162 lines
6.7 KiB
C++
162 lines
6.7 KiB
C++
#include "menu.h"
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#include "constants.h"
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const int NORMAL_CNT = 5;
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const int EXTRA_CNT = 5;
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const enum race RACES[EXTRA_CNT] = {
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rshade, rdrow, rgoblin, rvampire, rtroll
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};
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const position RACE_POS[EXTRA_CNT] = {
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{4, 9}, {4, 11}, {4, 13}, {4, 15}, {4, 17}
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};
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menu::menu(const feature enabled_features):
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enabled_features{enabled_features},
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cur{RACE_POS[0]} {}
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const int UP_LIMIT = 9;
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const int DOWN_LIMIT = 17;
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const int LEFT_LIMIT = 4;
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const int RIGHT_LIMIT = 4;
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const int EXTRA_UP_LIMIT = 9;
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const int EXTRA_DOWN_LIMIT = 17;
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const int EXTRA_LEFT_LIMIT = 4;
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const int EXTRA_RIGHT_LIMIT = 4;
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const int X_INCRE = 37;
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const int Y_INCRE = 2;
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const char *NORMAL_SCREEN =
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"+-----------------------------------------------------------------------------+\
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| ____ ____ _____ _ __ |\
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| / _\\/ _\\\\__ \\/ |/ / |\
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| | / | / / || / |\
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| | \\_ | \\_ _\\ || \\ |\
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| \\____/\\____//____/\\_|\\_\\ |\
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+-----------------------------------------------------------------------------+\
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| Choose your race | |\
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+-----------------------------------------------------------------------------+\
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| Shade | |\
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+-----------------------------------------------------------------------------+\
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| Drow | |\
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+-----------------------------------------------------------------------------+\
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| Goblin | |\
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+-----------------------------------------------------------------------------+\
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| Vampire | |\
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+-----------------------------------------------------------------------------+\
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| Troll | |\
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+-----------------------------------------------------------------------------+\
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+-----------------------------------------------------------------------------+";
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const char *EXTRA_SCREEN =
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"+-----------------------------------------------------------------------------+\
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| ____ ____ _____ _ __ |\
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| / _\\/ _\\\\__ \\/ |/ / |\
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| | / | / / || / |\
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| | \\_ | \\_ _\\ || \\ |\
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| \\____/\\____//____/\\_|\\_\\ |\
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+-----------------------------------------------------------------------------+\
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| Choose your race | |\
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+-----------------------------------------------------------------------------+\
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| Shade | |\
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+-----------------------------------------------------------------------------+\
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| Drow | |\
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+-----------------------------------------------------------------------------+\
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| Goblin | |\
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+-----------------------------------------------------------------------------+\
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| Vampire | |\
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+-----------------------------------------------------------------------------+\
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| Troll | |\
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+-----------------------------------------------------------------------------+\
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+-----------------------------------------------------------------------------+";
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int menu::run(input *in) {
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auto cmd = in->get_command();
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int up_limit = UP_LIMIT;
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int down_limit = DOWN_LIMIT;
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int left_limit = LEFT_LIMIT;
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int right_limit = RIGHT_LIMIT;
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if (enabled_features & FEATURE_EXTRA_STUFF) {
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up_limit = EXTRA_UP_LIMIT;
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down_limit = EXTRA_DOWN_LIMIT;
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left_limit = EXTRA_LEFT_LIMIT;
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right_limit = EXTRA_RIGHT_LIMIT;
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}
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switch (cmd) {
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case game_command::enter: {
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if (enabled_features & FEATURE_EXTRA_STUFF) {
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for (int i = 0; i < EXTRA_CNT; ++i)
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if (cur == RACE_POS[i])
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return RACES[i];
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return -1;
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} else {
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for (int i = 0; i < NORMAL_CNT; ++i)
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if (cur == RACE_POS[i])
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return RACES[i];
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return -1;
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}
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}
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case move_north: {
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if (cur.y != up_limit)
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cur.y -= Y_INCRE;
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break;
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}
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case move_south: {
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if (cur.y != down_limit)
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cur.y += Y_INCRE;
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break;
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}
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case move_east: {
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if (cur.x != left_limit)
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cur.x -= X_INCRE;
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break;
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}
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case move_west: {
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if (cur.x != right_limit)
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cur.x += X_INCRE;
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break;
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}
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case game_command_terminate:
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return -2;
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default:
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break;
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}
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return -1;
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}
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void menu::print(display *out) {
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if (enabled_features & FEATURE_EXTRA_STUFF)
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out->print_str({0, 0}, NORMAL_SCREEN);
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else
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out->print_str({0, 0}, EXTRA_SCREEN);
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out->print_str(cur, "->", COLOR_PAIR(COLOR_BLUE));
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}
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