#include "wound_atk.h" #include const int WOUND_ATK = 5; const int WOUND_ATK_DROW = 7; wound_atk::wound_atk(const position &pos): potion{potion_type::wound_atk, -1, pos} {} void wound_atk::apply(const enum race &race, int &HP, int &ATK, int &DEF, fraction &base_hit_rate) { if (remaining_duration > 0) { if (race == rdrow) ATK = std::max(ATK - WOUND_ATK_DROW, 0); else ATK = std::max(ATK - WOUND_ATK, 0); --remaining_duration; } } int wound_atk::get_priority() const { return CALC_ADD_BASE; }