This commit updates the leftover handling in ggml_vec_scale_f32.
The motivation for this is that the code currently incorrectly assumes
there would be fewer than ggml_f32_epr leftover elements. However,
since the main loop processes 2*ggml_f32_epr elements per iteration
, there can be up to (2*ggml_f32_epr - 1) leftover elements.
The original single-pass leftover code could only process ggml_f32_epr
elements, leaving some elements unscaled.
Example scenario with 256-bit SVE:
```
ggml_f32_epr = 8 (elements per register)
ggml_f32_step = 16 (two registers per iteration)
n = 25
np = 16
leftovers = 9 elements (16-24)
Original : processes only elements 16-23, misses element 24
This commit : loop processes elements 16-23, then element 24
```
Refs: https://github.com/ggml-org/llama.cpp/actions/runs/18070620247/job/51419855630
* feat: Add granite-docling conversion using trillion pretokenizer
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Add granite-docling vocab pre enum
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Use granite-docling pre
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Add clip_is_idefics3
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Allow multi-token boundary sequences for image templating
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Add tiling support for idefices3 in clip.cpp
This should likely be moved into llava_uhd::get_slice_instructions, but for
now this avoids disrupting the logic there.
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Partial support for full templating for idefics3 in mtmd
There are still errors encoding some of the image chunks, but the token
sequence now matches transformers _almost_ perfectly, except for the double
newline before the global image which shows up as two consecutive newline
tokens instead of a single double-newline token. I think this is happening
because the blocks are tokenized separately then concatenated.
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Fully working image preprocessing for idefics3 w/ resize and slicing
Branch: gabe-l-hart/GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* feat: Parse the preprocessor config's longest side and add it to the mmproj hparams
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Use the longest side instead of size * scale_factor
For Granite Docling, these come out to the same value, but that was just a
conicidence.
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* fix: Allow batch encoding and remove clip_is_idefics3
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* refactor: Remove unnecessary conditionals for empty token vectors
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* refactor: Use image_manipulation util
Branch: GraniteDocling
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
* add test model
---------
Signed-off-by: Gabe Goodhart <ghart@us.ibm.com>
Co-authored-by: Xuan Son Nguyen <son@huggingface.co>
* rpc : add support for multiple devices
Allow rpc-server to expose multiple devices from a single endpoint.
Change RPC protocol to include device identifier where needed.
closes: #15210
* fixes
* use ggml_backend_reg_t
* address review comments
* fix llama-bench backend report
* address review comments, change device naming
* fix cmd order
* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times
* support dep-files so shaders are recompiled if their included files change
* rename shader files which are used as "headers" to use .glsl extension
* move glslc extension detection shaders to separate folders
* the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled
* vulkan : only write embedded shader .hpp/.cpp when they change
* avoid recompiling ggml-vulkan.cpp when editing shaders
* pass single --source argument instead of --input-dir & --filter to shader gen
* check for source file match earlier
* fix hang in vulkan-shaders-gen when there are compilation errors
* early out did not decrement compile_count
* clean up
* fix glslc integer dot product test
* unconditionally write the embedded shader cpp output
* replace output filepath in generated dep-files to match output in CMakeLists
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* feat: added a dedicated Magistral chat format that preserves [THINK] spans, parses reasoning before tool calls
* feat: new flow in the chat template test suite for Magistral
* initial commit for branch 3
* generalize `swa_checkpoint` to `ctx_checkpoint`
this extends `llama-server`'s SWA checkpointing logic to include
hybrid/recurrent models such as Jamba, Granite
* oops
* disable debug prints
* keep backwards compat with `--swa-checkpoints`
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* update prompt re-processing message
* fix off-by-one error per GG
* keep `seq_rm` log per GG
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* server : fix checkpoint logic to support recurrent caches
* server : cleanup and fixes
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* vulkan: Replace uses of maxMemoryAllocationSize and VK_WHOLE_SIZE
Replace maxMemoryAllocationSize check with maxBufferSize when creating buffers.
The maxMemoryAllocationSize limit is a "soft" limit and allocations can succeed
beyond that limit. This allows > 4GB buffers to be allocated on some
implementations (e.g. NVIDIA) and tensors this large can be used for im2col
and mul_mat.
For temporary buffers (prealloc_x/y/etc) check against maxStorageBufferRange.
I'm not sure this check is ideal, but we always use these buffers as a single
full size binding and the limit may be smaller than maxMemoryAllocationSize
or maxBufferSize, so I think this is reasonable.
Replace descriptor range uses of VK_WHOLE_SIZE with a manually computed range.
The maxStorageBufferRange may be smaller than the maxBufferSize or
maxMemoryAllocationSize (and the Vulkan spec warns about this in a note) and
it's invalid usage if VK_WHOLE_SIZE computes a range larger than
maxStorageBufferRange.
With this change, it should be possible to generate videos using wan networks
in stable-diffusion.cpp.
* vulkan: Add env var GGML_VK_FORCE_MAX_BUFFER_SIZE and use stoull
When computing sinks, the cm1 shader was looping r from 0 to Br rather than
to rows_per_thread. I must have copied this from the scalar path (where it is
correct), and somehow it wasn't causing failures on current drivers.
* feat: Capture model name only after first token (streaming) or completed request (non-streaming)
* chore: update webui build output
* chore: update webui build output
* fix: Include just the currently active message branches instead of all in chat completions request
* chore: Build webui static output
* chore: Formatting
* chore: update webui build output
* do not use more threads than physically available
* ensure n_threads > 0
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
---------
Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
* First attempt
* No permute during convert (fixes qk tensors), proper norm application.
* RoPE = NeoX
* Coherence!
* Migrate xielu params from tensors to hyperparameters
* Simple CUDA kernel
* Revert stupid LLM refactorings
* Chat template support
* configchecker / flake8 errors
* Reorder unary.cu
* I do conclude that LLMs are, in fact, stupid.
* Fix after merge
* Final newline
* Make xIELU an UNARY_OP
* Final newline
* Correctly account for parameter shift
* Argh.
* Update ggml/src/ggml-cpu/unary-ops.cpp
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* Refactor: remove unused methods, inline and factorize softplus, add const modifiers
* Revert CUDA changes, implement xIELU as a separate OP
* Pesky newline
* Add float2half / half2float for F16 inputs/outputs
* CUDA variants, attempt 2
* Actually, attempt 3
* Update ggml/src/ggml-cuda/unary.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Missing convert header
* Proper formula and reference for xIELU in the comments.
* Modify unary-ops.cpp to add the functor-based logic besides the template system to retain optimizations
* Apply suggestions from code review
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* Add tensor mappings for Apertus to global list instead
* Fix lazy on scalars
* Update ggml/src/ggml-cuda/unary.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* Add comment about the constraints on positive/negative alpha
* Change `softplus` to `ggml_softplus`
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* update oneapi to 2025.2, use deep-learning-essentials to replace base-tool
* update to 2025.2 use deeplearn essi to replace base toolkit
* add missed dll
* add deep learning essentials
* add sycl-ls
---------
Co-authored-by: Zhang Jianyu <zhang.jianyu@outlook.com>
* HIP: Disable ROCWMMA fatt on CDNA when compiled against ROCWMMA 2.0.0
rocwmma 2.0.0 includes a bug in the code fakeing fp16 accumulation on CDNA
* CUDA: Fix volta condition in ggml_cuda_should_use_wmma_fattn
* Fix to use hidden_size_per_head
* Fix num heads
* Fix array
* Fix loading weights
* Support old GGUF converted by the previous version of llama.cpp
* Update src/llama-model.cpp
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* Move shared parameter definitions to the outside of loop
* Not calculating n_embd_head_k,v by n_embd / n_head
---------
Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@scala.com>
* CI: Properly install rocwmma for hip builds
on windows we now windows install rocwmma from ubuntu pacakges
* CI: update linux rocm docker build to use rocm 7.0
* common: introduce http.h for httplib-based client
This change moves cpp-httplib based URL parsing and client setup into
a new header `common/http.h`, and integrates it in `arg.cpp` and `run.cpp`.
It is an iteration towards removing libcurl, while intentionally
minimizing changes to existing code to guarantee the same behavior when
`LLAMA_CURL` is used.
Signed-off-by: Adrien Gallouët <angt@huggingface.co>
* tools : add missing WIN32_LEAN_AND_MEAN
Signed-off-by: Adrien Gallouët <adrien@gallouet.fr>
---------
Signed-off-by: Adrien Gallouët <angt@huggingface.co>
Signed-off-by: Adrien Gallouët <adrien@gallouet.fr>
* feat: Add a setting to include model name used to generate the message
* feat: UI improvements
* feat: Save model info along with the database message entry creation
* chore: Build webui static output
* Make a few GLM tensors not required
layer.nextn.shared_head_head and layer.nextn.embed_tokens are both excluded from GLM 4.6 resulting in the model not loading after conversion/quantization, this marks those tensors as not required which makes it work
* Update llama-model.cpp
layer.nextn.shared_head_norm also not required in case of future models