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It's better organized now, I think - nodes only offer a single main way of getting the fundamental scalar (as a string), and now we can specialize a single template to read specific types.
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#pragma once
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#include <ios>
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#include <vector>
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#include <map>
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#include "parserstate.h"
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#include "exceptions.h"
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#include "ltnode.h"
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namespace YAML
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{
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class Scanner;
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class Parser;
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class Node;
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class Scalar;
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class Sequence;
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class Map;
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class Content
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{
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public:
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Content();
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virtual ~Content();
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virtual void Parse(Scanner *pScanner, const ParserState& state) = 0;
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virtual void Write(std::ostream& out, int indent, bool startedLine, bool onlyOneCharOnLine) = 0;
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virtual bool GetBegin(std::vector <Node *>::const_iterator&) const { return false; }
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virtual bool GetBegin(std::map <Node *, Node *, ltnode>::const_iterator&) const { return false; }
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virtual bool GetEnd(std::vector <Node *>::const_iterator&) const { return false; }
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virtual bool GetEnd(std::map <Node *, Node *, ltnode>::const_iterator&) const { return false; }
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virtual Node *GetNode(unsigned) const { return 0; }
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virtual unsigned GetSize() const { return 0; }
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virtual bool IsScalar() const { return false; }
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virtual bool IsMap() const { return false; }
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virtual bool IsSequence() const { return false; }
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// extraction
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virtual bool GetScalar(std::string&) const { return false; }
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// ordering
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virtual int Compare(Content *) { return 0; }
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virtual int Compare(Scalar *) { return 0; }
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virtual int Compare(Sequence *) { return 0; }
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virtual int Compare(Map *) { return 0; }
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protected:
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};
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}
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