* vulkan: remove shell call from vulkan-shaders-gen tool
* use string vector for command execution
* Fix condition
* use string, remove const_cast
* Fix dependency file quotation on Windows
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
This change combines the rms_norm+mul and rope+view+set_rows fusions to
allow fusing the whole sequence together. This comes up in Qwen3, Bailing,
and some other models.
This pattern appears in a lot of models, the rope operation is applied right
before storing into the KV cache (usually on the K tensor).
Add a path to some of the rope shaders that computes the destination address
based on the set_rows tensor. Compile variants of the shader with D_TYPE of
f16 (the usual KV cache type).
Add a src3 operand to ggml_vk_op_f32 - sometimes rope uses three srcs and needs
the fourth for the row indices.
Add fused_ops_write_mask to indicate which intermediate tensors need to write
their results to memory. Skipping writing the roped K value helps to allow more
nodes to run concurrently.
Add logic to ggml_vk_graph_optimize to make ROPE+VIEW+SET_ROWS consecutive. It
rarely starts out that way in the graph.
Add new backend tests.
* vulkan: implement SSM scan operation
Add State Space Model scan operation to the Vulkan backend.
Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
* vulkan: implement SSM conv operation
Add State Space Model conv operation to the Vulkan backend.
Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
---------
Signed-off-by: Giuseppe Scrivano <gscrivan@redhat.com>
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times
* support dep-files so shaders are recompiled if their included files change
* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled
* vulkan : only write embedded shader .hpp/.cpp when they change
* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier
* fix hang in vulkan-shaders-gen when there are compilation errors
* early out did not decrement compile_count
* clean up
* fix glslc integer dot product test
* unconditionally write the embedded shader cpp output
* replace output filepath in generated dep-files to match output in CMakeLists
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* vulkan: 64-bit im2col
Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.
* fix validation error for large im2col
The dequantize functions are copy/pasted from mul_mm_funcs.comp with very few
changes - add a_offset and divide iqs by 2. It's probably possible to call
these functions from mul_mm_funcs and avoid the duplication, but I didn't go
that far in this change.
* implement set_rows with i32 index
* template fix
* test quantized path
warnings--
* Apply suggestions from code review
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* forgotten name change
* deduplicate cuda/sycl and test-fix
* indent++
* vulkan: support set_rows with i32 index type (#16162)
* disable i32 index for webgpu for now
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Vulkan: add conv_transpose_2d operation
* Vulkan: fix typo in conv_transpose_2d shader(s0mp, s0L, s1mp, s1L)
* Vulkan: fix incorrect indentation in conv_transpose_2d shader
* Vulkan: add checking the push constants size limit and reuse conv2d_mm.comp for conv_transpose_2d operation
* Vulkan: revert the order of the index calculation and bound check in conv_2d shader
* Vulkan: explicity check push constants limit in supports_op() for conv_transpose_2d operation.
* Vulkan: remove unnecessary lower bound checks for H/W_idx in the conv_2d shader.
* vulkan: Change the mul_mm shared memory and register caching system to use vec2 instead of scalars, to enable using dot2 instructions
* use fma instead of dot to fix Nvidia and Apple performance issues
* ggml: allow casting between f32 and i32
* fix cuda
* add vulkan
* fix CPU non-cont
* add non-cont test case
* add note
* extend test number range
* correct note
* add cont version for vulkan
I think glslang will translate an access like x[i][1].z to
OpAccessChain ... x, i, 1, 2
OpLoad float16_t ...
rather than loading all of x[i] in a single OpLoad. Change the
code to explicitly load the vector/matrix.
* vulkan: Add Integer Dot Product mul_mat_vec shader for legacy quants
* vulkan: use subgroup operations for quantize_q8_1 shader
* vulkan: add q8_1_x4 type with 128-bit alignment, use in mul_mat_vecq shader
* vulkan: use q8_1_x4 blocks in mul_mmq shader
* vulkan: do 8 calculations per invocation instead of 32 in mul_mat_vecq, similar to mul_mat_vec
* vulkan: tune mul_mat_vecq performance for Intel
* vulkan: fix quantizing issue when tensor is not divisible by 128
* vulkan: adapt integer dot mmv to mmv small m optimization (#15355)
* vulkan: allow all subgroup modes for mmv and mmvq
* vulkan: use prealloc intermediate reuse for mmvq path
* vulkan: tune mmvq for Intel, AMD GCN and Nvidia RTX 3090
* vulkan: adapt mmv quantize_y path to conditional sync logic
* vulkan: disable q8_0 mmvq on Nvidia
* vulkan: enable q8_0 on Nvidia pre-turing
* fix prealloc sync condition
* fix llvmpipe subgroup 8 issue
* vulkan: use subgroup function for mul_mat_id shader even without coopmat
* vulkan: fix compile warnings
* vulkan: properly check for subgroup size control and require full subgroups for subgroup mul_mat_id
* vulkan: disable subgroup mul_mat_id on devices with subgroups < 16
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs
There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.
The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.
* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.
* complete rebase against fused adds - multi_add shader can also compute partial sums
* fix validation errors
* disable add_rms_fusion for Intel due to possible driver bug
* resolve against #15489, sync after clearing partial sums
* vulkan: Use larger workgroups for mul_mat_vec when M is small
Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.
* update heuristic for amd/intel
Co-authored-by: 0cc4m <picard12@live.de>
---------
Co-authored-by: 0cc4m <picard12@live.de>
* vulkan: fuse adds
Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.
* check runtimeDescriptorArray feature
* disable multi_add for Intel due to likely driver bug
* examples/finetune -opt SGD (stochastic gradient descent) memory opt
add unit tested GGML_OPT_OPTIMIZER_SGD to ggml - avoids allocating
m, v tensors.
support finetune.cpp arg -opt SGD (or sgd). (default adamw as before)
llama 3.2-1b-F32 result: observed 11gb gpu ram (41 sec/epoch)
when using SGD instead of 19gb (55 sec/epoch) using adamw.
(wikipedia 100 lines finetune)
(
using the same GPU memory, adamw can only do before OOM 512
batch/context, reaching:
train: [███████▉] data=0000140/0000140 loss=0.02575±0.00099 acc=99.52±0.03% t=00:00:47 ETA=00:00:00
val: [███████▉] data=0000008/0000008 loss=4.76565±0.28810 acc=41.46±0.77% t=00:00:00 ETA=00:00:00
SGD is superior, though it converges slower, with max before OOM 1728
batch/context (esp see the better validation perf):
train: [███████▉] data=0000039/0000039 loss=0.00371±0.00010 acc=99.96±0.01% t=00:00:41 ETA=00:00:00
val: [███████▉] data=0000003/0000003 loss=5.11406±0.76034 acc=48.01±0.69% t=00:00:01 ETA=00:00:00
)
note: when finetuning long enough (or w/ enough -lr),
validation accuracy *eventually* drops ('catastrophic forgetting')
-lr-half (halflife) option useful for SGD to avoid oscillation or
super slow underdamped learning (makes setting -lr more forgiving).
terminal -lr for now is set by lr-halvings i.e. if you want at most
1/8 the inital -lr you set -lr-halvings 3.
note: objective loss not directly comparable between adamw, sgd? -
check perplexity or accuracy or consider relative improvements
for convergence
new finetune args -wd 1e-9 to enable weight decay in sgd or adamw,
and max -epochs N (default 2 as before)
cache (1 - wd*alpha) in 'adamw' opt struct -
no noticeable perf benefit, disabled (still done
for new SGD though)
since opt. memory is pre-allocated, the ggml_opt_get_optimizer_params
would probably be able to change between SGD and AdamW with each epoch
but would need to use adamw for the first (unconfirmed - no cmdline arg
to set such a policy yet)
test-opt checks adamw as before and now sgd (except for a few disabled
tests for sgd only; probably just needs logging values and adding
alternate reference values); tolerance on the 'regression'
test is broader for sgd (so we don't need many more epochs)
* Vulkan: Implement GGML_OP_OPT_STEP_SGD
* tests: Fix OPT_STEP_SGD test-backend-ops
* SGD op param store weight-decay and not 1-alpha*wd
* minor + cosmetic changes
* fix vulkan sgd
* try CI fix
---------
Co-authored-by: 0cc4m <picard12@live.de>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* vulkan: optimizations for direct convolution
- Empirically choose a better tile size. Reducing BS_K/BS_NPQ helps fill
the GPU. The new size should be amenable to using coopmat, too.
- Fix shmem bank conflicts. 16B padding should work with coopmat.
- Some explicit loop unrolling.
- Skip math/stores work for parts of the tile that are OOB.
- Apply fastdiv opt.
- Disable shuffles for NV.
* Three tiles sizes for CONV_2D, and a heuristic to choose
* reallow collectives for pre-Turing
* make SHMEM_PAD a spec constant
* fixes for intel perf - no shmem padding, placeholder shader core count
* shader variants with/without unrolling
* 0cc4m's fixes for AMD perf
Co-authored-by: 0cc4m <picard12@live.de>
---------
Co-authored-by: 0cc4m <picard12@live.de>
* ggml/ggml-vulkan/test-backend-ops: adds CONV_2D for Vulkan
* ggml-vulkan: adds f32 scalar shader to compute 2D convolution directly
with gemm (no need for im2col),
* test-backend-ops: adds test_case_ref to check the validity/performance of ops
against reference implementations having different graphs, adds tests
* * Performance fixes: minimized branch divergence, uses collectives to
eliminate redundant calculation, macros removed.
* Kernel shared memory size check
* Updates test-backend-ops to support graphs for performance
measurement.
* * Apple/Win32 compile errors fixed
* Subgroup size used to determine tile size -> fixes llvmpipe errors.
* Collectives disabled by default.
* Intel support is disabled as the performance is poor.
* Conv2d enabled for Intel with disabled collectives, disabled for Apple
* test-backend-ops modifications are reverted
* Trailing spaces and missing override fixed.
* Triggering pipeline relaunch.
* Code formatted with .clang-format.
* vulkan: support SET_ROWS
Add variants of the copy_to_quant shader that do the SET_ROWS operation.
Change these shaders to spread the work across the workgroup.
The memory access pattern is probably not great (one thread per quant block),
but should be fine for now.
* vulkan: optimize set_rows
Larger workgroups for non-quant types.
Set "norepeat" (there is manual repeat logic).
Use fastmod.