Files
cc3k/src/potion.h

47 lines
1.4 KiB
C++

#ifndef __POTION_H__
#define __POTION_H__
#include <vector>
#include "fraction.h"
#include "output.h"
enum potion_type : int;
enum race : int;
// IMPORTANT: pop all potions of duration == 0, and when entering a
// new level, pop all potions of duration == -1
class potion {
protected:
// Use -1 to denote that the effect will last until leaving the level
// Otherwise, use a positive number
// Single use potions have a starting duration of 1
potion_type type;
int remaining_duration;
position pos;
public:
potion(const potion &p);
potion(potion &&p);
potion &operator=(const potion &p);
potion &operator=(potion &&p);
potion(const potion_type type, const int duration, const position &pos);
// apply decrements remaining_duration if it's positive, and
// won't do anything if it's non-negative
virtual void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) = 0;
virtual int get_priority() const = 0;
potion_type get_type() const;
int get_duration() const;
position get_pos() const;
void set_pos(const position &npos);
virtual const char *get_name() const = 0;
virtual void print(output *out);
};
typedef std::vector<potion *> potion_list;
potion *get_potion_at(const position &pos, potion_list &plist);
#endif