* Work on rope
* Simplify inplace operation generation and combine mul/add generation
* Work on rope variants
* implement neox rope
* rope complete
* Add sub,div,glu operators
* implement scale op
* Update cpy shader to handle cont/more types
* formatting
* Update test vars printing for rope,rms_norm
* Avoid ROPE hardcoded constants
* Add TODO to change ROPE constants to enum
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* fix TODO comment
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: 64-bit im2col
Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.
* fix validation error for large im2col
* metal : support mul_mm with src1->type == GGML_TYPE_F16
* metal : support mul_mm_id with src1->type == GGML_TYPE_F16
[no ci]
* metal : mul_mm support ne00 % 32 != 0
* metal : support mul_mm_id with ne00 % 32 != 0
* cont : remove unnecessary unrolls
* cont : simplify data loading
* metal : optimize mul_mm when output bounds checks are not needed
* vulkan: handle mat_mul with A matrix > 4GB
This change splits mat_mul operations with huge A matrix into chunks in the M
dimension. This works well for stable-diffusion use cases where the im2col
matrix has very large M.
Fix the order of setting the stride in mul_mm_cm2 - setting the dimension
clobbers the stride, so stride should be set after.
* build fixes
* CUDA: mul_mat_id for mmf for bs <= 64 for f16 and bs <= 32 for f32
This commit adds mul_mat_id support for ncols_dst >= 16. It does this by
packing ncols_dst tiles into the blockDim.y.
My tests on a RTX 3090 show that this is faster than the cuBLAS fallback
for f16 till bs=64, and for f32 till bs=32
* Review: refactor if statement
* CUDA: add a fused top-K MoE kernel
This kernel does the following:
1. softmax over the logits per token [n_experts, n_tokens]
2. argmax reduce over the top-k (n_experts_used) logits
3. write weights + ids to global memory
It is intended as fusion of softmax->top-k->get_rows pipeline for MoE models
* Refactor into ggml_cuda_should_use_topk_moe
* Review: Use better coalescing pattern, use WARP_SIZE, store logits into registers before
* Review: format + micro-optimizations
* Fix bug: fix tie breakers
* Add optional norm + clean-up code
* Use smem for final write
* Add bounds check
* Use better memory pattern for writeback
* implement set_rows with i32 index
* template fix
* test quantized path
warnings--
* Apply suggestions from code review
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* forgotten name change
* deduplicate cuda/sycl and test-fix
* indent++
* vulkan: support set_rows with i32 index type (#16162)
* disable i32 index for webgpu for now
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Vulkan: add conv_transpose_2d operation
* Vulkan: fix typo in conv_transpose_2d shader(s0mp, s0L, s1mp, s1L)
* Vulkan: fix incorrect indentation in conv_transpose_2d shader
* Vulkan: add checking the push constants size limit and reuse conv2d_mm.comp for conv_transpose_2d operation
* Vulkan: revert the order of the index calculation and bound check in conv_2d shader
* Vulkan: explicity check push constants limit in supports_op() for conv_transpose_2d operation.
* Vulkan: remove unnecessary lower bound checks for H/W_idx in the conv_2d shader.
* CUDA: Optimize PAD_REFLECT_1D
feat: add more test cases for PAD_REFLECT_1D
* use fast_div to improve performance
* Apply suggestion from JohannesGaessler
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Apply suggestion from JohannesGaessler
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* optimize
* use a concise expression to further speedup the cuda kernel
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Add paramater buffer pool, batching of submissions, refactor command building/submission
* Add header for linux builds
* Free staged parameter buffers at once
* Format with clang-format
* Fix thread-safe implementation
* Use device implicit synchronization
* Update workflow to use custom release
* Remove testing branch workflow
* some f32 tests passing
* Disable set_rows until it's implemented
* f32 add all tests passing
* Begin work on set_rows
* Work on set rows
* Add error buffers for reporting unsupported SET_ROWS indices
* Remove extra comments
* Add templated addition, clean up code
* Get addition and multiplication working
* Implement rms_norm
* Add get_rows implementation
* Add new get_rows files
* Refactor use of wg size entry
* Fix compilation
* Try manually unrolled q4_0 quant
* Revert "Try manually unrolled q4_0 quant"
This reverts commit 77f8b96515.
* Move to constant max wg size
* Check for tensor size in supports_op
* Vectorize f32 and change default workgroup size
* Move f32 get_rows from < 4 to % 4 != 0
* fix linter errors
* Add in-place tests
---------
Co-authored-by: Neha Abbas <nehaabbas@ReeseLevines-MacBook-Pro.local>
* metal : improve naming
* metal : refactor device
ggml-ci
* cont : props
ggml-ci
* metal : apply ggml_mem_ranges_t
ggml-ci
* metal : remove GGML_METAL_USE_BF16
ggml-ci
* metal : refactor device buffer
ggml-ci
* cont : fix naming
* metal : sync before destroying the backend
ggml-ci
* metal : refactor context
ggml-ci
* metal : migrate ggml-metal.m to ggml-metal.cpp
ggml-ci
* metal : adjust ops API
ggml-ci
* metal : use C++ to store piplienes
ggml-ci
* metal : migrate ops to separate functions
ggml-ci
* metal : add ggml_metal_library_t
ggml-ci
* metal : improve naming
ggml-ci
* metal : cleanp
ggml-ci
* metal : add support for GGML_OP_LOG
ggml-ci
* metal : fix error handling
ggml-ci
* Add fastdiv and fastmodulo to k_bin_bcast kernel
* Address review comments
* `prod_` instead of `prod` suffix
* Add test case for `k_bin_bcast_unravel` in CUDA backend
* CUDA: Add mul_mat_id support the mmf
Add support for mul_mat_id for bs < 16
* Review: use warp_size, fix should_use_mmf condition
* Launch one block per expert, stride along n_expert_used
* templatize mul_mat_id
* Pad shmem to 16 bytes, add helper function mul_mat_f_switch_ids
* Reduce compile times by dividing mmf into f16, bf16 and f32 variants
* Divide mmf by ncols_dst
* Add missing files
* Fix MUSA/HIP builds
* ggml: allow casting between f32 and i32
* fix cuda
* add vulkan
* fix CPU non-cont
* add non-cont test case
* add note
* extend test number range
* correct note
* add cont version for vulkan
This commit adds two new command-line options to the
test-backend-ops.cpp that allow users to list all available GGML
operations and to show test coverage of these operations.
The motivation for this is that it can be useful to quickly see which
operations are currently covered by tests and which are not. Also it
migth be useful when using the `support` mode.
* metal : mul_mm_id remove hdst
* metal : remove mul_mm_id hsrc1
* metal : mul_mm_id simplify + add test
* metal : opt mul_mm_id map0
* metal : optimize mul_mm_id id gathering
* metal : mul/div opt
* metal : optimize mul_mm_id_map0
ggml-ci
The scalar FA shader already handled multiples of 8. The coopmat1 FA
shader assumed 16x16x16 and the shared memory allocations need the HSK
dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation
requires multiples of 16 for N and K, and needs the matrix dimensions
padded and loads clamped.
Store the FA pipelines in a map, indexed by the pipeline state.
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs
There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.
The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.
* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.
* complete rebase against fused adds - multi_add shader can also compute partial sums
* fix validation errors
* disable add_rms_fusion for Intel due to possible driver bug
* resolve against #15489, sync after clearing partial sums
* vulkan : support ggml_mean
* vulkan : support sum, sum_rows and mean with non-contiguous tensors
* vulkan : fix subbuffer size not accounting for misalign offset
* tests : add backend-op tests for non-contiguous sum_rows
* cuda : require contiguous src for SUM_ROWS, MEAN support
* sycl : require contiguous src for SUM, SUM_ROWS, ARGSORT support
* require ggml_contiguous_rows in supports_op and expect nb00=1 in the shader
* vulkan: Reuse conversion results in prealloc_y
Cache the pipeline and tensor that were most recently used to fill prealloc_y,
and skip the conversion if the current pipeline/tensor match.
* don't use shared pointer for prealloc_y_last_pipeline_used
- Launch an appropriate number of invocations (next larger power of two).
32 invocations is common and the barrier is much cheaper there.
- Specialize for "needs bounds checking" vs not.
- Make the code less branchy and [[unroll]] the loops. In the final code,
I see no branches inside the main loop (only predicated stores) when
needs_bounds_check is false.
- Always sort ascending, then apply the ascending vs descending option when
doing the final stores to memory.
- Copy the values into shared memory, makes them slightly cheaper to access.
* vulkan: fuse adds
Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.
* check runtimeDescriptorArray feature
* disable multi_add for Intel due to likely driver bug
* examples/finetune -opt SGD (stochastic gradient descent) memory opt
add unit tested GGML_OPT_OPTIMIZER_SGD to ggml - avoids allocating
m, v tensors.
support finetune.cpp arg -opt SGD (or sgd). (default adamw as before)
llama 3.2-1b-F32 result: observed 11gb gpu ram (41 sec/epoch)
when using SGD instead of 19gb (55 sec/epoch) using adamw.
(wikipedia 100 lines finetune)
(
using the same GPU memory, adamw can only do before OOM 512
batch/context, reaching:
train: [███████▉] data=0000140/0000140 loss=0.02575±0.00099 acc=99.52±0.03% t=00:00:47 ETA=00:00:00
val: [███████▉] data=0000008/0000008 loss=4.76565±0.28810 acc=41.46±0.77% t=00:00:00 ETA=00:00:00
SGD is superior, though it converges slower, with max before OOM 1728
batch/context (esp see the better validation perf):
train: [███████▉] data=0000039/0000039 loss=0.00371±0.00010 acc=99.96±0.01% t=00:00:41 ETA=00:00:00
val: [███████▉] data=0000003/0000003 loss=5.11406±0.76034 acc=48.01±0.69% t=00:00:01 ETA=00:00:00
)
note: when finetuning long enough (or w/ enough -lr),
validation accuracy *eventually* drops ('catastrophic forgetting')
-lr-half (halflife) option useful for SGD to avoid oscillation or
super slow underdamped learning (makes setting -lr more forgiving).
terminal -lr for now is set by lr-halvings i.e. if you want at most
1/8 the inital -lr you set -lr-halvings 3.
note: objective loss not directly comparable between adamw, sgd? -
check perplexity or accuracy or consider relative improvements
for convergence
new finetune args -wd 1e-9 to enable weight decay in sgd or adamw,
and max -epochs N (default 2 as before)
cache (1 - wd*alpha) in 'adamw' opt struct -
no noticeable perf benefit, disabled (still done
for new SGD though)
since opt. memory is pre-allocated, the ggml_opt_get_optimizer_params
would probably be able to change between SGD and AdamW with each epoch
but would need to use adamw for the first (unconfirmed - no cmdline arg
to set such a policy yet)
test-opt checks adamw as before and now sgd (except for a few disabled
tests for sgd only; probably just needs logging values and adding
alternate reference values); tolerance on the 'regression'
test is broader for sgd (so we don't need many more epochs)
* Vulkan: Implement GGML_OP_OPT_STEP_SGD
* tests: Fix OPT_STEP_SGD test-backend-ops
* SGD op param store weight-decay and not 1-alpha*wd
* minor + cosmetic changes
* fix vulkan sgd
* try CI fix
---------
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Factor out `reduce_rows_f32` from common.cuh
This increases iteration cycle speed by not having to recompile
every kernel all the time
* Hide memory-latency by loop unrolling in reduce_rows_f32
* Further optimizations to `reduce_rows_f32`
1. Increase threadblock size to better hide latency of memory requests.
As a consequence of bigger threadblocks, do 2-step summation, using
shared memory to communicate results between invocations
2. Use sum_temp array to reduce waits on sum
3. Adjust num_unroll to reflext bigger threadblock
4. Improve default block_dims, increase support for more block_dims
* Add perf tests for `reduce_rows_f32` kernel
* Add heuristic to toggle 128/512 threads based on sm count
Break even point was the minimum of the following multiples.
| GPU Model | Nrow SM Count Multiple |
| ----------- | ----------- |
| RTX 4000 SFF ADA | 2.0x |
| RTX 6000 ADA | 2.5x |
| RTX PRO 6000 Blackwell Max-Q | 3.04x |
| RTX PRO 4500 Blackwell | 3.15x |
* Ensure perf gains also for small ncols and large nrows
Alternative to this, one could have also made the number of unrollings
template-able, but that would require compiling the kernel multiple
times, increasing binary size unnecessarily
* Modify perf and unit-tests
* Apply auto-formatting by clang
* Fix CI build failure
See https://github.com/ggml-org/llama.cpp/actions/runs/16798370266/job/47573716079?pr=15132#step:7:486
Building with VS generator worked though.
* Remove sm_count property from `ggml_backend_cuda_context`
Requested by @JohannesGaessler, and should fix remaining CI issues as a
side-effect
* Add CUB-based implementation for GGML_OP_MEAN
Currently this branch is only executed for nrows==1
* Add heuristics to execute CUB branch only when it brings perf
Heuristics were determined on the following HW:
* RTX 4000 SFF ADA
* RTX 6000 ADA
* RTX PRO 6000 Blackwell Max-Q
* RTX PRO 4500 Blackwell
* Add unit-test for CUB-based mean
Tests should run with CUDA Graphs enabled per default on NVGPUs
* Rename `USE_CUB` to `GGML_CUDA_USE_CUB`
Suggested by @JohannesGaessler
* Unindent Preprocessor directives
See
https://github.com/ggml-org/llama.cpp/pull/15132#discussion_r2269213506
* Extend test case filtering
1. Allow passing multiple (comma-separated?) ops to test-backend-ops. This can be convenient when working on a set of ops, when you'd want to test them together (but without having to run every single op). For example:
`test-backend-ops.exe test -o "ADD,RMS_NORM,ROPE,SILU,SOFT_MAX"`
2. Support full test-case variation string in addition to basic op names. This would make it easy to select a single variation, either for testing or for benchmarking. It can be particularly useful for profiling a particular variation (ex. a CUDA kernel), for example:
`test-backend-ops.exe perf -b CUDA0 -o "MUL_MAT(type_a=f16,type_b=f32,m=4096,n=512,k=14336,bs=[1,1],nr=[1,1],per=[0,1,2,3],v=2)"`
These two can be combined. As the current `-o`, this change doesn't try to detect/report an error if an filter doesn't name existing ops (ex. misspelled)
* Updating the usage help text
* Update tests/test-backend-ops.cpp