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Fix float precision (#649)
The issue is that numbers like 2.01 or 3.01 can not be precisely represented with binary floating point numbers. This replaces all occurrences of 'std::numeric_limits<T>::digits10 + 1' with 'std::numeric_limits<T>::max_digits10'. Background: Using 'std::numeric_limits<T>::digits10 + 1' is not precise enough. Converting a 'float' into a 'string' and back to a 'float' will not always produce the original 'float' value. To guarantee that the 'string' representation has sufficient precision the value 'std::numeric_limits<T>::max_digits10' has to be used.
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committed by
Jesse Beder

parent
b659858b19
commit
abf941b20d
@@ -93,7 +93,7 @@ struct convert<_Null> {
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struct convert<type> { \
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static Node encode(const type& rhs) { \
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std::stringstream stream; \
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stream.precision(std::numeric_limits<type>::digits10 + 1); \
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stream.precision(std::numeric_limits<type>::max_digits10); \
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stream << rhs; \
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return Node(stream.str()); \
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} \
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