Files
cc3k/src/arguments.cc

381 lines
15 KiB
C++

#include "arguments.h"
#include <iostream>
#include <utility>
#include <fstream>
#include <string>
#include <sstream>
#include "constants.h"
#include "file_input.h"
#include "file_output.h"
#include "console_input.h"
#include "console_output.h"
#include "curses_input.h"
#include "curses_output.h"
#include "rng.h"
feature proc_args(int argc, char **argv,
std::unique_ptr<cursor> &curse,
std::unique_ptr<input> &in,
std::unique_ptr<output> &out,
std::unique_ptr<RNG> &rng,
std::ifstream &data) {
feature result = 0;
std::string str;
std::string fn_fin;
std::string fn_fout;
std::string fn_lout;
std::string fn_save;
std::string seed;
for (int i = 1; i < argc; ++i) {
str = argv[i];
if (str == "-n") {
if (result & (FEATURE_IN_FILE | FEATURE_OUT_FILE))
return FEATURE_CONFLICT | i;
result |= FEATURE_NCURSES;
} else if (str == "-r") {
if (result & FEATURE_READ_MAP)
return FEATURE_CONFLICT | i;
result |= FEATURE_RAND_MAP;
} else if (str == "-c") {
result |= FEATURE_ENEMIES_CHASE;
} else if (str == "-d") {
result |= FEATURE_DOORS;
} else if (str == "-i") {
result |= FEATURE_INVENTORY | FEATURE_WALK_OVER;
} else if (str == "-t") {
result |= FEATURE_THROW |
FEATURE_INVENTORY |
FEATURE_WALK_OVER;
} else if (str == "-R") {
if (result & FEATURE_READ_MAP)
return FEATURE_CONFLICT | i;
result |= FEATURE_REVISIT;
} else if (str == "-e") {
result |= FEATURE_EXTRA_STUFF;
} else if (str == "-E") {
if (result & FEATURE_READ_MAP)
return FEATURE_CONFLICT | i;
result |= FEATURE_EXTRA_LEVELS;
} else if (str == "-o") {
result |= FEATURE_WALK_OVER;
} else if (str == "-m") {
if ((result & FEATURE_RAND_MAP) ||
(result & FEATURE_REVISIT) ||
(result & FEATURE_EXTRA_LEVELS) ||
(result & FEATURE_READ_MAP))
return FEATURE_CONFLICT | i;
result |= FEATURE_READ_MAP;
++i;
str = argv[i];
data.open(str);
} else if (str == "-s") {
++i;
str = argv[i];
if (!seed.empty() && seed != str)
return FEATURE_CONFLICT | i;
seed = str;
result |= FEATURE_SEED;
} else if (str == "-I") {
++i;
str = argv[i];
if (!fn_fin.empty() && fn_fin != str)
return FEATURE_CONFLICT | i;
fn_fin = str;
result |= FEATURE_IN_FILE;
} else if (str == "-O") {
++i;
str = argv[i];
if (!fn_fout.empty() && fn_fout != str)
return FEATURE_CONFLICT | i;
fn_fout = str;
result |= FEATURE_OUT_FILE;
} else if (str == "-h" || str == "--help") {
return FEATURE_LIST_ARGS;
} else if (str == "--races") {
return FEATURE_LIST_RACES;
} else if (str == "--enemies") {
return FEATURE_LIST_ENEMIES;
} else if (str == "--potions") {
return FEATURE_LIST_POTIONS;
} else if (str == "--commands") {
return FEATURE_LIST_COMMANDS;
} else {
return FEATURE_PANIC | i;
}
}
if (result & FEATURE_IN_FILE) {
std::ifstream fin(fn_fin);
if (!fin.good())
return FEATURE_PANIC_FILE | FEATURE_IN_FILE;
in = std::make_unique<file_input>(std::move(fin));
} else if (!(result & FEATURE_NCURSES))
in = std::make_unique<console_input>(std::cin);
if (result & FEATURE_OUT_FILE) {
std::ofstream fout(fn_fout);
if (!fout.good())
return FEATURE_PANIC_FILE | FEATURE_OUT_FILE;
out = std::make_unique<file_output>(std::move(fout));
} else if (!(result & FEATURE_NCURSES))
out = std::make_unique<console_output>(std::cout);
if (result & FEATURE_NCURSES) {
curse = std::make_unique<cursor>();
in = std::make_unique<curses_input>(curse.get());
out = std::make_unique<curses_output>(curse.get());
}
if (result & FEATURE_SEED) {
std::istringstream iss {seed};
unsigned int tmp;
if (!(iss >> tmp))
return FEATURE_PANIC_SEED;
rng = std::make_unique<RNG>(tmp);
} else {
rng = std::make_unique<RNG>();
}
return result;
}
// IMPORTANT: This is meant for already panicking
void panic_args(feature panic) {
using namespace std;
if (panic & FEATURE_PANIC)
cerr << "Invalid argument No. " << (panic ^ FEATURE_PANIC)
<< "!" << endl;
else if (panic & FEATURE_CONFLICT)
cerr << "Argument No. " << (panic ^ FEATURE_CONFLICT)
<< " conflicts with a previous argument!" << endl;
else if (panic & FEATURE_PANIC_FILE) {
switch (panic ^ FEATURE_PANIC_FILE) {
case FEATURE_IN_FILE:
cerr << "Cannot open specified input file!" << endl;
break;
case FEATURE_OUT_FILE:
cerr << "Cannot open specified output file!" << endl;
break;
default:
cerr << "Something must have went really, really, wrong..."
<< endl;
break;
}
} else if (panic & FEATURE_PANIC_SEED) {
cerr << "Invalid seed!" << endl;
} else
cerr << "Something must have went really, really, wrong..."
<< endl;
}
const char *ARGS_LIST = "\
-n : Use ncurses for I/O\n\
-r : Randomly generate maps. CANNOT BE USED WITH -m.\n\
-c : Enemies chase the player (CAUTION: THEY CAN REALLY CHASE!!!)\n\
-d : Enemies can go through doors (CAUTION: DO NOT ENABLE WITH CHASING!)\n\
-i : Enable inventory (player can pick up potions, will turn on -o)\n\
-t : Enable throw (will turn on -i)\n\
-R : Enable revisiting levels. CANNOT BE USED WITH -m.\n\
-e : Enable extra potions and races\n\
-E : Enable extra levels. CANNOT BE USED WITH -m.\n\
-o : Allows characters to go over gold and potions\n\
-m [file] : Reads map data from file. CANNOT BE USED WITH -r or -R or -E.\n\
-s [seed] : Sets initial seed to seed\n\
-I [file] : Reads commands from file. CANNOT BE USED WITH -n.\n\
-O [file] : Outputs to file. CANNOT BE USED WITH -n.\n\
-h/--help : Displays options list (doesn't start a game)\n\
--races : Displays playable characters list\n\
--enemies : Displays enemies list\n\
--potions : Displays potions list\n\
--commands : Displays available commands\n";
const char *COMMANDS_LIST = "\
Text-based commands:\n\
Basic commands:\n\
q : quits game (in inventory, close inventory)\n\
r : restarts a new game\n\
yes : confirms (in main menu) or use (in inventory)\n\
In-menu commands:\n\
s : starts the game as a shade\n\
d : starts the game as a drow\n\
v : starts the game as a vampire\n\
g : starts the game as a goblin\n\
t : starts the game as a troll\n\
Directional commands:\n\
no : north\n\
so : south\n\
ea : east\n\
we : west\n\
ne : northeast\n\
nw : northwest\n\
se : southeast\n\
sw : southwest\n\
In-game commands:\n\
f : toggles whether or not enemies stop moving (will turn off 'd')\n\
d : toggles whether or not enemies stop moving and attacking (will turn off 'f')\n\
u [direction] : try to use the potion indicated by direction\n\
a [direction] : try to attack the enemy indicated by direction\n\
i : toggles inventory on and off\n\
T [direction] : (in inventory) throw the selected potion towards direction\n\n\
ncurses-based commands:\n\
Basic commands:\n\
q : quits game (in inventory, close inventory)\n\
r : restarts a new game\n\
e : confirms (in main menu) or use (in inventory)\n\
Directional commands:\n\
k : north\n\
j : south\n\
l : east\n\
h : west\n\
u : northeast\n\
y : northwest\n\
n : southeast\n\
b : southwest\n\
In-game commands:\n\
f : toggles whether or not enemies stop moving (will turn off 'd')\n\
d : toggles whether or not enemies stop moving and attacking (will turn off 'f')\n\
u [direction] : try to use the potion indicated by direction\n\
[direction] : also tries to attack in the indicated direction\n\
i : toggles inventory on and off\n\
t [direction] : (in inventory) throw the selected potion towards direction\n\
> : go down the stairs\n\
< : go up the stairs\n";
const char *RACES_LIST = "\
- Shade (125 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
The most basic race.\n\n\
- Drow (150 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
All potions have their effect magnified by 1.5.\n\n\
- Vampire (50 HP, 25 Atk, 25 Def, 1/1 Hit Rate):\n\
Gains 5 HP on every successful attack;\n\
Has no maximum HP.\n\n\
- Troll (120 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
Gains 5 HP every turn.\n\n\
- Goblin (110 HP, 15 Atk, 20 Def, 1/1 Hit Rate):\n\
Gains an additional 5 gold from every slain enemy.\n\n\
- T-800 (600 HP, 40 Atk, 50 Def, 2/3 Hit Rate):\n\
All potions will give it rusty joints.\n\n\
- Mr. Goose (130 HP, 25 Atk, 20 Def, never misses):\n\
All potions are known at the beginning of the game;\n\n\
- Monk (125 HP (starts with 100 HP), 70 Atk, 0 Def, 1/1 Hit Rate):\n\
Gains 2 HP every turn.\n\n\
- Tavern Brawler (120 HP, 20 Atk, 15 Def, 3/4 Hit Rate):\n\
Has a 1/2 chance of attacking twice and 1/2 change of attacking three times.\n\n\
- Assassin (100 HP, 30 Atk, 10 Def, 1/1 Hit Rate):\n\
Upon a successful hit, has a 1/10 chance of assassinating the target.\n";
const char *ENEMIES_LIST = "\
- Human 'H' (140 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
Upon death, drops 2 normal piles of gold.\n\n\
- Dwarf 'W' (100 HP, 20 Atk, 30 Def, 1/2 Hit Rate):\n\
Vampires are allergic to them.\n\n\
- Elf 'E' (140 HP, 30 Atk, 10 Def, 1/2 Hit Rate):\n\
Gets two attacks against every race except drow.\n\n\
- Orc 'O' (180 HP, 30 Atk, 25 Def, 1/2 Hit Rate):\n\
Does 50% more damage to goblins.\n\n\
- Merchant 'M' (30 HP, 70 Atk, 5 Def, 1/2 Hit Rate):\n\
Starts out neutral to all characters, can be angered by PC.\n\n\
- Dragon 'D' (150 HP, 20 Atk, 20 Def, 1/2 Hit Rate):\n\
Always guards a treasure hoard.\n\n\
- Halfling 'L' (100 HP, 15 Atk, 20 Def, 1/2 Hit Rate):\n\
Has an additional 50% chance to dodge PC's attack.\n\n\
- Viking 'V' (150 HP, 30 Atk, 25 Def, 1/3 Hit Rate):\n\
Gets two attacks against every race.\n\n\
- Swordsman 'S' (100 HP, 25 Atk, 15 Def, 1/1 Hit Rate):\n\
Attacks with finess.\n\n\
- Leprechaun 'l' (80 HP, 10 Atk, 15 Def, 1/2 Hit Rate):\n\
Steals 3 pieces of gold from PC with every successful attack;\n\
If PC doesn't have enough gold, hit instead with a strong attack of fixed Atk;\n\
Upon death, drops all stolen gold plus 5 extra.\n\n\
- Witch 'Z' (100 HP, 20 Atk, 15 Def, 1/2 Hit Rate):\n\
Upon a successful hit, has a 1/5 chance of applying a random potion onto PC (starts to take effect the next turn).\n\n\
- Hacker 'h' (90 HP, 15 Atk, 30 Def, 1/2 Hit Rate):\n\
He has been in grinding in MC for too long.\n\n\
- Baby Dragon 'B' (140 HP, 20 Atk, 40 Def, 1/3 Hit Rate):\n\
Not fully grown, can move;\n\
Immune to all potions.\n";
const char *POTIONS_LIST = "\
- Restore Health (RH):\n\
Instantly restore 10 HP.\n\n\
- Boost Atk (BA):\n\
Increase ATK by 5 until exiting the level.\n\n\
- Boost Def (BD):\n\
Increase DEF by 5 until exiting the level.\n\n\
- Poison Health (PH):\n\
Instantly lose 10 HP.\n\n\
- Wound Atk (WA):\n\
Decrease ATK by 5 until exiting the level.\n\n\
- Wound Def (BD):\n\
Decrease DEF by 5 until exiting the level.\n\n\
- Continuous Restoration (CR):\n\
Restores 3 HP every turn for 5 turns.\n\n\
- Savage Strike (SS):\n\
Gets 1.25x basic ATK multiplier;\n\
Gets 0.8x basic hit rate multiplier;\n\
Lasts 20 turns.\n\n\
- Echoing Resilience (ER):\n\
Restores 7 HP every turn;\n\
Decrease basic ATK by 10;\n\
Decrease basic DEF by 10;\n\
Lasts 20 turns.\n\n\
- Tempest Tantrum (TT):\n\
Instantly loses 25% of current HP;\n\
Gets 3x final ATK multiplier;\n\
Gets 0.5x final DEF multiplier;\n\
Lasts 12 turns.\n\n\
- Berzerk Brew (BB):\n\
Gets 2x basic ATK multiplier;\n\
Gets 0.5x basic DEF multiplier;\n\
Lasts 15 turns.\n\n\
- Borrow Life (BL):\n\
Gains 50 HP upon use (can go over racial limit)\n\
Loses 55 HP after 24 turns.\n\n\
- Fine Booze (FB):\n\
Restores 2 HP every turn;\n\
Gets 0.7x final hit rate multiplier;\n\
Gives tavern brawlers the ability to never miss;\n\
Lasts 12 turns.\n\n\
- Ironclad Ward (IW):\n\
Gets 0.5x final ATK multiplier;\n\
Gets 3x final DEF multiplier;\n\
Gets 0.75x final hit rate multiplier;\n\
Lasts 12 turns.\n";
void print_list(feature which) {
if (which & FEATURE_LIST_ARGS)
std::cout << ARGS_LIST;
else if (which & FEATURE_LIST_COMMANDS)
std::cout << COMMANDS_LIST;
else if (which & FEATURE_LIST_ENEMIES)
std::cout << ENEMIES_LIST;
else if (which & FEATURE_LIST_POTIONS)
std::cout << POTIONS_LIST;
else if (which & FEATURE_LIST_RACES)
std::cout << RACES_LIST;
}