--- model: file: data/models/compound.model textures: data/materials/compound rooms: - name: "Room #1" pos: [0, 0, 0] size: [1000, 1000, 500] height: 500 stairtype: none display: [] pathfinding: tilesize: 50 size: [24, 24] map: | ----------------------- -+++++++++++++++++++++- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+--------------------- -+--------------------- -+--------------------- -+--------------------- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+++++++++++++++++++++- ----------------------- - name: Doorway pos: [1000, 400, 0] size: [50, 200, 500] height: 500 stairtype: none display: [] pathfinding: tilesize: 50 size: [5, 9] map: | ----- -+++- ----- ----- ----- ----- ----- -+++- ----- - name: "Room #2" pos: [1050, 0, 0] size: [1000, 1000, 500] height: 500 stairtype: none display: [] pathfinding: tilesize: 50 size: [24, 24] map: | ----------------------- -+++++++++++++++++++++- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- ---------------------+- ---------------------+- ---------------------+- ---------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+-------------------+- -+++++++++++++++++++++- ----------------------- exits: - room1: "Room #1" room2: "Room #2" dir: e pos: [400, 600]