added networking components, hosts are next
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38
src/network/switch/dedicated_buffer.h
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38
src/network/switch/dedicated_buffer.h
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#ifndef NETWORK_SWITCH_DEDICATED_BUFFER_H
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#define NETWORK_SWITCH_DEDICATED_BUFFER_H
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#include "network/switch/switch_buffer.h"
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namespace dofs {
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// DedicatedBuffer: buffer_size is split across ports (equal split by default).
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// Each port has a hard cap; no borrowing.
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class DedicatedBuffer : public SwitchBuffer {
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public:
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DedicatedBuffer(Simulator* const sim,
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NetworkSwitch* const owner,
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Bytes total_bytes,
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uint16_t ports);
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bool enqueue_packet(const Packet& pkt, PortId egress,
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FlowPriority prio) override;
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bool drain_one(PortId port) override;
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protected:
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std::array<std::deque<Queued>, PRI_COUNT> &queues_for(PortId p) override;
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const std::array<std::deque<Queued>, PRI_COUNT> &queues_for(
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PortId p) const override;
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bool on_enqueue_cap_check(PortId port, Bytes sz) override;
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void on_enqueue_commit(PortId port, Bytes sz) override;
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void on_dequeue_commit(PortId port, Bytes sz) override;
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private:
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// Hard cap per port (equal share of total; final remainder goes to low ports).
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Bytes _per_port_cap;
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std::vector<std::array<std::deque<Queued>, PRI_COUNT >> _per_port_queues;
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};
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} // namespace dofs
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#endif // NETWORK_SWITCH_DEDICATED_BUFFER_H
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