Files
cc3k/src/races.cc

38 lines
1014 B
C++

#include "races.h"
#include <algorithm>
#include <math.h>
shade::shade(const position_list &available_positions):
character{race::rshade} {
pos = available_positions[rng.rand_under(available_positions.size())];
gold = 0;
hostile = true;
}
result shade::attack(const direction dir, const character_list &chlist) {
position tmp{pos + MOVE[dir]};
for (auto &ch : chlist)
if (tmp == ch->get_position()) {
return ch->get_hit(race, ATK, base_hitrate);
}
return result::fine;
}
int calc_dmg(const int ATK, const int DEF) {
return ceil((100 / (100 + DEF)) * ATK);
}
result shade::get_hit(const enum race &race, const int atk,
const float hitrate) {
if (rng.rand_num() <= hitrate * (float)RAND_MAX) // This is a hit!
HP = std::max(HP - calc_dmg(atk, DEF), 0);
if (HP == 0)
return result::died;
return result::hit;
}