fixed issue with potion output, added extras menu for player race selection
This commit is contained in:
22
src/pc.cc
22
src/pc.cc
@ -7,6 +7,10 @@
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#include "player/troll.h"
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#include "player/vampire.h"
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#include "player/t_800.h"
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#include "player/assassin.h"
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#include "player/monk.h"
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#include "player/brawler.h"
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#include "player/mr_goose.h"
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std::unique_ptr<player_base> init_player(RNG *rng,
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const feature enabled_features, const enum race &r) {
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@ -15,27 +19,33 @@ std::unique_ptr<player_base> init_player(RNG *rng,
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switch (r) {
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case rgoblin:
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return make_unique<goblin>(rng, enabled_features);
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break;
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case rdrow:
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return make_unique<drow>(rng, enabled_features);
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break;
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case rshade:
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return make_unique<shade>(rng, enabled_features);
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break;
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case rtroll:
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return make_unique<troll>(rng, enabled_features);
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break;
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case rvampire:
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return make_unique<vampire>(rng, enabled_features);
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break;
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case rt_800:
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return make_unique<t_800>(rng, enabled_features);
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break;
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case rassassin:
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return make_unique<assassin>(rng, enabled_features);
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case rmonk:
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return make_unique<monk>(rng, enabled_features);
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case rbrawler:
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return make_unique<brawler>(rng, enabled_features);
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case rmr_goose:
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return make_unique<mr_goose>(rng, enabled_features);
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default:
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break;
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