fixed:
1. potions being walked over 2. spawning on stairs 3. enemies walking under players 4. merchants not being aggresive 5. potions losing effect when sending pass signal (cleared by player::start_turn())’
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@ -30,7 +30,7 @@ void cursor::show() const {
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}
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void cursor::clear() const {
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::clear();
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// ::clear();
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}
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void cursor::print_char(const position &pos, const char ch,
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