fixed issue with potion output, added extras menu for player race selection

This commit is contained in:
2024-07-18 13:59:58 -04:00
parent dfea74ed42
commit 12fcde6a3b
6 changed files with 70 additions and 76 deletions

11
src/item.cc Normal file
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@ -0,0 +1,11 @@
#include "item.h"
item::item(const position &pos): pos{pos} {}
position item::get_pos() const {
return pos;
}
void item::set_pos(const position &npos) {
pos = npos;
}

17
src/item.h Normal file
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@ -0,0 +1,17 @@
#ifndef __ITEM_H__
#define __ITEM_H__
#include "position.h"
#include "output.h"
class item {
protected:
position pos;
public:
item(const position &pos);
position get_pos() const;
void set_pos(const position &npos);
virtual void print(output *out) const = 0;
};
#endif

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@ -3,30 +3,21 @@
#include "constants.h"
const int NORMAL_CNT = 5;
const int EXTRA_CNT = 5;
const int EXTRA_CNT = 10;
const enum race RACES[EXTRA_CNT] = {
rshade, rdrow, rgoblin, rvampire, rtroll
rshade, rdrow, rgoblin, rvampire, rtroll,
rmonk, rassassin, rmr_goose, rbrawler, rt_800
};
const position RACE_POS[EXTRA_CNT] = {
{4, 9}, {4, 11}, {4, 13}, {4, 15}, {4, 17}
{4, 9}, {4, 11}, {4, 13}, {4, 15}, {4, 17},
{41, 9}, {41, 11}, {41, 13}, {41, 15}, {41, 17}
};
menu::menu(const feature enabled_features):
enabled_features{enabled_features},
cur{RACE_POS[0]} {}
const int UP_LIMIT = 9;
const int DOWN_LIMIT = 17;
const int LEFT_LIMIT = 4;
const int RIGHT_LIMIT = 4;
const int EXTRA_UP_LIMIT = 9;
const int EXTRA_DOWN_LIMIT = 17;
const int EXTRA_LEFT_LIMIT = 4;
const int EXTRA_RIGHT_LIMIT = 4;
const int X_INCRE = 37;
const int Y_INCRE = 2;
curr{0} {}
const char *NORMAL_SCREEN =
"+-----------------------------------------------------------------------------+\
@ -65,15 +56,15 @@ const char *EXTRA_SCREEN =
+-----------------------------------------------------------------------------+\
| Choose your race: |\
+-----------------------------------------------------------------------------+\
| Shade | |\
| Shade | Monk |\
+-----------------------------------------------------------------------------+\
| Drow | |\
| Drow | Assassin |\
+-----------------------------------------------------------------------------+\
| Goblin | |\
| Goblin | Mr. Goose |\
+-----------------------------------------------------------------------------+\
| Vampire | |\
| Vampire | Tavern Brawler |\
+-----------------------------------------------------------------------------+\
| Troll | |\
| Troll | T-800 |\
+-----------------------------------------------------------------------------+\
| |\
| |\
@ -83,61 +74,25 @@ const char *EXTRA_SCREEN =
+-----------------------------------------------------------------------------+";
int menu::run(input *in) {
size_t limit = enabled_features & FEATURE_EXTRA_STUFF ?
EXTRA_CNT : NORMAL_CNT;
auto cmd = in->get_command();
int up_limit = UP_LIMIT;
int down_limit = DOWN_LIMIT;
int left_limit = LEFT_LIMIT;
int right_limit = RIGHT_LIMIT;
if (enabled_features & FEATURE_EXTRA_STUFF) {
up_limit = EXTRA_UP_LIMIT;
down_limit = EXTRA_DOWN_LIMIT;
left_limit = EXTRA_LEFT_LIMIT;
right_limit = EXTRA_RIGHT_LIMIT;
}
switch (cmd) {
case game_command::enter: {
if (enabled_features & FEATURE_EXTRA_STUFF) {
for (int i = 0; i < EXTRA_CNT; ++i)
if (cur == RACE_POS[i])
return RACES[i];
return -1;
} else {
for (int i = 0; i < NORMAL_CNT; ++i)
if (cur == RACE_POS[i])
return RACES[i];
return -1;
}
}
case game_command::enter:
return RACES[curr];
case move_north: {
if (cur.y != up_limit)
cur.y -= Y_INCRE;
if (curr > 0)
--curr;
break;
}
case move_south: {
if (cur.y != down_limit)
cur.y += Y_INCRE;
break;
}
case move_east: {
if (cur.x != left_limit)
cur.x -= X_INCRE;
break;
}
case move_west: {
if (cur.x != right_limit)
cur.x += X_INCRE;
if (curr < limit - 1)
++curr;
break;
}
@ -161,9 +116,9 @@ const position SEED_POS = {1, 25};
void menu::print(output *out, const unsigned int seed) {
if (enabled_features & FEATURE_EXTRA_STUFF)
out->print_str({0, 0}, NORMAL_SCREEN);
else
out->print_str({0, 0}, EXTRA_SCREEN);
else
out->print_str({0, 0}, NORMAL_SCREEN);
if (enabled_features & FEATURE_NCURSES)
out->print_str(MSG_POS, MSG_NCURSES, COLOR_PAIR(COLOR_YELLOW));
@ -173,6 +128,7 @@ void menu::print(output *out, const unsigned int seed) {
out->print_str(SEED_POS, "Seed: " + std::to_string(seed),
COLOR_PAIR(COLOR_BLUE));
out->print_str(cur, "->", COLOR_PAIR(COLOR_GREEN));
out->print_str(RACE_POS[curr], "->",
COLOR_PAIR(COLOR_GREEN));
}

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@ -11,7 +11,7 @@ enum race : int;
class menu final {
private:
const feature enabled_features;
position cur;
size_t curr;
public:
menu(const feature enabled_features);
int run(input *in);

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@ -7,6 +7,10 @@
#include "player/troll.h"
#include "player/vampire.h"
#include "player/t_800.h"
#include "player/assassin.h"
#include "player/monk.h"
#include "player/brawler.h"
#include "player/mr_goose.h"
std::unique_ptr<player_base> init_player(RNG *rng,
const feature enabled_features, const enum race &r) {
@ -15,27 +19,33 @@ std::unique_ptr<player_base> init_player(RNG *rng,
switch (r) {
case rgoblin:
return make_unique<goblin>(rng, enabled_features);
break;
case rdrow:
return make_unique<drow>(rng, enabled_features);
break;
case rshade:
return make_unique<shade>(rng, enabled_features);
break;
case rtroll:
return make_unique<troll>(rng, enabled_features);
break;
case rvampire:
return make_unique<vampire>(rng, enabled_features);
break;
case rt_800:
return make_unique<t_800>(rng, enabled_features);
break;
case rassassin:
return make_unique<assassin>(rng, enabled_features);
case rmonk:
return make_unique<monk>(rng, enabled_features);
case rbrawler:
return make_unique<brawler>(rng, enabled_features);
case rmr_goose:
return make_unique<mr_goose>(rng, enabled_features);
default:
break;

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@ -14,7 +14,7 @@ int potion::get_duration() const {
}
void potion::print(output *out) const {
out->print_char(pos, 'P', COLOR_PAIR(COLOR_GREEN));
out->print_char(this->get_pos(), 'P', COLOR_PAIR(COLOR_GREEN));
}
size_t get_potion_at(const position &pos, const potion_list &plist) {