# Style Guide for DOFS Coding style matters a lot. Good coding styles makes the code look better to the eye, and can help mitigate some pitfalls and confusions. ## Sane Defaults When editing C/C++ code, it is preferred to use the following `astyle` configuration (please consider to put it in your `.astylerc`): ``` --style=java -k3 -W3 -m0 -f -p -H --squeeze-lines=3 -xb -xf -xh -c --max-code-length=80 -xL -Y --indent=spaces=8 ``` ## Indentation For all indentation, use **spaces**, not tabs. The rationale behind this is to avoid different indent width settings in different editors. It's a great trade-off of making your source file a little bigger for portability to different editors. ### C/C++ Use 8 spaces. This is not only to adhere to the Linux kernel's coding style, but also to prevent your indentation levels from getting too big. **IMPORTANT: If the indentation is blowing lines off the 80-char width, you should probably consider refactoring the logic.** ### Python Use 4 spaces. This is enough for scripts, and a choice by the people behind python. ### Shell scripts Use 4 spaces. There might be arguments to make it 2, but 4 is the minimum if you want to spot something appearing in an incorrect level when you've been staring at the screen for 15 hours. ### Line width 80 characters is preferred, but it can be extended by 20 characters or so to accommodate longer identifiers. If it breaches 80 characters, consider breaking it into multiple lines. However, it is important to note that when passing many parameters/logic, it should always be broken into logical chunks for each line. ## Avoid magic numbers Unless it's the bit-length of a byte or something that's commonly known and obvious at first glance, use a constant to store it. ## Arrays Avoid using arrays that are more than 2 dimensions. If you need to store multiple dimensions of data, consider using `struct` or different containers to clarify what each dimension stores. ## Naming schemes Names are only meaningful to humans, and the rationale behind the following guidelines is to allow anyone reading the code to know what an identifier refers to without scrolling back to its definition or other references. ### Snake case or camel case? Snake case for functions and variables' names, use camel case for class/type/enum names. ### Scoping For all identifiers, it's important to note the scope of their usage. Names are there to avoid confusion, not add to them, and the considerations about confusion should fall in the same scope as their usage. ### Abbreviating Using abbreviations is okay and a good idea under the right circumstances. As a general rule of thumb, the aggressiveness of abbreviating words is inversely proportional to the size of the scope. But it's a **bad idea** to abbreviate global identifiers that are not commonly used. ### Constants For all constants and enums, use **ALL_CAPS**. ### Global identifiers Use **FULL NAMES** unless it's something pre-agreed on or by specifications like `mosi` or `sys_clk`. ## Commenting Comments are great, but don't over-comment, they are there for exactly two things: 1. Tell people **what** the code does 2. Give a signal for future development (e.g. implementation notes, usage warnings, required guarantees) If you need to explain how your code does something using comments, it's a better idea to re-write the code. ## Output Messages Like comment signals, messages should also be in complete lines and `grep`-friendly. ## Tricks and workarounds Don't try to write "smart" code, instead, write code that everyone can understand without too much explanation.