Merge branch 'master' of peisongxiao.com:~/cs246/a5
This commit is contained in:
@ -58,7 +58,7 @@ enum race : int {rshade = 0, rdrow, rvampire, rtroll,
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static const char CHAR_REP[RACE_CNT] = {
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's', 'd', 'v', 't', 'g', 'H', 'W', 'E', 'O', 'M', 'D', 'L',
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't', 'g', 'm', 'b', 'a',
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'V', 'S', 'l', 'W', 'h', 'B'
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'V', 'S', 'l', 'Z', 'h', 'B'
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};
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static const int MAX_HP[RACE_CNT] = {
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@ -68,13 +68,13 @@ static const int MAX_HP[RACE_CNT] = {
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};
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static const int STARTING_HP[RACE_CNT] = {
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125, 150, 50, 120, 110, 140, 100, 140, 180, 30, 150, 100,
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800, 130, 150, 120, 100,
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800, 130, 100, 120, 100,
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150, 100, 60, 100, 90, 140
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};
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static const int STARTING_ATK[RACE_CNT] = {
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25, 25, 25, 25, 15, 20, 20, 30, 30, 70, 20, 15,
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40, 25, 80, 15, 30,
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30, 25, 10, 20, 15, 25
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40, 25, 70, 15, 30,
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30, 25, 10, 20, 15, 20
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};
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static const int STARTING_DEF[RACE_CNT] = {
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25, 15, 25, 15, 20, 20, 30, 10, 25, 5, 20, 20,
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@ -8,6 +8,12 @@
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#include "enemies/human.h"
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#include "enemies/merchant.h"
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#include "enemies/orc.h"
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#include "enemies/viking.h"
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#include "enemies/swordsman.h"
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#include "enemies/leprechaun.h"
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#include "enemies/witch.h"
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#include "enemies/hacker.h"
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#include "enemies/baby_dragon.h"
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std::unique_ptr<enemy_base> new_dragon(RNG *rng, const position &pos,
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const position &fallback,
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@ -23,9 +29,10 @@ std::unique_ptr<enemy_base> new_dragon(RNG *rng, const position &pos,
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fallback, which_room);
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}
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const int EXCNT = 6;
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const int EXCNT = 12;
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const race EXCHOICES[EXCNT] = {
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rhuman, rdwarf, rhalfling, relf, rorc, rmerchant
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rhuman, rdwarf, rhalfling, relf, rorc, rmerchant,
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rviking, rswordsman, rleprechaun, rwitch, rhacker, rbaby_dragon
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};
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const int CNT = 18;
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const race CHOICES[CNT] = {
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@ -61,32 +68,50 @@ std::unique_ptr<enemy_base> new_enemy(RNG *rng, const position &pos,
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case rdwarf:
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return make_unique<dwarf>(rng, enabled_features,
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pos, which_room);
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break;
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case rhuman:
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return make_unique<human>(rng, enabled_features,
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pos, which_room);
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break;
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case relf:
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return make_unique<elf>(rng, enabled_features,
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pos, which_room);
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break;
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case rorc:
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return make_unique<orc>(rng, enabled_features,
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pos, which_room);
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break;
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case rmerchant:
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return make_unique<merchant>(rng, enabled_features,
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pos, which_room);
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break;
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case rhalfling:
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return make_unique<halfling>(rng, enabled_features,
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pos, which_room);
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break;
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case rviking:
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return make_unique<viking>(rng, enabled_features,
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pos, which_room);
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case rswordsman:
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return make_unique<swordsman>(rng, enabled_features,
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pos, which_room);
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case rleprechaun:
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return make_unique<leprechaun>(rng, enabled_features,
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pos, which_room);
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case rwitch:
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return make_unique<witch>(rng, enabled_features,
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pos, which_room);
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case rhacker:
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return make_unique<hacker>(rng, enabled_features,
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pos, which_room);
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case rbaby_dragon:
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return make_unique<baby_dragon>(rng, enabled_features,
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pos, which_room);
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default:
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break;
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15
src/enemies/baby_dragon.cc
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15
src/enemies/baby_dragon.cc
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@ -0,0 +1,15 @@
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#include "baby_dragon.h"
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#include "../constants.h"
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baby_dragon::baby_dragon(RNG *rng, const feature enabled_features,
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const position &pos, const int gen_room_num):
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enemy_base{rng, enabled_features, rbaby_dragon, pos, gen_room_num, "B"} {}
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const char *baby_dragon::get_race_name() const {
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return "Baby_Dragon";
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}
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void baby_dragon::apply_effect(std::unique_ptr<potion> effect) {
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return;
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}
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14
src/enemies/baby_dragon.h
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14
src/enemies/baby_dragon.h
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@ -0,0 +1,14 @@
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#ifndef __BABY_DRAGON_H__
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#define __BABY_DRAGON_H__
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#include "../enemy.h"
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class baby_dragon final: public enemy_base {
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public:
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baby_dragon(RNG *rng, const feature enabled_features, const position &pos,
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const int gen_room_num);
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const char *get_race_name() const override;
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void apply_effect(std::unique_ptr<potion> effect) override;
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};
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#endif
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40
src/enemies/hacker.cc
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40
src/enemies/hacker.cc
Normal file
@ -0,0 +1,40 @@
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#include "hacker.h"
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#include "../constants.h"
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hacker::hacker(RNG *rng, const feature enabled_features, const position &pos,
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const int gen_room_num):
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enemy_base{rng, enabled_features, rhacker, pos, gen_room_num, "h"} {}
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const char *hacker::get_race_name() const {
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return "Hacker";
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}
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long_result hacker::get_hit(character *ch, const int tATK,
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const fraction &hit_rate) {
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if (rng->trial(hit_rate)) {
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int tmp = calc_dmg(tATK, DEF);
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tmp = tmp > HP ? HP : tmp;
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HP -= tmp;
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if (HP == 0)
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return {result::hit, rand_str()};
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return {result::hit, rand_str()};
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}
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return {miss, rand_str()};
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}
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std::string hacker::rand_str() {
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size_t len = rng->rand_between(RAND_STR_LEN_MIN, RAND_STR_LEN_MAX);
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std::string result{""};
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for (size_t i = 0; i < len; ++i)
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result += static_cast<char>(rng->rand_between(PRINT_CHAR_MIN,
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PRINT_CHAR_MAX + 1));
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result += ' ';
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return result;
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}
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20
src/enemies/hacker.h
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20
src/enemies/hacker.h
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@ -0,0 +1,20 @@
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#ifndef __HACKER_H__
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#define __HACKER_H__
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#include "../enemy.h"
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class hacker final: public enemy_base {
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static const int RAND_STR_LEN_MIN = 10;
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static const int RAND_STR_LEN_MAX = 30;
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static const int PRINT_CHAR_MIN = 33;
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static const int PRINT_CHAR_MAX = 126;
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std::string rand_str();
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public:
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hacker(RNG *rng, const feature enabled_features, const position &pos,
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const int gen_room_num);
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const char *get_race_name() const override;
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long_result get_hit(character *ch, const int tATK,
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const fraction &hit_rate) override;
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};
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#endif
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@ -25,11 +25,13 @@ long_result halfling::get_hit(character *ch, const int tATK,
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if (HP == 0)
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return {result::hit,
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"PC deals " + std::to_string(tmp) +
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" damage to " + abbrev + ". " + abbrev +
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" is slain by PC. "};
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" damage to " + abbrev + " (" +
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std::to_string(HP) + " HP). " +
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abbrev + " is slain by PC. "};
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return {result::hit, "PC deals " +
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std::to_string(tmp) + " damage to " + abbrev + ". "};
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std::to_string(tmp) + " damage to " + abbrev + " (" +
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std::to_string(HP) + " HP). "};
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}
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return {miss, "PC tried to hit " + abbrev +
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@ -2,11 +2,13 @@
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#include "../constants.h"
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#include "../player.h"
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#include "../level.h"
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leprechaun::leprechaun(RNG *rng, const feature enabled_features,
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const position &pos,
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const int gen_room_num):
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enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"} {}
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enemy_base{rng, enabled_features, rleprechaun, pos, gen_room_num, "l"},
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gold_cnt{0} {}
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const char *leprechaun::get_race_name() const {
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return "Leprechaun";
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@ -25,8 +27,14 @@ long_result leprechaun::attack(character *ch) {
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res.msg += "l steals " + std::to_string(STEAL_GOLD) +
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" pieces of gold from PC. ";
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static_cast<player_base *>(ch)->add_gold(-STEAL_GOLD);
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gold_cnt += STEAL_GOLD;
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}
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}
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return res;
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}
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int leprechaun::dies(level *lvl) {
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lvl->add_gold(gold{pos, gold_cnt});
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return 0;
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}
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@ -12,7 +12,8 @@ public:
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leprechaun(RNG *rng, const feature enabled_features, const position &pos,
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const int gen_room_num);
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const char *get_race_name() const override;
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virtual long_result attack(character *ch) override;
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long_result attack(character *ch) override;
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int dies(level *lvl) override;
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};
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#endif
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27
src/enemies/witch.cc
Normal file
27
src/enemies/witch.cc
Normal file
@ -0,0 +1,27 @@
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#include "witch.h"
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#include "../constants.h"
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witch::witch(RNG *rng, const feature enabled_features, const position &pos,
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const int gen_room_num):
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enemy_base{rng, enabled_features, rwitch, pos, gen_room_num, "Z"} {}
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const char *witch::get_race_name() const {
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return "Witch";
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}
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long_result witch::attack(character *ch) {
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auto res = ch->get_hit(this, ATK, base_hit_rate);
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if (res.res == hit && rng->trial(POTION_RATE)) {
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res.msg += "W's potion spilled onto PC. ";
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potion_type type =
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static_cast<potion_type>(rng->rand_under(
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(enabled_features & FEATURE_EXTRA_STUFF) ?
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POTION_TYPE_CNT :
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DEFAULT_POTION_TYPE_CNT));
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ch->apply_effect(new_potion(type, {0, 0}));
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}
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return res;
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}
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15
src/enemies/witch.h
Normal file
15
src/enemies/witch.h
Normal file
@ -0,0 +1,15 @@
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#ifndef __WITCH_H__
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#define __WITCH_H__
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#include "../enemy.h"
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class witch final: public enemy_base {
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constexpr static const fraction POTION_RATE = {1, 5};
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public:
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witch(RNG *rng, const feature enabled_features, const position &pos,
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const int gen_room_num);
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const char *get_race_name() const override;
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long_result attack(character *ch) override;
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};
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#endif
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@ -75,8 +75,7 @@ long_result enemy_base::get_hit(character *ch, const int tATK,
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"PC deals " + std::to_string(tmp) +
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" damage to " + abbrev + " (" +
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std::to_string(HP) + " HP). " +
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abbrev +
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" is slain by PC. "};
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abbrev + " is slain by PC. "};
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return {result::hit, "PC deals " +
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std::to_string(tmp) + " damage to " + abbrev + " (" +
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@ -92,7 +92,7 @@ game_result game::run() {
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in->get_command());
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msg = res.msg;
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if (!hostile_merchants && res.msg.find('M') != std::string::npos) {
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if (!hostile_merchants && res.msg.find(" M ") != std::string::npos) {
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hostile_merchants = true;
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msg += "PC has angered the merchants. ";
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}
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@ -82,6 +82,8 @@ long_result player_base::move(level *lvl,
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res.msg += "PC gains " +
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std::to_string(g) +
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" pieces of gold. ";
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gold_cnt += g;
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}
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return res;
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@ -180,13 +182,17 @@ long_result player_base::interpret_command(level *lvl, game_command cmd) {
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} else if (cmd >= move_north && cmd <= move_southwest) {
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auto res = move(lvl, pos + MOVE[cmd - move_north]);
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gold g = get_gold_at(pos, lvl->get_glist());
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gold_cnt += g.get_amount();
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gold g{{0, 0}, 0};
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int gold_tmp = 0;
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if (g.get_amount())
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res.msg += "PC picked up " + std::to_string(g.get_amount()) +
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while ((g = get_gold_at(pos, lvl->get_glist())).get_amount() != 0)
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gold_tmp += g.get_amount();
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if (gold_tmp)
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res.msg += "PC picked up " + std::to_string(gold_tmp) +
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" pieces of gold. ";
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if (enabled_features & FEATURE_INVENTORY) {
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size_t idx = get_potion_at(pos, lvl->get_plist());
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@ -223,6 +229,8 @@ long_result player_base::interpret_command(level *lvl, game_command cmd) {
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res.msg += "PC gains " +
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std::to_string(g) +
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" pieces of gold. ";
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gold_cnt += g;
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}
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return res;
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