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missing keys should throw InvalidNode, not BadConversion
Fixes GH #1274
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@@ -124,8 +124,8 @@ struct as_if<T, void> {
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const Node& node;
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T operator()() const {
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if (!node.m_pNode)
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throw TypedBadConversion<T>(node.Mark());
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if (!node.m_pNode) // no fallback
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throw InvalidNode(node.m_invalidKey);
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T t;
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if (convert<T>::decode(node, t))
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@@ -140,6 +140,8 @@ struct as_if<std::string, void> {
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const Node& node;
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std::string operator()() const {
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if (node.Type() == NodeType::Undefined) // no fallback
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throw InvalidNode(node.m_invalidKey);
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if (node.Type() == NodeType::Null)
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return "null";
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if (node.Type() != NodeType::Scalar)
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