* vulkan: support larger argsort
This is an extension of the original bitonic sorting shader that puts the
temporary values in global memory and when more than 1024 threads are needed
it runs multiple workgroups and synchronizes through a pipelinebarrier.
To improve the memory access pattern, a copy of the float value is kept with
the index value. I've applied this same change to the original shared memory
version of the shader, which is still used when ncols <= 1024.
* Reduce the number of shader variants. Use smaller workgroups when doing a single pass, for a modest perf boost
* reduce loop overhead
* run multiple cols per invocation, to reduce barrier overhead
* Fix too relaxed check on CUDA "fast copy" (can_be_transposed) condition
* Argh.
* Making CISC happy ;)
* Integrate CONT tests
* Use loopy loop
* Skip new tests for (B)F16 for now.
* extract rotate_pairs logic from ggml_compute_forward_rope_f32
* templateify ggml_compute_forward_rope_f32 and _f16
* abort when rope type not supported, remove GLM from test-rope
* add imrope branch to switch
* add rope tests for perf
* Update ggml/src/ggml-cpu/ops.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Update ggml/src/ggml-cpu/ops.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan : implement upscale with bicubic interpolation
* cuda : implement upscale with bicubic interpolation
* tests : add ggml_interpolate with GGML_SCALE_MODE_BICUBIC to backend tests
* adapt OpenCL backend to not support the OP in that case so tests don't fail
* print scale mode & flags in test-backend-ops
This change combines the rms_norm+mul and rope+view+set_rows fusions to
allow fusing the whole sequence together. This comes up in Qwen3, Bailing,
and some other models.
* WIP
* added a cpy kernel specific to transposed tensor which uses smem to avoid uncoalesced access; test cases also added shwoing improved memory bandwidth
* added BF16 support
* more strict check to make sure src0 is a transpose
* reformulated to handle more complicated transpose cases
* bring back 2D transpose for higher performance
* allow build on windows
* tranpose copy more shapes
* minor tweak
* final clean up
* restore some test cases
* keep only the kernel for true tranposed case; updated with review suggestions
* make CI happy
* remove headers not needed
* reduced bank conflicts for fp16 and bf16
* add missing const*
* now bank conflicts free
* use padding instead of swizzling
---------
Co-authored-by: bssrdf <bssrdf@gmail.com>
* tests: fix segfault in moe-expert-reduce test in support mode and --show-coverage
* tests: init gf and filter out fusion tests for support mode
* tests: filter out fusion cases before calling eval_support
* tests: filter out fusion cases from show_test_coverage as well, fix lint
* clip : use FA
* cont : add warning about unsupported ops
* implement "auto" mode for clip flash attn
* clip : print more detailed op support info during warmup
* cont : remove obsolete comment [no ci]
* improve debugging message
* trailing space
* metal : remove stray return
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Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
This pattern appears in a lot of models, the rope operation is applied right
before storing into the KV cache (usually on the K tensor).
Add a path to some of the rope shaders that computes the destination address
based on the set_rows tensor. Compile variants of the shader with D_TYPE of
f16 (the usual KV cache type).
Add a src3 operand to ggml_vk_op_f32 - sometimes rope uses three srcs and needs
the fourth for the row indices.
Add fused_ops_write_mask to indicate which intermediate tensors need to write
their results to memory. Skipping writing the roped K value helps to allow more
nodes to run concurrently.
Add logic to ggml_vk_graph_optimize to make ROPE+VIEW+SET_ROWS consecutive. It
rarely starts out that way in the graph.
Add new backend tests.
* ggml : fix interpolate with align-corners and ne=1
* avoid division by zero if one of the spatial dimensions is 1
* cpu, cuda, opencl returned correct result anyway due to clamp
* vulkan didn't clamp for align-corners so results were broken
* fix clang warning
* SYCL: Add support for FLOOR,CEIL,ROUND and TRUNC unary operators
Clean up unrelated changes from previous commit
* Chore: remove empty lines and fix indentation
* Clean up: remove leftover blank lines and fix spacing
* chore: fix trailing whitespace and ensure final newline
* Cleanup: remove redundant declarations already defined in header
* Sync docs/ops.md with updated backend operation support
* docs: update ops.md after rebase
* docs: update ops.md - Vulkan supports SSM_CONV and SSM_SCAN
* opencl: add mm_q8_0_f32
* opencl: fix data loading for incomplete tile
* opencl: use q8_0 mm for larger matrix
* opencl: add some tests to cover the path
* optimise GGML_OP_SUM
* add non-contiguous tests by permuting the input
* change tests to require full contiguity of OP_SUM
* cuda : add check GGML_OP_SUM
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* metal : pad K, V and Mask when needed
* cont : simplify
* cuda : add TODO about KV padding requirement
* metal : add comments
* metal : remove mask padding requirement
* tests : add -INF blocks to the KQ mask in the FA tests
* cont : bump -INF block size to 64
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* ggml : prevent division by zero in FA CPU op
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* Work on rope
* Simplify inplace operation generation and combine mul/add generation
* Work on rope variants
* implement neox rope
* rope complete
* Add sub,div,glu operators
* implement scale op
* Update cpy shader to handle cont/more types
* formatting
* Update test vars printing for rope,rms_norm
* Avoid ROPE hardcoded constants
* Add TODO to change ROPE constants to enum
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* fix TODO comment
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: 64-bit im2col
Add variants of the im2col shaders that use buffer_device_address/buffer_reference,
and use 64-bit address calculations. This is needed for large convolutions used in
stable-diffusion.cpp.
* fix validation error for large im2col
* metal : support mul_mm with src1->type == GGML_TYPE_F16
* metal : support mul_mm_id with src1->type == GGML_TYPE_F16
[no ci]
* metal : mul_mm support ne00 % 32 != 0
* metal : support mul_mm_id with ne00 % 32 != 0
* cont : remove unnecessary unrolls
* cont : simplify data loading
* metal : optimize mul_mm when output bounds checks are not needed
* vulkan: handle mat_mul with A matrix > 4GB
This change splits mat_mul operations with huge A matrix into chunks in the M
dimension. This works well for stable-diffusion use cases where the im2col
matrix has very large M.
Fix the order of setting the stride in mul_mm_cm2 - setting the dimension
clobbers the stride, so stride should be set after.
* build fixes
* CUDA: mul_mat_id for mmf for bs <= 64 for f16 and bs <= 32 for f32
This commit adds mul_mat_id support for ncols_dst >= 16. It does this by
packing ncols_dst tiles into the blockDim.y.
My tests on a RTX 3090 show that this is faster than the cuBLAS fallback
for f16 till bs=64, and for f32 till bs=32
* Review: refactor if statement
* CUDA: add a fused top-K MoE kernel
This kernel does the following:
1. softmax over the logits per token [n_experts, n_tokens]
2. argmax reduce over the top-k (n_experts_used) logits
3. write weights + ids to global memory
It is intended as fusion of softmax->top-k->get_rows pipeline for MoE models
* Refactor into ggml_cuda_should_use_topk_moe
* Review: Use better coalescing pattern, use WARP_SIZE, store logits into registers before
* Review: format + micro-optimizations
* Fix bug: fix tie breakers
* Add optional norm + clean-up code
* Use smem for final write
* Add bounds check
* Use better memory pattern for writeback