vulkan: check glslc executable string (#17144)

This commit is contained in:
Ruben Ortlam
2025-11-10 16:59:26 +01:00
committed by GitHub
parent 85234a4b3a
commit f117be185e

View File

@@ -18,6 +18,7 @@
#include <algorithm>
#include <sys/stat.h>
#include <sys/types.h>
#include <filesystem>
#ifdef _WIN32
#define NOMINMAX
@@ -1080,6 +1081,11 @@ int main(int argc, char** argv) {
if (args.find("--glslc") != args.end()) {
GLSLC = args["--glslc"]; // Path to glslc
if (!std::filesystem::exists(GLSLC) || !std::filesystem::is_regular_file(GLSLC)) {
std::cerr << "Error: glslc not found at " << GLSLC << std::endl;
return EXIT_FAILURE;
}
}
if (args.find("--source") != args.end()) {
input_filepath = args["--source"]; // The shader source file to compile