* vulkan: use subgroup function for mul_mat_id shader even without coopmat
* vulkan: fix compile warnings
* vulkan: properly check for subgroup size control and require full subgroups for subgroup mul_mat_id
* vulkan: disable subgroup mul_mat_id on devices with subgroups < 16
The scalar FA shader already handled multiples of 8. The coopmat1 FA
shader assumed 16x16x16 and the shared memory allocations need the HSK
dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation
requires multiples of 16 for N and K, and needs the matrix dimensions
padded and loads clamped.
Store the FA pipelines in a map, indexed by the pipeline state.
* vulkan: optimize rms_norm, and allow the work to spread across multiple SMs
There are really two parts to this change:
(1) Some optimizations similar to what we have in soft_max, to unroll with
different numbers of iterations.
(2) A fusion optimization where we detect add followed by rms_norm, and make
the add shader atomically accumulate the values^2 into memory. Then the
rms_norm shader can just load that sum. This allows the rms_norm to be
parallelized across multiple workgroups, it just becomes a simple per-element
multiply.
The fusion optimization is currently only applied when the rms_norm is on a
single vector. This previously always ran on a single SM. It could apply more
broadly, but when there are other dimensions the work can already spread across
SMs, and there would be some complexity to tracking multiple atomic sums.
* Change add+rms_norm optimization to write out an array of partial sums
rather than using atomic add, to make it deterministic. The rms_norm
shader fetches a subgroup's worth in parallel and uses subgroupAdd to
add them up.
* complete rebase against fused adds - multi_add shader can also compute partial sums
* fix validation errors
* disable add_rms_fusion for Intel due to possible driver bug
* resolve against #15489, sync after clearing partial sums
Track a list of nodes that need synchronization, and only sync if the new node
depends on them (or overwrites them). This allows some overlap which can
improve performance, and centralizes a big chunk of the synchronization logic.
The remaining synchronization logic involves writes to memory other than the
nodes, e.g. for dequantization or split_k. Each of these allocations has a bool
indicating whether they were in use and need to be synced. This should be
checked before they are written to, and set to true after they are done being
consumed.
* vulkan : support ggml_mean
* vulkan : support sum, sum_rows and mean with non-contiguous tensors
* vulkan : fix subbuffer size not accounting for misalign offset
* tests : add backend-op tests for non-contiguous sum_rows
* cuda : require contiguous src for SUM_ROWS, MEAN support
* sycl : require contiguous src for SUM, SUM_ROWS, ARGSORT support
* require ggml_contiguous_rows in supports_op and expect nb00=1 in the shader
- Spread the work across the whole workgroup. Using more threads seems to
far outweigh the synchronization overhead.
- Specialize the code for when the division is by a power of two.
* Begin work on set_rows
* Work on set rows
* Add error buffers for reporting unsupported SET_ROWS indices
* Remove extra comments
* Work on templating for different types in shaders
* Work on shader type generation
* Working q4_0 mul_mat and some templating for different types
* Add q4_0_f16 matmul and fix device init
* Add matmul support for basic quantization types
* Add q2_k and q3_k quantization
* Add rest of k-quants
* Get firt i-quant working
* Closer to supporting all i-quants
* Support rest of i-quants
* Cleanup code
* Fix python formatting
* debug
* Bugfix for memset
* Add padding to end of buffers on creation
* Simplify bit-shifting
* Update usage of StringView
* Add Pad Reflect 1D CUDA support
* Update ggml/src/ggml-cuda/pad_reflect_1d.cu
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
* vulkan: Reuse conversion results in prealloc_y
Cache the pipeline and tensor that were most recently used to fill prealloc_y,
and skip the conversion if the current pipeline/tensor match.
* don't use shared pointer for prealloc_y_last_pipeline_used
* musa: fix build warnings
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* fix warning: comparison of integers of different signs: 'const int' and 'unsigned int' [-Wsign-compare]
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
---------
Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com>
* vulkan: Use larger workgroups for mul_mat_vec when M is small
Also use subgroup instructions for (part of) the reduction when supported.
Without this, the more expensive reductions would eat into the benefits of
the larger workgroups.
* update heuristic for amd/intel
Co-authored-by: 0cc4m <picard12@live.de>
---------
Co-authored-by: 0cc4m <picard12@live.de>
- Launch an appropriate number of invocations (next larger power of two).
32 invocations is common and the barrier is much cheaper there.
- Specialize for "needs bounds checking" vs not.
- Make the code less branchy and [[unroll]] the loops. In the final code,
I see no branches inside the main loop (only predicated stores) when
needs_bounds_check is false.
- Always sort ascending, then apply the ascending vs descending option when
doing the final stores to memory.
- Copy the values into shared memory, makes them slightly cheaper to access.
* vulkan: fuse adds
Fuse adds that have the same shape, which are common in MoE models.
It will currently fuse up to 6 adds, because we assume no more than
8 descriptors per dispatch. But this could be changed.
* check runtimeDescriptorArray feature
* disable multi_add for Intel due to likely driver bug
* vulkan: Add missing bounds checking to scalar/coopmat1 mul_mat_id
* vulkan: Support mul_mat_id with f32 accumulators, but they are not hooked up
- There's no explicit way to request f32 precision for mul_mat_id, but there
probably should be, and this gets the code in place for that.
- A couple fixes to check_results.
- Remove casts to fp16 in coopmat1 FA shader (found by inspection).
* add F16/F16 fa support
* fix kernel init
* use mad instead of fma
* use inline function
* mark FA with sinks as unsupported for now
* add pragma unroll to loops
add expicit conversion operator to support older versions of rocm
Switch over to hip_bf16 from legacy hip_bfloat16
Simplify RDNA3 define
Reduce swap over of new hipblas api to rocm 6.5 as this version is used for rocm 7.0 previews
---------
Co-authored-by: Johannes Gäßler <johannesg@5d6.de>