Files
cc3k/src/menu.cc
Peisong Xiao 6768d73d16 full implementation!
bug: level generation will generate nullptrs
2024-07-15 00:09:14 -04:00

162 lines
6.7 KiB
C++

#include "menu.h"
#include "constants.h"
const int NORMAL_CNT = 5;
const int EXTRA_CNT = 5;
const enum race RACES[EXTRA_CNT] = {
rshade, rdrow, rgoblin, rvampire, rtroll
};
const position RACE_POS[EXTRA_CNT] = {
{4, 9}, {4, 11}, {4, 13}, {4, 15}, {4, 17}
};
menu::menu(const feature enabled_features):
enabled_features{enabled_features},
cur{RACE_POS[0]} {}
const int UP_LIMIT = 9;
const int DOWN_LIMIT = 17;
const int LEFT_LIMIT = 4;
const int RIGHT_LIMIT = 4;
const int EXTRA_UP_LIMIT = 9;
const int EXTRA_DOWN_LIMIT = 17;
const int EXTRA_LEFT_LIMIT = 4;
const int EXTRA_RIGHT_LIMIT = 4;
const int X_INCRE = 37;
const int Y_INCRE = 2;
const char *NORMAL_SCREEN =
"+-----------------------------------------------------------------------------+\
| ____ ____ _____ _ __ |\
| / _\\/ _\\\\__ \\/ |/ / |\
| | / | / / || / |\
| | \\_ | \\_ _\\ || \\ |\
| \\____/\\____//____/\\_|\\_\\ |\
+-----------------------------------------------------------------------------+\
| Choose your race | |\
+-----------------------------------------------------------------------------+\
| Shade | |\
+-----------------------------------------------------------------------------+\
| Drow | |\
+-----------------------------------------------------------------------------+\
| Goblin | |\
+-----------------------------------------------------------------------------+\
| Vampire | |\
+-----------------------------------------------------------------------------+\
| Troll | |\
+-----------------------------------------------------------------------------+\
| |\
| |\
| |\
| |\
| |\
+-----------------------------------------------------------------------------+";
const char *EXTRA_SCREEN =
"+-----------------------------------------------------------------------------+\
| ____ ____ _____ _ __ |\
| / _\\/ _\\\\__ \\/ |/ / |\
| | / | / / || / |\
| | \\_ | \\_ _\\ || \\ |\
| \\____/\\____//____/\\_|\\_\\ |\
+-----------------------------------------------------------------------------+\
| Choose your race | |\
+-----------------------------------------------------------------------------+\
| Shade | |\
+-----------------------------------------------------------------------------+\
| Drow | |\
+-----------------------------------------------------------------------------+\
| Goblin | |\
+-----------------------------------------------------------------------------+\
| Vampire | |\
+-----------------------------------------------------------------------------+\
| Troll | |\
+-----------------------------------------------------------------------------+\
| |\
| |\
| |\
| |\
| |\
+-----------------------------------------------------------------------------+";
int menu::run(input *in) {
auto cmd = in->get_command();
int up_limit = UP_LIMIT;
int down_limit = DOWN_LIMIT;
int left_limit = LEFT_LIMIT;
int right_limit = RIGHT_LIMIT;
if (enabled_features & FEATURE_EXTRA_STUFF) {
up_limit = EXTRA_UP_LIMIT;
down_limit = EXTRA_DOWN_LIMIT;
left_limit = EXTRA_LEFT_LIMIT;
right_limit = EXTRA_RIGHT_LIMIT;
}
switch (cmd) {
case game_command::enter: {
if (enabled_features & FEATURE_EXTRA_STUFF) {
for (int i = 0; i < EXTRA_CNT; ++i)
if (cur == RACE_POS[i])
return RACES[i];
return -1;
} else {
for (int i = 0; i < NORMAL_CNT; ++i)
if (cur == RACE_POS[i])
return RACES[i];
return -1;
}
}
case move_north: {
if (cur.y != up_limit)
cur.y -= Y_INCRE;
break;
}
case move_south: {
if (cur.y != down_limit)
cur.y += Y_INCRE;
break;
}
case move_east: {
if (cur.x != left_limit)
cur.x -= X_INCRE;
break;
}
case move_west: {
if (cur.x != right_limit)
cur.x += X_INCRE;
break;
}
case game_command_terminate:
return -2;
default:
break;
}
return -1;
}
void menu::print(display *out) {
if (enabled_features & FEATURE_EXTRA_STUFF)
out->print_str({0, 0}, NORMAL_SCREEN);
else
out->print_str({0, 0}, EXTRA_SCREEN);
out->print_str(cur, "->", COLOR_PAIR(COLOR_BLUE));
}