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Fixed memory corruption when using a node as a key
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@@ -380,6 +380,7 @@ inline const Node Node::operator[](const Node& key) const {
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throw InvalidNode();
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EnsureNodeExists();
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key.EnsureNodeExists();
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m_pMemory->merge(*key.m_pMemory);
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detail::node& value =
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static_cast<const detail::node&>(*m_pNode).get(*key.m_pNode, m_pMemory);
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return Node(value, m_pMemory);
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@@ -390,6 +391,7 @@ inline Node Node::operator[](const Node& key) {
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throw InvalidNode();
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EnsureNodeExists();
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key.EnsureNodeExists();
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m_pMemory->merge(*key.m_pMemory);
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detail::node& value = m_pNode->get(*key.m_pNode, m_pMemory);
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return Node(value, m_pMemory);
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}
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