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@@ -1,11 +1,12 @@
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#ifndef NODE_NODE_H_62B23520_7C8E_11DE_8A39_0800200C9A66
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#define NODE_NODE_H_62B23520_7C8E_11DE_8A39_0800200C9A66
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#if defined(_MSC_VER) || (defined(__GNUC__) && (__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || (__GNUC__ >= 4)) // GCC supports "pragma once" correctly since 3.4
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#if defined(_MSC_VER) || \
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(defined(__GNUC__) && (__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || \
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(__GNUC__ >= 4)) // GCC supports "pragma once" correctly since 3.4
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#pragma once
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#endif
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#include "yaml-cpp/dll.h"
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#include "yaml-cpp/node/ptr.h"
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#include "yaml-cpp/node/type.h"
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@@ -13,104 +14,115 @@
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#include "yaml-cpp/node/detail/bool_type.h"
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#include <stdexcept>
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namespace YAML
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{
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class Node
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{
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public:
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friend class NodeBuilder;
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friend class NodeEvents;
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friend struct detail::iterator_value;
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friend class detail::node_data;
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template<typename> friend class detail::iterator_base;
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template<typename T, typename S> friend struct as_if;
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typedef YAML::iterator iterator;
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typedef YAML::const_iterator const_iterator;
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Node();
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explicit Node(NodeType::value type);
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template<typename T> explicit Node(const T& rhs);
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explicit Node(const detail::iterator_value& rhs);
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Node(const Node& rhs);
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~Node();
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NodeType::value Type() const;
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bool IsDefined() const;
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bool IsNull() const { return Type() == NodeType::Null; }
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bool IsScalar() const { return Type() == NodeType::Scalar; }
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bool IsSequence() const { return Type() == NodeType::Sequence; }
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bool IsMap() const { return Type() == NodeType::Map; }
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// bool conversions
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YAML_CPP_OPERATOR_BOOL();
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bool operator!() const { return !IsDefined(); }
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// access
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template<typename T> const T as() const;
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template<typename T, typename S> const T as(const S& fallback) const;
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const std::string& Scalar() const;
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const std::string& Tag() const;
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void SetTag(const std::string& tag);
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namespace YAML {
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class Node {
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public:
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friend class NodeBuilder;
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friend class NodeEvents;
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friend struct detail::iterator_value;
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friend class detail::node_data;
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template <typename>
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friend class detail::iterator_base;
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template <typename T, typename S>
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friend struct as_if;
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// assignment
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bool is(const Node& rhs) const;
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template<typename T> Node& operator=(const T& rhs);
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Node& operator=(const Node& rhs);
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void reset(const Node& rhs = Node());
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// size/iterator
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std::size_t size() const;
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typedef YAML::iterator iterator;
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typedef YAML::const_iterator const_iterator;
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const_iterator begin() const;
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iterator begin();
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const_iterator end() const;
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iterator end();
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// sequence
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template<typename T> void push_back(const T& rhs);
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void push_back(const Node& rhs);
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// indexing
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template<typename Key> const Node operator[](const Key& key) const;
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template<typename Key> Node operator[](const Key& key);
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template<typename Key> bool remove(const Key& key);
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Node();
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explicit Node(NodeType::value type);
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template <typename T>
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explicit Node(const T& rhs);
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explicit Node(const detail::iterator_value& rhs);
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Node(const Node& rhs);
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~Node();
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const Node operator[](const Node& key) const;
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Node operator[](const Node& key);
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bool remove(const Node& key);
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// map
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template<typename Key, typename Value>
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void force_insert(const Key& key, const Value& value);
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NodeType::value Type() const;
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bool IsDefined() const;
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bool IsNull() const { return Type() == NodeType::Null; }
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bool IsScalar() const { return Type() == NodeType::Scalar; }
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bool IsSequence() const { return Type() == NodeType::Sequence; }
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bool IsMap() const { return Type() == NodeType::Map; }
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private:
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enum Zombie { ZombieNode };
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explicit Node(Zombie);
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explicit Node(detail::node& node, detail::shared_memory_holder pMemory);
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void EnsureNodeExists() const;
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template<typename T> void Assign(const T& rhs);
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void Assign(const char *rhs);
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void Assign(char *rhs);
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// bool conversions
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YAML_CPP_OPERATOR_BOOL();
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bool operator!() const { return !IsDefined(); }
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void AssignData(const Node& rhs);
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void AssignNode(const Node& rhs);
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private:
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bool m_isValid;
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mutable detail::shared_memory_holder m_pMemory;
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mutable detail::node *m_pNode;
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};
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// access
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template <typename T>
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const T as() const;
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template <typename T, typename S>
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const T as(const S& fallback) const;
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const std::string& Scalar() const;
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const std::string& Tag() const;
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void SetTag(const std::string& tag);
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bool operator==(const Node& lhs, const Node& rhs);
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Node Clone(const Node& node);
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template<typename T>
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struct convert;
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// assignment
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bool is(const Node& rhs) const;
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template <typename T>
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Node& operator=(const T& rhs);
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Node& operator=(const Node& rhs);
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void reset(const Node& rhs = Node());
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// size/iterator
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std::size_t size() const;
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const_iterator begin() const;
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iterator begin();
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const_iterator end() const;
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iterator end();
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// sequence
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template <typename T>
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void push_back(const T& rhs);
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void push_back(const Node& rhs);
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// indexing
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template <typename Key>
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const Node operator[](const Key& key) const;
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template <typename Key>
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Node operator[](const Key& key);
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template <typename Key>
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bool remove(const Key& key);
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const Node operator[](const Node& key) const;
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Node operator[](const Node& key);
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bool remove(const Node& key);
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// map
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template <typename Key, typename Value>
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void force_insert(const Key& key, const Value& value);
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private:
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enum Zombie {
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ZombieNode
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};
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explicit Node(Zombie);
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explicit Node(detail::node& node, detail::shared_memory_holder pMemory);
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void EnsureNodeExists() const;
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template <typename T>
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void Assign(const T& rhs);
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void Assign(const char* rhs);
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void Assign(char* rhs);
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void AssignData(const Node& rhs);
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void AssignNode(const Node& rhs);
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private:
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bool m_isValid;
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mutable detail::shared_memory_holder m_pMemory;
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mutable detail::node* m_pNode;
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};
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bool operator==(const Node& lhs, const Node& rhs);
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Node Clone(const Node& node);
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template <typename T>
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struct convert;
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}
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#endif // NODE_NODE_H_62B23520_7C8E_11DE_8A39_0800200C9A66
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#endif // NODE_NODE_H_62B23520_7C8E_11DE_8A39_0800200C9A66
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