Vulkan: Clean up mul_mm shader (#15987)

* vulkan: move mul_mm dequantization steps into a separate file and functions

* improve mul_mm vector load code

* fix debug mode issues and warnings
This commit is contained in:
Ruben Ortlam
2025-09-14 16:56:28 +02:00
committed by GitHub
parent a0e13dcbe5
commit 261e6a20ff
5 changed files with 663 additions and 577 deletions

View File

@@ -320,9 +320,7 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
std::string aligned_b_type_f32 = coopmat2 ? "float" : fp16 ? "mat2x4" : "vec4";
std::string aligned_b_type_f16 = coopmat2 ? "float16_t" : fp16 ? "f16mat2x4" : "f16vec4";
std::map<std::string, std::string> base_dict = {
{"FLOAT_TYPE_VEC2", (coopmat2 || fp16) ? "f16vec2" : "vec2"},
};
std::map<std::string, std::string> base_dict;
std::string shader_name = "matmul";
if (matmul_id_type == MatMulIdType::DEFAULT) {
@@ -349,26 +347,74 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
const std::string source_name = coopmat2 ? "mul_mm_cm2.comp" : "mul_mm.comp";
auto const &FLOAT_TYPE = [&](const std::string &t) -> std::string {
if (t == "bf16") {
// scalar path promotes to float
if (!coopmat && !coopmat2) {
return "float";
auto const &FLOAT_TYPE = [&](int vec, const std::string &t) -> std::string {
switch (vec) {
case 1:
if (t == "bf16") {
// scalar path promotes to float
if (!coopmat && !coopmat2) {
return "float";
}
return "bfloat16_t";
}
return "bfloat16_t";
if (coopmat2 || fp16) {
return "float16_t";
}
return "float";
case 2:
if (t == "bf16") {
// scalar path promotes to float
if (!coopmat && !coopmat2) {
return "vec2";
}
return "bf16vec2";
}
if (coopmat2 || fp16) {
return "f16vec2";
}
return "vec2";
case 4:
if (t == "bf16") {
// scalar path promotes to float
if (!coopmat && !coopmat2) {
return "vec4";
}
return "bf16vec4";
}
if (coopmat2 || fp16) {
return "f16vec4";
}
return "vec4";
case 8:
if (t == "bf16") {
// scalar path promotes to float
if (!coopmat && !coopmat2) {
return "mat2x4";
}
throw std::runtime_error("bf16 vec8 not supported");
}
if (coopmat2 || fp16) {
return "f16mat2x4";
}
return "mat2x4";
default:
throw std::runtime_error("invalid vector size");
}
if (coopmat2 || fp16) {
return "float16_t";
}
return "float";
};
const std::map<std::string, std::string> float_type_dict_f16 = {
{"FLOAT_TYPE", FLOAT_TYPE(1, "f16")},
{"FLOAT_TYPE_VEC2", FLOAT_TYPE(2, "f16")},
{"FLOAT_TYPE_VEC4", FLOAT_TYPE(4, "f16")},
{"FLOAT_TYPE_VEC8", FLOAT_TYPE(8, "f16")},
};
// Shaders with f16 B_TYPE
string_to_spv(shader_name + "_f32_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}, }), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_f32_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F32", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_f32_f16", source_name, merge_maps(merge_maps(base_dict, float_type_dict_f16), {{"DATA_A_F32", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}, }), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_f32_f16_aligned", source_name, merge_maps(merge_maps(base_dict, float_type_dict_f16), {{"DATA_A_F32", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("f16")}, {"DATA_A_F16", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_f16", source_name, merge_maps(merge_maps(base_dict, float_type_dict_f16), {{"DATA_A_F16", "1"}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_f16_aligned", source_name, merge_maps(merge_maps(base_dict, float_type_dict_f16), {{"DATA_A_F16", "1"}, {"LOAD_VEC_A", load_vec}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
// bf16
{
@@ -379,13 +425,19 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
// scalar path promotes to float
std::string to_float_type = (coopmat || coopmat2) ? "uintBitsToBFloat16EXT" : "bf16_to_fp32";
const std::map<std::string, std::string> float_type_dict_bf16 = {
{"FLOAT_TYPE", FLOAT_TYPE(1, "bf16")},
{"FLOAT_TYPE_VEC2", FLOAT_TYPE(2, "bf16")},
{"FLOAT_TYPE_VEC4", FLOAT_TYPE(4, "bf16")},
};
// If bfloat16 is not supported, then only compile the scalar (promote to fp32) shader
#if !defined(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT)
if (!(coopmat || coopmat2))
#endif
{
string_to_spv(shader_name + "_bf16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", "4"}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "u16vec4"}, {"B_TYPE32", "vec4"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_bf16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE("bf16")}, {"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "uint16_t"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_bf16_aligned", source_name, merge_maps(merge_maps(base_dict, float_type_dict_bf16), {{"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", "4"}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "u16vec4"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_bf16", source_name, merge_maps(merge_maps(base_dict, float_type_dict_bf16), {{"TO_FLOAT_TYPE", to_float_type}, {"DATA_A_BF16", "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", coopmat2 ? "bfloat16_t" : "uint16_t"}, {"D_TYPE", "float"}, {"B_IS_FLOAT", "1"}, {"DATA_B_BF16", "1"}}), fp16, coopmat, coopmat2, f16acc);
}
}
@@ -406,20 +458,27 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
// For aligned matmul loads
std::string load_vec_a = (coopmat2 || tname == "f32" || tname == "f16" || tname == "bf16") ? load_vec : load_vec_quant;
const std::map<std::string, std::string> float_type_dict = {
{"FLOAT_TYPE", FLOAT_TYPE(1, tname)},
{"FLOAT_TYPE_VEC2", FLOAT_TYPE(2, tname)},
{"FLOAT_TYPE_VEC4", FLOAT_TYPE(4, tname)},
{"FLOAT_TYPE_VEC8", FLOAT_TYPE(8, tname)},
};
// don't generate f32 variants for coopmat2
if (!coopmat2) {
string_to_spv(shader_name + "_" + tname + "_f32", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_" + tname + "_f32_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_" + tname + "_f32", source_name, merge_maps(merge_maps(base_dict, float_type_dict), {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_" + tname + "_f32_aligned", source_name, merge_maps(merge_maps(base_dict, float_type_dict), {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
}
if (tname != "f16" && tname != "f32") {
string_to_spv(shader_name + "_" + tname + "_f16", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_" + tname + "_f16_aligned", source_name, merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"B_TYPE32", aligned_b_type_f32}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_" + tname + "_f16", source_name, merge_maps(merge_maps(base_dict, float_type_dict), {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a_unaligned}, {"B_TYPE", "float16_t"}, {"D_TYPE", "float"}}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_" + tname + "_f16_aligned", source_name, merge_maps(merge_maps(base_dict, float_type_dict), {{data_a_key, "1"}, {"LOAD_VEC_A", load_vec_a}, {"LOAD_VEC_B", load_vec}, {"B_TYPE", aligned_b_type_f16}, {"D_TYPE", "float"}, {"ALIGNED", "1"}}), fp16, coopmat, coopmat2, f16acc);
}
#if defined(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
if (!coopmat && !coopmat2 && matmul_id_type == MatMulIdType::NONE && is_legacy_quant(tname)) {
string_to_spv(shader_name + "_" + tname + "_q8_1", "mul_mmq.comp", merge_maps(base_dict, {{"FLOAT_TYPE", FLOAT_TYPE(tname)}, {data_a_key, "1"}, {"D_TYPE", "float"},}), fp16, coopmat, coopmat2, f16acc);
string_to_spv(shader_name + "_" + tname + "_q8_1", "mul_mmq.comp", merge_maps(merge_maps(base_dict, float_type_dict), {{data_a_key, "1"}, {"D_TYPE", "float"},}), fp16, coopmat, coopmat2, f16acc);
}
#endif
}