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cc3k/src/potion.h
2024-07-18 20:10:53 -04:00

45 lines
1.4 KiB
C++

#ifndef __POTION_H__
#define __POTION_H__
#include <vector>
#include <memory>
#include "fraction.h"
#include "output.h"
#include "item.h"
enum potion_type : int;
enum race : int;
// IMPORTANT: pop all potions of duration == 0, and when entering a
// new level, pop all potions of duration == -1
class potion : public item {
protected:
// Use -1 to denote that the effect will last until leaving the level
// Otherwise, use a positive number
// Single use potions have a starting duration of 1
potion_type type;
int remaining_duration;
position pos;
inline static const float DROW_POTION_MUL = 1.5f;
public:
potion(const potion_type type, const int duration, const position &pos);
// apply decrements remaining_duration if it's positive, and
// won't do anything if it's non-negative
virtual void apply(const enum race &race, int &HP, int &ATK, int &DEF,
fraction &base_hit_rate) = 0;
virtual int get_priority() const = 0;
potion_type get_type() const;
int get_duration() const;
virtual const char *get_name() const = 0;
void print(output *out) const override;
};
typedef std::vector<potion *> potion_list;
typedef std::vector<std::unique_ptr<potion> > potion_own_list;
size_t get_potion_at(const position &pos, const potion_list &plist);
#endif