#include "gold.h" #include "constants.h" int rand_gold_pile(RNG *rng) { const int denominator = 8; const int normal = 5; const int dragon = 6; int tmp = rng->rand_under(denominator); if (tmp < normal) return GOLD_NORMAL; else if (tmp < dragon) return GOLD_DRAGON; else return GOLD_SMALL; return 0; } gold get_gold_at(const position &pos, gold_list &glist) { gold ret = {0, {0, 0}}; for (size_t i = 0; i < glist.size(); ++i) if (glist[i].pos == pos) { ret = glist[i]; glist.erase(i + glist.begin()); return ret; } return ret; } int rand_gold_drop(RNG *rng) { if (rng->coin_flip()) return GOLD_NORMAL; return GOLD_SMALL; }