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const feature enabled_features,
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int which_room);
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#endif
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